Menik's not sure what Maui just called him, but guesses it's his new nickname.
"The tiles are trapped and can unleash magical color sprays. The good news is that at least half the time each tile is inactive. I might be able to guide you across by detecting where the magic is at the moment as you go. It'd still be tricky, though. Flying over them might not help.
A color spray is not really that dangerous to those who've seen as many battles as we have and know how to remain focused. If you see it, it might stun you for a short time. It's really only dangerous if there are monsters around who can take advantage of the situation. If you wear a blindfold you'd be safe from the color sprays, though again, at risk from any monsters that may come.
Another thing is, there's something different about the central pillar. I can't tell more about it from here, but we all know that it might hold some new danger."
If any are willing to try it, Menik will attempt to direct them across the room.
[sblock=Menik stats]
Menik
AC 17 (touch 13, ff 14) w/mage armor, hp 58/58
Init +3, CMB +5, CMD 18, Fort +5, Reflex +6, Will +7; Perception +10 (low-light vision), Stealth +10
attack longsword +5 (1d8+1, 19/x2) or dagger +5 (1d4+1, 19/x2)
force missile (Sp): (1d4+4, as magic missile, 8/day)
Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div
DC 15 + spell level; (& = evocation, +1 DC, +3 damage, school spell)
(- = abj, * = div: need 2 slots)
(~ = fire, +1 DC)
spells/day: 4 cantrips, 6+1& 1st, 4+1& 2nd, 4+1& 3rd, 3+1& 4th
concentration: +13 (+5 Int, +8 level)
lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect)
Level 0: message, disrupt undead (40', +6 ranged touch, 1d6), detect magic*
Level 1: mage armor, magic missile& (1d4+5,1d4+1,1d4+1,1d4+1) (x3) (cast 1)
chill touch (8 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+8 rounds (Will neg DC 16)),
ear-piercing scream& (45', 4d6+4, daze 1 rnd, Fort DC 17 1/2 + no daze),
(0th level) ray of frost& (1d3+4)
Level 2: mirror image (1d4+2, 8 min),
flaming sphere&~ (3d6 (+4 1st attack), Reflex neg DC 19, 180' range, 8 rounds) (x2),
toppling magic missile& (1d4+5,1d4+1,1d4+1,1d4+1; trip +13) (x2) (cast 1)
Level 3: haste (8 targets, 8 rounds) (x2) (cast 1)
halt undead (180', Will DC 18 neg (Int only), up to 3 undead, 8 rounds,
ends if they are attacked or take damage),
fireball&~ (10d6+4, Reflex half DC 20, 20' radius, 800' range) (x2) (cast 1)
Level 4: (3rd level) haste, ball lightning& (3d6, 3d6, 1st attack +4 damage) (x2), summon monster IV
Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level) (used to restore a magic missile)
Party gear: scroll of locate object
[/sblock]