Krago's Shackled City Rogue's Gallery


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Scotley

Hero
William Baker Human Paladin

Paladin 1
Human
LG
Exp. 180

str 14 6 pts
dex 12 4 pts
con 10 2 pts
int 12 4 pts
wis 14 6 pts
cha 14 6 pts
hp 10

Fort 2
Reflex 1
Will 2
BAB 1

Height 5'11"
Weight 140#
Age 21

AC 15 (10 +1 dex +3 armor +1 shield)

Melee +3
Ranged +2

Feats: Power Attack, Cleave

Skills Ranks Mod Synergy Total
Diplomacy 2 2 0 4
Handle Animal 1 2 0 3
Heal 2 2 0 4
Knowledge (nobility and royalty) 1 1 0 2
Knowledge (religion) 4 1 0 5
Listen 0 2 0 2
Profession (baker) 1 2 0 3
Ride 3 1 0 4
Search 0 1 0 1
Sense Motive 2 2 0 4
Spot 0 2 0 2

Gear:
Studded Leather 25
Wooden Shield, small 3
Lance 10 (on horse in lance cup)
Battle axe 10
Dagger 2
Javelin's x3 3

Backpack 2
Bedroll .1 (saddle bags)
Winter Blanket .5 (saddle bags)
Trail Rations (4 days) 2 (saddle bags)
Waterskin 1
Flint and Steel 1
Torches x2 2 cp (saddle bags)
Explorer's outfit

Light Riding Horse 75
-Military saddle 20
-Saddle bags 4

1 gp, 3 sp, 8 cp

Languages: Common, Celestial

History/Background: William, often called Billy, Baker started life appropriately as the 3rd son of a small town baker. His family had been bakers for more generations than they could count, but as the 5th of 7 children there was little room in the family business for him. William aspired to something greater. A pious lad schooled in the church he dreamed of being a noble paladin. The church had other ideas. He didn't fit the mold of a noble hero. He was clumsey, his hand-me-down clothes were often spotted with flour and his naturally curley hair often unruley. He didn't make the cut to be trained in either the church of heironious or pelor. He was a resonably talented boy, but not exceptional and lacked any connections that might have secured him a place in the ranks of paladins. Undaunted, young William undertook to become a paladin on his own. Perhaps this independent streak and a lack of willingness to accept his place in life was part of the reason he was considered unsuited to become part of a knightly order. He studied and practiced endlessly. He poured over religious texts and even mastered the Celestial language. He would champion no god, but instead dedicate himself to good and the liberation of the downtrodden. He became something of a joke in his local village practacing with cast off weapons and armor and a horse more suited to a farmers field than a battlefield. His shining armor was a somewhat battered suit of studded leather with some dark stains suggesting that the last wearer found it less than adequate. He could not aford a sword and so makes do with an axe from a long forgotten war that has been used more recently to chop kindling for the baker's oven. As he grew to manhood he began to look more like a paladin growing into a broad strong young man with bright eyes and pleasant face. He left his little village behind and began to venture out into the world to find wrongs to right. He drills himself with weapons and does his best to train his horse for war. Recently, he arrived in Cauldron nearly broke and not sure what course to take next.

Appearance/Personality: William is a fairly handsome young man with a shock of dark curley hair and sparkling green eyes. He is of average height and a little thin from constant exercise and little food. His gear is a mix of cast offs, some of it quite old, but carefully maintained. Stout studded leather armor is covered by a reasonable fine blue sircoat. A carefully painted symbol of good is flaking off a small wooden shield is carried on one arm. An old style battle axe honed thin from countless shapenings hangs at his side along with a dagger such as any simple townsman might wear. A battered forest green quiver holding a few javelins hangs from one shoulder. A simple wooden symbol of good is worn about his neck on an leather thong. He wears no jewelry or other adornments of any kind.

William is a humble man and though strong in his convictions and desire to be a paladin he never tries to look down on others. He converses easily with simple folk, but can be nervous around the nobility. He has a friendly easy maner, but years of being teased about his quest for paladinhood has left him wary.
 
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Krug

Newshound
Code:
[B]Name:[/B]  Eliara Treesong
[B]Class:[/B] Scout
[B]Race:[/B]  Wood Elf
[B]Size:[/B]  Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] 

[B]Str:[/B] 14 (+2)      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 (+3)      [B]BAB:[/B] +0         [B]HP:[/B] 8
[B]Con:[/B] 10 (+0)      [B]Grapple:[/B] +2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 (+1)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 (+1)      [B]Init:[/B] +3        [B]Spell Save:[/B] - 
[B]Cha:[/B] 12 (+1)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]            10  +2    +0    +3    0    +0    +0    +0    15
[B]Touch:[/B] 13               [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    +1          +1

[b]Armor                    Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Leather                     +2     +6      0    10%   15lbs     10gp

[B]Weapon                    Attack   Damage     Critical   Range   Weight  Cost[/B]
Longbow                      +3      1d8          x3        100'   3lbs   75gp
Arrows (20)                                                        3lbs    1gp
Longsword                    +2      1d8+2    19-20/x2       -     4lbs   15gp

[B]Languages:[/B] Common, Elf, Sylvan

[B]Abilities:[/B] Immune to magic sleep effects, +2 ST against enchanment, Low-light 
vision, Weapon proficiency (Longbow/Longsword/Rapier/Shortbow), +2 to 

Listen/Search/Spot, Skirmish (+1d6), Trapfinding

[B]Feats:[/B] Track

[B]Skill Points:[/B] 36    [B]Max Ranks:[/B] 4
[B]Skills                      Abil Ranks  Mod  Misc  Total[/B]
Balance                     Dex   3    +3           6
Climb                       Str   2    +2           4
Disable Device              Int   2    +1           3
Escape Artist               Dex   2    +3           5
Hide                        Dex   3    +3           6
Jump                        Str   2    +2           4
Knowledge (Nature)          Int   2    +1           3
Listen                      Wis   2    +1   +2      5
Move Silently               Dex   3    +3           6
Perform (Song) (cc)         Cha   2    +1           2
Ride                        Dex   1    +3           4
Search                      Int   2    +1   +2      5
Spot                        Wis   2    +1   +2      5
Survival                    Wis   3    +1           4
Swim                        Str   1    +2           3
Tumble                      Dex   2    +3           5
Use Rope                    Dex   2    +3           5

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Traveler's Outfit          1gp    5lb
Rations (4 days)           2gp    2lb
Hooded lantern             7gp    2lb
Oil, pint (2)              .2gp   1lb
Rope                      10gp    5lb
Waterskin                  1gp    4lb

[B]Total Weight:[/B] 46 lb                [B]Money:[/B] 1 gp 8sp

                     [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         58lb   116lb   175lb  350lb   

[B]Age:[/B] 123 years
[B]Height:[/B] 5'1"
[B]Weight:[/B] 100 lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blonde
[B]Skin:[/B] Brown

Background: Eliara had always thrilled to the spirit of the hunt. As a young elf she could be found playing with the boys, jumping across trees, stealing back eggs from filcher birds and learning skills wholly inappropiate for an elven maiden. She eventually found her calling as a Scout, ensuring the protecting of the forest with her skills. Her tribe suffered grave casualties at the hands of a band of humans whom they had thought to be brigands, but she learnt that they were just sent to expand and convert more of the forest into farmland. She thought them to be a curious race, that might well augur the end for elves, though few dared to speak it.

With so many years to her life, Eliara grew curious of the outside world. Many elves spoke of the wonders of the world, and though her parents wanted her to stay on in their town, they knew her wandering spirit would lead her beyond, to learn more about men as well. On her journey from her home, she had heard of a city in a Volcano, which appeared to invite certain doom. Curious, she has wandered there...

Description: Eliara is a handsome looking elf with a sharp, lifting laugh,and long hair that reaches just below her shoulders. She wears leaves in her hair, and her dressing is typically greenish or brown.

Personality: Eliara is a carefree person with an intense curiousity. However, she enjoys poking around and not being discovered, and has an interest in finding out secrets. She loves to sing or hum an elven song (which seem to last forever to the human ear) to accompany her on her way. She is ambivalent about gold and treasure, and thinks that humans are as greedy as dragons in that regard. She is particularly curious as to why it appears to be the driving force behind the many wonders and curiousities that humans can pursue, while elves would do it merely for the art.
 

Mark Chance

Boingy! Boingy!
Galen Thucydides

Description: Galen isn't all that exceptional-looking. He is of somewhat below average height -- about five-foot-nine -- and weighs in at a slender 150 pounds. He keeps his head and face clean-shaven, but if his hair were to grow back, it'd be a dirty blond, thick, and wavy. Galen has piercing, green eyes. He wears leather armor covered by a tabard bearing the blazon of the Shield Lands. Around his neck hangs a wooden holy symbol of Pelor. He carries a longspear, and a sickle hangs from his belt.

Galen is a light-hearted, brave young man with a real desire to help others using his arcane-martial talents. Still, he realizes he has neither the martial skill of a fighter nor the arcane prowess of either a sorcerer or wizard. This realization, filtered through the prism of his devotion to Pelor, leads Galen to see himself more as a supporting player when on a team. He prefers to operate in the second rank, using longspear or spells to aid his allies.

Short History: Galen Thucydides of Furyondy is a war-orphan. His parents were Shield Knight camp followers -- his mother Lucretia a cook, his father Herodotus a blacksmith. During a campaign near the Furyondy-Iuz border, a company of evil humanoids slipped unseen around the Shield Knights' flanks. The few guards and camp followers in the rear put up as good a fight as they could, but were almost slain to a man before reinforcements arrived.

The young Galen, now without a family, found himself entrusted to the care of an arcane war college close associated with the Church of Pelor. Although not particularly strong, Galen evidenced good reflexes, a strong mind, and a compelling presence. On his thirteenth birthday, he was officially admitted as a warmage initiate. He proved an eager, modestly talented student. He completed his initial training in five years, whereupon he was given the option of enlisting with the Shield Knights in their ongoing battle to reclaim the Shield Lands from Iuz.

Surprising everyone -- perhaps even himself -- Galen politely declined enlistment, choosing instead to travel to Cauldron in search of ways to use his skills to serve Pelor as a freelance adventurer.

Advanced Look: I would like take the Arcane Disciple feat for the Healing Domain at 3rd level. This would add a few healing spells to his spell list.

Human male warmage 1
NG Medium humanoid (human)
XP 180
Init +2 Senses Listen +1, Spot +1
Languages Common, Goblin
AC 15, touch 12, flat-footed 13
hp 10 (1 HD)
Saves Fort +1; Ref +2, Will +3
Spd 30 ft.
Melee Longspear +1 (1d8+1/x3), sickle +1 (1d6+1)
Ranged +2 ranged touch
Base Atk +0; Grp +0
Attack Options --
Special Attack Warmage edge +1
Combat Gear Longspear, sickle
Abilities Str 12, Dex 14, Con 12, Int 12, Wis 13, Cha 13
SQ Armored mage (light)
Feats Point Blank Shot, Toughness
Skills Concentration +4, Knowledge (arcana) +5, Knowledge (religion) +3, Spellcraft +5
Possessions Combat gear, potion of cure moderate wounds, studded leather armor (-1 armor check penalty), backpack, two belt pouches, three sunrods, wooden holy symbol of Pelor, 24 gp
Spells Per Day (5/4, CL 1st, +2 ranged touch)
1st - accuracy, burning hands, chill touch (DC 12), fist of stone, hail of stone, lesser orb of acid, lesser orb of cold, lesser orb of electricity, lesser orb of fire, lesser orb of sound, magic missile, shocking grasp, true strike
0 - acid splash, disrupt undead, light, ray of frost
 
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Caliber

Explorer
Seven Deadly Stings (Intari)

Description: Seven Deadly Stings (or Intari to those not from his clan) is a strange sight to the common resident of Cauldron. A native of a far off desert, Seven Deadly Stings possesses the dark skin of his people. Always small, he stands at only 5’5” and weighs a scant 148 pounds. He shows no signs of facial hair (some wonder if he is even old enough to grow any) but possesses striking bone white hair that he keeps cut short. His eyes are a pale grey-blue, almost the color of ice. Stark against his dark skin is a white birthmark on his right cheek, which strangely looks very similar to a scorpion. A shirt of strange looking interlocking rings hangs over his chest. On closer inspection, they seem to actually be made of chitin, somehow hardened and shaped to form a chain shirt. A long shaft of wood is strapped to his back, topped with what seems to be an enormous scorpion stinger.

Short History: Seven Deadly Stings was born under an auspicious sign, the same day the tribe’s wise woman prophesized a great protector would come. The fifth of nine children, he quickly was distinguished growing up, not only for the strange coloration of his hair and eyes, nor for the strange birthmark upon his right cheek, but for his deep wisdom in one so young, and his seemingly natural affinity to the spirit world.

Apprenticed under the tribe’s Shaman, Seven Deadly Stings learned the ways of the spirit world, as well as the ways of the desert scorpion. It seemed he was destined to replace the aging elder, and thus was a shock when Two Moons Rising, his teacher, received a vision from the spirit world.

“Seven Deadly Stings, it is my place to help in the raising and teaching of all the children of this tribe. Yet among them all, I have felt the closest bond to you. It saddens my heart then, to tell you what the Great Eagle has told me today.

Your destiny is not here with us. You must travel far to the west, beyond the edge of our homeland. Follow the stars in the sky until you come to a great ring of fire. Inside will perch one of the cities of the soft men. There you will find your destiny.”

Saddened but accepting of Two Moons Rising’s prophecy, Seven Deadly Stings left his tribe that day, setting aside his true name and adopting the mantle of Intari. Many weeks later, as he approached what he had learned from other travelers was the city of Cauldron, he looked into the sky. The Great Eagle may have sent him here, but only the Little Scorpion would see him safely through.

Advanced Look: At 3rd Intari would likely take either Augmented Healing or Spontaneous Healing (I’m not really sure whether he’d benefit from Spontaneous Healing or not, hence the uncertainty)

Human Male Spirit Shaman 1
NG Medium Humanoid (Human)
XP 180/1000
Init +0
Languages Common
AC 16 (+4 armor, +2 shield) touch 10, flat-footed 16
Hp 9 (1d8+1)
Saves Fort +3; Ref +0, Will +5
Spd 20 ft.
Melee Spear +0 (1d8/x3)
Ranged Sling +0 (1d4)
Base Atk +0; Grapple +0
Abilities Str 10, Dex 11, Con 12, Int 11, Wis 16, Cha 14
SQ:
Spirit Guide (Scorpion)
Wild Empathy +3
Scorpion’s Resolve: +4 vs Mind-Affects
Scorpion’s Sense: 10’ tremorsense, 20’ in loose soil
Feats Scorpion’s Resolve, Scorpion’s Sense, Alertness
Skills Concentration +5, Listen +9, Spot +9, Survival +7, Knowledge (Nature) +4
Possessions:
Desert Outfit
Two Waterskins
Chain Shirt
Spear
Sling
Drill
Filtration Mask
Potion of Cure Moderate Wounds
Spells Per Day (3/3, CL 1st, +0 ranged touch)
0th - Cure Minor Wounds, Detect Poison, Light
1st - Sunstroke (DC 14)

Edit: Added Potion of Cure Moderate Wounds
 
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Dichotomy

Explorer
[size=-1]Konstantine D’Artur
Female Human Bard 1 (630/1,000 XP)
CG

Str 8 -- (0 pts)
Dex 12 -- (4 pts)
Con 12 -- (4 pts)
Int 15 -- (8 pts)
Wis 10 -- (2 pts)
Cha 16 -- (10 pts)

Hit Points 7
AC 14 (+3 studded leather, +1 Dex), Touch 11, Flat 13
Init +1
BAB +0, Grap -1
Speed 20 (base 30, load 46.5/26, light armor)
Fort +1, Ref +3, Will +2

-1 Melee, Short Sword, 1d6-1, 19-20/x2
-1 Melee, Sap, 1d6-1(s), 20/x2
-1 Melee, Dagger, 1d4-1, 19-20/x2
-1 Melee, Whip, 1d3-1, 20/x2
+1 Ranged, Shortbow, 1d6-1, 20/x3, 60’
+1 Ranged, Dagger (thrown), 1d4-1, 19-20/x2, 10’

Medium, 5’5", 117 lbs., 19 yrs old
Strawberry Blond hair, Green eyes, Fair skin

Speaks common, celestial, draconic, infernal, and sylvan (2 skill points in speak language)

+7 Bluff (4 + 3 Cha)
+7 Diplomacy (4 + 3 Cha)
+7 Disguise (4 + 3 Cha)
+7 Gather Info (4 + 3 Cha)
+6 Knowledge (arcana) (4 + 2 Int)
+3 Knowledge (history) (1 + 2 Int)
+3 Knowledge (nobility) (1 + 2 Int)
+10 Perform (sing) (4 + 3 Cha + 3 skill focus)
+4 Sense Motive (4 + 0 Wis)
+7 Use Magic Device (4 + 3 Cha)

Feats
-Lingering Song
-Skill Focus (Perform [sing])

Human Traits
-Extra feat at 1st level; extra skill

Bard Abilities
-Bardic Music (1/day)
Countersong
Fascinate
Inspire Courage +1​
-Bardic Knowledge (+3)

Spells Per Day
0th (2/day)- Detect Magic, Ghost Sound, Prestidigitation, Read Magic

Studded Leather (worn, 20 lb) 25 gp
Entertainer’s Outfit (worn, no weight) 0 gp

Short Sword (belt left, 2 lb) 10 gp
Whip (belt right, 2 lb) 1 gp
Sap (belt front, 2 lb) 1 gp
Dagger (belt rear, 1 lb) 2 gp
Spell Component Pouch (belt left front, 2 lb) 5 gp

Shortbow (left shoulder, 2 lb) 30 gp
Quiver (right shoulder, 3 lb) 1 gp
Backpack (center back, 2 lb) 2 gp

Waterskin- water (backpack, 4 lb) 1 gp
Torch (backpack, 1 lb) 0.1 gp
Flint & Steel (backpack, 0 lb) 1 gp
Trail Rations- 3 days (backpack, 3 lb) 1.5 gp
Scroll Case (backpack, 0.5 lb) 1 gp
Potion of Cure Moderate Wounds (backpack, 0lb) [worth 300 gp; given by Jenya]

Coins- 18 gp, 3 sp, 10 cp

Background: Konstantine D’Artur has lived a dull life. She is the daughter of a fairly wealthy merchant. Konstantine’s mother died from pneumonia one winter, and since that time Konstantine’s father has been very distant. Being wealthy, though, had some advantages. Rather than simply neglecting his beautiful daughter, who reminded him far too much of his lost wife, he sent her to school.

While Konstantine was distressed by her father’s distance, she understood his reasoning for it. She compensated by striving hard in school. While she was bright enough to have good success in her academic studies, it was in the performing arts that she found she excelled. Harp, fiddle, flute, pan pipe, trumpet, and especially voice. With these and more she marveled her teachers with her natural talent. The teachers knew that if she had a chance to study with a master, she could go very far.

Konstantine spent the next two months studying under the most spectacular musician she had ever heard. His name was Gerard. He wasn’t just some performer, but he was actually an adventuring bard. The school was just a place to rest for a while. He didn’t share it with anyone but Konstantine, but he had actually discovered a connection between the arcane arts and a primordial music [he is a Seeker of the Song]. He sang her a song mixing the two. Of course, Konstantine already had a hopeless schoolgirl crush on Gerard. His song magnified it tenfold. When Gerard left the school a week later to return to his adventuring life, Konstantine knew that she needed to become an adventuring bard like him. Then she could learn to make music like he did, and maybe if she met him again and saw her progress, he would be just as infatuated with her.

Konstantine needed to go somewhere that anyone her father might send wouldn’t find her easily. She managed to arrange for transportation to the volcanic city of Cauldron; she paid her fare by performing. Konstantine knows that she has no real combat ability, but she hopes that she can find others seeking wealth, fame, or simply adventure to join with.

Personality: Konstantine is a lively girl. She is always eager for attention. She is also far more naïve than she would care to admit. At this point in her life, life is roses. She thinks she is off to have a grand adventure, but she really has no idea what that means. Konstantine is courteous to all she meets. Her attitude is unquestionably positive. She is currently motivated by her fantasy of what the grand adventuring life must be like. She envisions herself helping some group save villagers, earning fame, and finding some treasure (more than enough to keep some herself after helping others). Konstantine often habitually hums to herself, usually without even realizing it. She also tends to be flirtatious to get what she wants, also usually without realizing it. She is really not used to not getting what she wants.

Description: Konstantine looks like the fair maiden of a story who was crammed into a suit of armor and is carrying more than she can carry. She has a bright look of wonder on her eyes as she takes in all that she can. Her wavy (almost curly) strawberry blond hair frames a fair face and somewhat large green eyes. Konstantine wears a flamboyant entertainers outfit colored primarily red with splashes of cream and pink. Around her waist is a belt weighted down with a short sword on her left and a whip on her right. She carries a shortbow and a quiver of arrows and a backpack on her back. As she walks she absently looks around and hums to herself.[/size]
 
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Jdvn1

Hanging in there. Better than the alternative.
Dowlee Meriweather, Halfling Favored Soul

Code:
[B]Name:[/B] Dowlee Meriweather
[B]Class:[/B] Favored Soul
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Ehlonna

[B]Str:[/B] 12 +1 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 08 -1 (00p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +10
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] --%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +3    +1    +0    +0    18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1    +1    +4
[B]Ref:[/B]                       2    +3    +1    +6
[B]Will:[/B]                      2    +0    +1    +3

[B]Weapon                  Attack   Damage     Critical[/B]
Longbow                   +4      1d6          20x3
Dagger                    +2      1d3+1     19-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common, Halfling

[B]Abilities:[/B] 

[B]Feats:[/B]
Point Blank Shot

[b]Spells Known:[/b]
0 (5/day): -----
  Create Water
  Detect Magic
  Light
  Mending
1 (4/day): +---
  Bless
  Cure Light Wounds
  Divine Favor

[B]Skill Points:[/B] 4       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Heal                       2    +0          +3
Jump                       2    +1    -6    -3
XXXX                       X    +X          +X
XXXX                       X    +X          +X

[B]Equipment:               Cost  Weight[/B]
Longbow                 75gp  1.5lb
20 Arrows                 1gp  1.5lb
Dagger                    2gp   .5lb
Buckler                  15gp  2.5lb
Studded Leather          25gp    5lb
Backpack                  2gp   .5lb
-Bedroll                  1sp   1.25lb
-Rations                  2gp    1lb

[B]Total Weight:[/B]13.75lb      [B]Money:[/B] 2gp  7sp 20cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              19.5 39.75    60    60   300

[B]Age:[/B] 23
[B]Height:[/B] 2'10"
[B]Weight:[/B] 32lb
[B]Eyes:[/B] Silver
[B]Hair:[/B] Black
[B]Skin:[/B] White
Appearance: Dowlee has the frame of a typical halfling girl, but certainly doesn't have that sort of air to her. Her hair falls behind her in stark contrast to her eyes and skin. She spends quite a bit of time outside, but her skin doesn't seem to notice. Her physical differences make her a peculiar looking halfling, so she tends to try to cover herself up in longs sleeves and pants. Her clothing isn't fancy, but is nonetheless finely crafted and she keeps everything fairly clean and well-kept. When she speaks, her voice is strong but kind.

Background: Dowlee's parents were a Druid and a Sorcerer and raised her in a fairly small community. She doesn't actually have a lot of physical traits in common with her parents, so that raises some questions in those critical of her parents, but her parents claim Dowlee was kissed when in her mother's womb and that has made her special. The parents were kind and served to protect and care for their community, and when Dowlee was old enough, she wanted to do the same thing to others. Her parents knew that she was kissed by the gods for a reason, so they didn't try to stop her from leaving and left her with the words, "Do all the good you can, but remember what will be will be."
 
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