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Luhal will offer his healing jar to anyone who is wounded after applying a dose to himself and to Carper. Once he's done, the jar is down to 4 doses, minus what anyone else uses.
well, the potions and healing spells basically work magically; i.e. instantly. Drinking a potion is a standard(attack) action (and dont forget pulling it out of your pack is a move action) and potions come in two sizes, large and small. smalls=one dose, larges = 2. umm... as far as wands, id really have to look it up. does that answer your questions?
My fault. Too vauge. I ment the amounts. As in do curative potions heal for their full alloted amount whenever applied? Or does one always have to roll when applying a curatives?
Normally, potions are just a carrier for a Cure ???? Wound spell. Note that Luhal's healing jar doesn't carry potions per se, but rather a healing paste that is too slow for combat use.
Heclar will attempt to detect evil and will recommend which ever pasage has the greater pull. If neither tunnel raidates evil, I say we go down and towards the left.
Luhal breathes deeply through his nose, (based off of his Survival skill - if this is technically a dungeon, his rating is only 15, so he'd get a 30) seeking a clue as to what is beyond.