Deuce Traveler
Adventurer
Name: Tower of the Black Pearl
Description: A Living Pathfinder Aquatic Adventure for Level 1 Characters
- Players should end up at Level 2
Dungeon Master: Deuce Traveler
Judge: TBD
Start Date: 5 February 2013
Player Characters:
1. Lightfeather, Human (Goti) Ranger (Guide) played by [MENTION=6704731]Gorgon Heap[/MENTION]
Starting XP: 0, Starting GP: 44.68gp
Ending XP: 2452, Ending GP: 43.68gp
2. Dimb'antar Thuk, Half-Orc Barbarian played by [MENTION=6705164]Grayn[/MENTION]
Starting XP: 0, Starting GP: 12.5gp
Ending XP: 2452, Ending GP: 11.5gp
3. Garadh, Human Fighter played by [MENTION=11368]Khisanth the Ancient[/MENTION]
Starting XP: 1263, Starting GP: 0gp
Ending XP: 3625, Ending GP: -0.01gp
4. Cid Korvair, Human Fighter played by [MENTION=6705220]Red Knight[/MENTION]
Starting XP: 0, Starting GP: 150gp
Ending XP: 912, Ending GP: 150gp
Encounters
[sblock]
Tower of the Black Pearl Entrance, guarded by 3 sleeping pirates and a DC 15 Locked Trapdoor. Party broke down door, which resulted in 2 more pirates wandering in. (EL 2, 600xp)
Fight with Fetishes along Broken Stairs. Party avoided falling into the gap during the fight, but when injured herself trying to cross after. (EL 2, 600xp)
Three pirates guarding the entrance past the portal. (EL 2, 600xp)
Pirates and Blade Trap. (EL 3, 800xp)
Boatman (El 1/2, 200xp)
Snakes and Flooding Waters at Shrine (EL 3, 800xp)
Calculating Time-Based XP for 5 February to 12 Aug: 762 1302
[/sblock]
Treasure
[sblock]
First Pirates at Balcony:
- 20gp, 80sp
In Secret Room
- Bowl worth 25gp
- Five vessels each worth 25gp
-- Total: 150gp
From Savage Quinn
- Journal: Quest Item
- Masterwork Rapier (320gp worth)
In Trap Room
- Masterwork Chain Shirt (250gp worth)
In Sarcophagus
- Crown, 50gp worth
- Two Rubies, Quest Items, 80gp each
- Tattered Robe ?
- Skull ?
Shrine
- Black Pearl, 2000gp worth
Total: 2952.5?
[/sblock]
Consumables Used
[sblock]
Lightfeather
- 4 arrows
- 1gp to boatman
Garadh
- 50' Hemp Rope
- 1cp to boatman
Thuk
- 1gp to boatman
[/sblock]
Tavern Thread Hook
The local city guard of Venza has a reputation for professionalism unmatched by most of its peers. However, every organization has its exceptions, and one of those has just stumbled into the Dunn Wright Inn. The slovenly and slight-overweight Corporal Murphy half-stumbles, half-charges into the establishment and heads right for the bar. He orders up a shot of something vile, downs it in one swift gulp, and then slams the drink back onto the flat surface of the bar table with a dull cracking sound. He orders a beer, then peers out into the crowd. ”Darn it, I don’t recognize any of you yahoos, but I heard this is the place to go find adventurers of daring-do! There’s trouble brewing and no one will believe and do something about it. I’m looking for a handful of hardy adventurers willing to give a pack of crusty old pirates a few lengths of metal in the gullet. I need some locals willing to take on the legendary Tower of Sezrakan.” He gives another hard look at the crowd from over the rim of his mug, almost daring someone to laugh.
And laugh some might. The tower is a children’s tale. Hundreds of years ago, it was the home to Sezrakan the Elder, a mage of great renown who cherished his privacy. What became of the mage is a mystery; one day he simply vanished and never returned, and his tower disappeared into the depths off the coast of Venza. Different stories speak of Sezrakan’s fate, each tale more outlandish than the last. Children are often put to sleep with stories about how the tower spire appears off the coast only once every decade or so, during nights shrouded in fog. Each story does share one similar aspect, however; that a great black, magical pearl powers the magic of the tower, protected by deadly traps and guardians.
Description: A Living Pathfinder Aquatic Adventure for Level 1 Characters
- Players should end up at Level 2
Dungeon Master: Deuce Traveler
Judge: TBD
Start Date: 5 February 2013
Player Characters:
1. Lightfeather, Human (Goti) Ranger (Guide) played by [MENTION=6704731]Gorgon Heap[/MENTION]
Starting XP: 0, Starting GP: 44.68gp
Ending XP: 2452, Ending GP: 43.68gp
2. Dimb'antar Thuk, Half-Orc Barbarian played by [MENTION=6705164]Grayn[/MENTION]
Starting XP: 0, Starting GP: 12.5gp
Ending XP: 2452, Ending GP: 11.5gp
3. Garadh, Human Fighter played by [MENTION=11368]Khisanth the Ancient[/MENTION]
Starting XP: 1263, Starting GP: 0gp
Ending XP: 3625, Ending GP: -0.01gp
4. Cid Korvair, Human Fighter played by [MENTION=6705220]Red Knight[/MENTION]
Starting XP: 0, Starting GP: 150gp
Ending XP: 912, Ending GP: 150gp
Encounters
[sblock]
Tower of the Black Pearl Entrance, guarded by 3 sleeping pirates and a DC 15 Locked Trapdoor. Party broke down door, which resulted in 2 more pirates wandering in. (EL 2, 600xp)
Fight with Fetishes along Broken Stairs. Party avoided falling into the gap during the fight, but when injured herself trying to cross after. (EL 2, 600xp)
Three pirates guarding the entrance past the portal. (EL 2, 600xp)
Pirates and Blade Trap. (EL 3, 800xp)
Boatman (El 1/2, 200xp)
Snakes and Flooding Waters at Shrine (EL 3, 800xp)
Calculating Time-Based XP for 5 February to 12 Aug: 762 1302
[/sblock]
Treasure
[sblock]
First Pirates at Balcony:
- 20gp, 80sp
In Secret Room
- Bowl worth 25gp
- Five vessels each worth 25gp
-- Total: 150gp
From Savage Quinn
- Journal: Quest Item
- Masterwork Rapier (320gp worth)
In Trap Room
- Masterwork Chain Shirt (250gp worth)
In Sarcophagus
- Crown, 50gp worth
- Two Rubies, Quest Items, 80gp each
- Tattered Robe ?
- Skull ?
Shrine
- Black Pearl, 2000gp worth
Total: 2952.5?
[/sblock]
Consumables Used
[sblock]
Lightfeather
- 4 arrows
- 1gp to boatman
Garadh
- 50' Hemp Rope
- 1cp to boatman
Thuk
- 1gp to boatman
[/sblock]
Tavern Thread Hook
The local city guard of Venza has a reputation for professionalism unmatched by most of its peers. However, every organization has its exceptions, and one of those has just stumbled into the Dunn Wright Inn. The slovenly and slight-overweight Corporal Murphy half-stumbles, half-charges into the establishment and heads right for the bar. He orders up a shot of something vile, downs it in one swift gulp, and then slams the drink back onto the flat surface of the bar table with a dull cracking sound. He orders a beer, then peers out into the crowd. ”Darn it, I don’t recognize any of you yahoos, but I heard this is the place to go find adventurers of daring-do! There’s trouble brewing and no one will believe and do something about it. I’m looking for a handful of hardy adventurers willing to give a pack of crusty old pirates a few lengths of metal in the gullet. I need some locals willing to take on the legendary Tower of Sezrakan.” He gives another hard look at the crowd from over the rim of his mug, almost daring someone to laugh.
And laugh some might. The tower is a children’s tale. Hundreds of years ago, it was the home to Sezrakan the Elder, a mage of great renown who cherished his privacy. What became of the mage is a mystery; one day he simply vanished and never returned, and his tower disappeared into the depths off the coast of Venza. Different stories speak of Sezrakan’s fate, each tale more outlandish than the last. Children are often put to sleep with stories about how the tower spire appears off the coast only once every decade or so, during nights shrouded in fog. Each story does share one similar aspect, however; that a great black, magical pearl powers the magic of the tower, protected by deadly traps and guardians.
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