perrinmiller
Adventurer
A short continuation of a Living Pathfinder adventure (Daggers at Midnight), set in the vicinity of Venza for about 4 characters of levels 4-5th level
Judge: GlassEye?
DM: Perrinmiller
Heroes:
Larissa Kondred(mfloyd3) - Female Human Cleric/Fighter -5
Markas Shieldheart (HolyMan) - Male Human Fighter - 4
Yoshiki Akita (deisenhut) - Male Human Monk - 5
NPC: Female Aasimar 5th level Cleric, Ariel Esimae
[sblock=XP]Clock Starts on 8 Jun 2012 & Ends 23 Jul 2012 (46 days)
Larissa began at 10000xp
Markas began at 6001xp
Yoshiki began at 11554xp
Enc#1: 3200XP (800 each)
[/sblock][sblock=Treasury]3900gp = 975gp Each[/sblock][Sblock=Final Awards]Larissa 10000xp + 800 + (46x28) = 12088xp
Markas began at 6001xp + 800 + (46x22) = 6801xp
Yoshiki began at 11554xp + 800 + (46x28) = 13642xp
TBG:
Larissa & Yoshiki 46x31gp = 1426gp (2401gp Total reward)
Markas 46x25gp = 1150gp (2125gp Total reward)
DMC = 3.22
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.[/sblock]
Judge: GlassEye?
DM: Perrinmiller
Heroes:
Larissa Kondred(mfloyd3) - Female Human Cleric/Fighter -5
Markas Shieldheart (HolyMan) - Male Human Fighter - 4
Yoshiki Akita (deisenhut) - Male Human Monk - 5
NPC: Female Aasimar 5th level Cleric, Ariel Esimae
[sblock=XP]Clock Starts on 8 Jun 2012 & Ends 23 Jul 2012 (46 days)
Larissa began at 10000xp
Markas began at 6001xp
Yoshiki began at 11554xp
Enc#1: 3200XP (800 each)
[/sblock][sblock=Treasury]3900gp = 975gp Each[/sblock][Sblock=Final Awards]Larissa 10000xp + 800 + (46x28) = 12088xp
Markas began at 6001xp + 800 + (46x22) = 6801xp
Yoshiki began at 11554xp + 800 + (46x28) = 13642xp
TBG:
Larissa & Yoshiki 46x31gp = 1426gp (2401gp Total reward)
Markas 46x25gp = 1150gp (2125gp Total reward)
DMC = 3.22
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.[/sblock]
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