Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

Maidhc O Casain

Na Bith Mo Riocht Tá!
Manny will pop the hatch and move on in - he's likely got the best AC to withstand the initial onslaught . . .

OOC: Everyone remember your haste's and such . . .
 

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Leif

Adventurer
OOC: Ooops! Looks like we already had an init. roll! And DeWar's was lower than the golem's too. Oh, well, looks like I'm stuck with the mistake and the Wizards' init. is now 23, Thanks a lot, Mowgli! :mad: The golem still has a 14.
 




Maidhc O Casain

Na Bith Mo Riocht Tá!
MannyEWPortrait.png

Manny bursts through the trap door and into the room above, scanning quickly for the golem. He tosses the pat of butter from his hand to the ground at the construct's feet, and the small dab becomes a grease-slick at its feet.

Relós springs through on Manny's heels and establishes some separation from his friend to begin setting up their flank.

[sblock=OOC]Cast Grease. Reflex Save DC18 or fall prone.

I'll post map coordinates for their positions once we get the map.[/sblock]

[sblock=Mini Stats]
Manny
Initiative: +7
AC: 21 (17 Flat-Footed, 16 Touch)
HP: 64/64
CMB: +4 CMD: 14
Fort: +5 Reflex: +7 Will: +9

Senses: Low Light Vision
Perception: +15, Sense Motive: +8

Current Weapon in Hand: +3 LongSpear

Conditions in Effect: Mage Armor, Haste

Special Abilities: Damage Reduction (5/Cold Iron), Spell Resistance (12), +2 AC and Saves when w/in Relós' reach, +4 Stealth (Forest Only)

Spells Available
Cantrips: Unlimited
1st Level: 4/6
2nd Level: 1/4

Spells Known
Cantrips: Acid Splash, Detect Magic, Guidance, Light, Read Magic, Resistance
1st Level: Daze Monster, Expeditious Retreat, Grease, Mage Armor, Rejuvenate Eidolon (Lesser), Unfetter
2nd Level: Evolution Surge (Lesser), Haste, Summon Swarm

Relós
Initiative: +4
AC: 27 (17 Flat-Footed, 21 Touch)
HP: 44/44
CMB: +6 CMD: 22
Fort: +5 Reflex: +9 Will: +1

Senses: DarkVision
Perception: +8, Sense Motive: +2

Attacks: Claw/Claw/(Rake/Rake)/Bite (Add 1d6 Cold and 1d6 Acid Damage to each Attack)

Conditions in Effect: Bull's Strength, Haste, Mage Armor

Special Abilities: Evasion, Natural Attacks count as Magic
[/sblock]
 

Leif

Adventurer
The Vault of Larin Karr -- Golem Battle

On the atached map, I have shown the wizards on top of the yellow line that is the small sub-tunnel beneath the passageway. All may assume that ten feet of movement will get them through the hole and on their feet ready to go in the passage with the golem.
 

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