Eonthar - just got a chance to look at your character sheet as well. Looks pretty good, as long as I am remembering correctly that your character started out pladin and then went sorcerer. If I have that backwards, then some of your skill ranks are also backwards. Now as for feat choices from the BoED. It depends on where you plan on going witht he rest of the character. Here's a few suggestions. I realize that being a sorcerer might not be great for the metamagics, but I'll include them anyway:
Consecrate spell: Adds good descriptor to a spell, spell increases 1 level. Additionally, half the damage is from a divine source and thus cannot be reduced by resistance or immunities.
Purify Spell: Adds good descriptor to the spell. Furthermore, neutral creatures take 1/2 damage (1/4 with save) while good creatures take no damage. Evil outsiders take extra damage in that the damage die for the spell is increased by one using the standard increase. (d6 becomes d8, d8 becomes 2d6, etc). For example ... A 7th level wizard who casts a purified lightning bolt does 7d6 damage to evil creatures, half that to neutral creatures, no damage to good creatures, and 7d8 damage to evil outsiders. This uses one spell slot higher.
Hands of a Healer: Increases CHA by 2 for the purpose of Lay on Hands ability
Spell Focus (Good): DCs for Good spells cast increase by 2.
Of course, there are the Vow feats, but outside of Vow of Poverty I don't think any would benefit you. And to be honest, I'm not sure Vow of Poverty would be worth it for your character except for the AC boost. But, Vow of Poverty would require you to take Sacred Vow first ... then Vow of Poverty. So you would really need to free up 2 slots.
There is one feat you might want to keep in mind for later use:
Celestial Familiar: allows the character to call a celestial version of any creature that can normally be called as a familiar. To acquire a Celestial Familiar you must be at least 3rd spellcaster level and able to call a new familiar. At 7th level you can instead call a Coure Eladrin, a Lantern Archon, or a Musteval guardinal ... depending on alignment of course. For LG, that would be the archon. Of course, this is only really useful if you are a player that makes use of the familiar aspect of the spellcasting class.