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Koukonsögur - Saga of the Trollfed Aerie - IC


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GROMkill

First Post
After the dragonborn cleanly kills the goblin that Dossk had launched into the flame pit, the mul gathers his mordenkrad and moves to the next target unlucky enough to be close.

Taking Kurnhuelde with a menacing grip, the mul makes a harsh swing toward the goblin, catching it in the right temple, spraying blood across the mordenkrad and Dossk's chest. The goblin's eyes wobble for a second, the hit almost fully incapacitating him.

[sblock=Mechanics]

Move: Walk to U10

Standard: Brash Strike on Goblin 3.

Attack Roll: 1d20+9=29

Damage Roll: There is no roll. Crit damage is 22.

Minor: Perception Roll: 1d20+1=21 21. Invisible Castle has been good to me today... It makes up for all the abuse it has given me.[/sblock][sblock=Dossk]Dossk Wjeltekamr Male Mul Fighter 1
Initiative: +1
Passive Perception: 11
Passive Insight: 11
Senses: Normal
AC: 17
Fort:16
Reflex:11
Will:11
HP:33/33
Bloodied:16
Surge Value:8
Surges left:13/14
Action Points: 1

Powers:

Combat Challenge
Footwork Lure
Brash Strike

Guardian's Counter [ ]
Hack and Hew [ ]
Incredible Toughness [ ]

Villain's Menace [ ]

Other Abilities:

Second Wind [ ]


Conditions:

Mark on Goblin 3.
Granting CA to Goblin 3.

[sblock=Important Features]
Tireless: You require 6 hours of sleep every 3 days.
[/sblock][/sblock]
 
Last edited:

Cor Azer

First Post
OOC: NPCing Skaldi; not a full update; but map and baddie stats updated. Olaf and Kadlin (if she wants) to act before goblins.


Skaldi follows Satoshi into the room, surveying the scene. Nothing the goblin on the ropes, he shouts across the chamber to Dossk, "Finish him!"

OOC: Move action, followed by Direct the Strike on Dossk - a free basic attack of his choice against goblin 3.


[sblock=Yellowclaw Goblin Tribe Warrior (3)]Yellowclaw Goblin Tribe Warrior (3)
2. HP 29; Bloodied 14
3. HP 7/29; Bloodied 14 (-2 to attacks, 9 psychic damage on a miss)
AC 17; Fort 13, Reflex 15, Will 12[/sblock]

[sblock=Shadowcutter Bat (4)]Shadowcutter Bat (4)
4. HP 24; Bloodied 12 (-2 to attacks, 9 psychic damage on a miss)
5. HP 24; Bloodied 12
6. HP 24; Bloodied 12
7. HP 24; Bloodied 12 (-2 to attacks, 9 psychic damage on a miss)
AC 15; Fort 13, Reflex 15, Will 13
Conditions: all currently hidden in dim illumination[/sblock]
 

GROMkill

First Post
Following the warlord's words, Dossk menacingly raises Kurnhuelde to shoulder level, but can't get a good hit, as the goblin immediately ducks behind the rune-statue.

[sblock=Mechanics]
Free MBA on Goblin 3 from Skaldi.

Attack Roll:1d20+7=12 Miss.[/sblock]

[sblock=Dossk]Dossk Wjeltekamr Male Mul Fighter 1
Initiative: +1
Passive Perception: 11
Passive Insight: 11
Senses: Normal
AC: 17
Fort:16
Reflex:11
Will:11
HP:33/33
Bloodied:16
Surge Value:8
Surges left:13/14
Action Points: 1

Powers:

Combat Challenge
Footwork Lure
Brash Strike

Guardian's Counter [ ]
Hack and Hew [ ]
Incredible Toughness [ ]

Villain's Menace [ ]

Other Abilities:

Second Wind [ ]


Conditions:

Mark on Goblin 3.
Granting CA to Goblin 3.

[sblock=Important Features]
Tireless: You require 6 hours of sleep every 3 days.
[/sblock][/sblock]
 

Cor Azer

First Post
Bleeding badly from the first hit, somehow the goblin manages to scramble a few feet up thecramp, away from the brute with a hammer.

OOC: Goblin tactics shift on miss. Map updated.
 

GROMkill

First Post
OOC: Still figuring out Fighters. Does the goblin shifting after Dossk's miss on his free action still count as a shift for the sake of Combat Challenge?
 


GROMkill

First Post
As the goblin moves to dodge Dossk's swing, the movement leaves it open for a quick, well-aimed backswing. Dossk takes advantage of this. The mighty Kurnhuelde thunders toward the goblin, slamming into his head again, with a sickening thud. The goblin is flung into the rune-statue with the force of the blow, crumpling and falling to the cavern floor.

[sblock=Mechanics] MBA proc'd off of the Goblin 3's movement.

Attack Roll: 1d20+7=27

HELL YEAH. Crit AGAIN. 18 damage. Bonus XP for overkill? ;)[/sblock][sblock=Dossk]Dossk Wjeltekamr Male Mul Fighter 1
Initiative: +1
Passive Perception: 11
Passive Insight: 11
Senses: Normal
AC: 17
Fort:16
Reflex:11
Will:11
HP:33/33
Bloodied:16
Surge Value:8
Surges left:13/14
Action Points: 1

Powers:

Combat Challenge
Footwork Lure
Brash Strike

Guardian's Counter [ ]
Hack and Hew [ ]
Incredible Toughness [ ]

Villain's Menace [ ]

Other Abilities:

Second Wind [ ]


Conditions:

None

[sblock=Important Features]
Tireless: You require 6 hours of sleep every 3 days.
[/sblock][/sblock]
 
Last edited:

Voda Vosa

First Post
Olaf charges forward, but seeing he's not going to make it to the goblins in time, he let's loose another ray of red energy from his mouth with a loud RRRRAAARGG!

Olaf moves to S7 and uses Eldrich bolt again. Someday, he'll get there. Probably when all the goblins are dead.
 


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