A clunk echoes in the chamber as a poorly-maintained crossbow drops heavily onto some rocks, and a clattering follows it as a belt holding a sheathed wakizashi joins it on the ground.
"My give up!" says the goblin in high-pitched and broken Common. Cautiously, it backs away from the horn, and its one-time weapons.
In the dim light on the opposite side of the room, leathery wings shift and flap, and the strange echoes makes it difficult to spot their movements. Although he has trouble seeing them, Satoshi is quite certain that two are cowering away for the time being - likely the one's whose minds he so briefly touched.
Still, the bats are not of a mind with the surrendering goblin. Kjula has no warning before one rushes by his face, short - but exceedingly sharp - teeth gnashing near his eyes, before circling back deeper into the darkness.
Another is braver, and although Dossk spots it easily before it nears, he's well out of position to be prepared for the flurry of wings and snapping teeth that assails him. The bat has no clue of tactics though, and exposes itself to Daigon as it retreats to the darkness.
OOC:
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Map updated at: https://docs.google.com/spreadsheet/ccc?key=0AuvLb6wmpG_IdHpmSFdNSi1WLU9pQnp1TmtfYUY2V0E&hl=en_US
Goblin: drops stuff
Bats 4, 7: Move and hide (Stealth check of 18)
Bat 5: Swoops at Kjula with CA - roll and possible damage coming, no OA on fly away - then returns to dimness to hide (Stealth check of 18): miss
Bat 6: Swoops at Dossk (no CA) - roll and possible damage coming, no OA for Dossk on fly away, but Daigon gets one - then returns to dimness to hide (Stealth check of 18): miss
- The bats have a move 8 and basic attack at any point ability, that doesn't provoke movement OAs from the target, but will from others; and a free action hide ability if in concealment or cover
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[sblock=Yellowclaw Goblin Tribe Warrior (3)]Yellowclaw Goblin Tribe Warrior (3)
2. HP 29; Bloodied 14
AC 17; Fort 13, Reflex 15, Will 12[/sblock]
[sblock=Shadowcutter Bat (4)]Shadowcutter Bat (4)
4. HP 24; Bloodied 12 (-2 to attacks, 9 psychic damage on a miss)
5. HP 24; Bloodied 12
6. HP 24; Bloodied 12
7. HP 24; Bloodied 12 (-2 to attacks, 9 psychic damage on a miss)
AC 15; Fort 13, Reflex 15, Will 13
Conditions: all currently hidden in dim illumination[/sblock]