Salthorae said:
For purchased magic items, are we allowed to craft "normal" items as well? I.e. if I wanted to spend from my xp pool and 1/2 the gp could I craft my own amulet of natural armor?
If you can make it, then yes. The benefits of the feat.
Salthorae said:
Also in your example of the xp pool you have Wish using 2000xp, is that a change in your game from the normal 5000?
No, that was me being too lazy to go find a PHB, and trying to remember the # off the top of my head.
Salthorae said:
Final question, can I use miracle & xp pool to give inherent bonuses to stats like wish can? Miracle is listed in the item creation section of the Tomes/Manuals, so I assume it works, but want to check with you first.
Wish can do that, but Miracle depends on your god. A god of strength would have no problem granting you inherent bonuses to strength, likewise with a god of knowledge granting mental bonuses, etc.
OnlytheStrong - As stated in my previous post, Natural armour is usually innapropriate on a ring, but as there's no cost difference and the ring's allready an ac buffer, I'll allow it to add to your protection ring.
As for the monks belt, you're correct, Monk unarmed damage doesn't increase past lvl 16, so at this point the belt's worth 1 ac and 1 extra stunning fist attempt/day.
ethandrew - Shield bonuses do not stack, you use the highest one available (Elsewise high AC builds would be running around with a pair of tower shields, the shield spell, and a ring of force shield.
). The TWD tree is 1 ac/feat, double that when fighting defensively.
As for the bloodline, Sylvan would make much more sense.
Rpgramen - Party Backstory would be more appropriate, after all you wound up at the elder together, wanting to learn your path.