OOC 3.5 Savage Tide


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Dragonwriter

First Post
Given that we are starting at a higher level and already through part of the AP, hadn't we better work on some group history/dynamic?

I can already tell you my character is the eccentric of the group. And the vestiges are only part of that.
 


ethandrew

First Post
While I'm not too versed with the starting background of the Savage Tides, ie: what would initially bring my character to adventure, my master thrower, Fenrick Huddlestone, was a bit of a miscreant who would travel with a performance troop, showing off his knife throwing skills but also breaking and entering the more luxurious manses of the various cities he'd attend.

Could be he met a few of you along the way, or perhaps they were in the same traveling show.
 

s@squ@tch

First Post
Work in progress

Code:
[B]Name:[/B] Derrenil Llirthyn
[B]Class:[/B] Cleric 7 / Drow Paragon 3
[B]Race:[/B] Dark Elf (Drow)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CN
[B]Deity:[/B]  None ([B]Domains:[/B] Drow, Time)

[B]Str:[/B] 12 +1 (4p.)	[B]Level:[/B] 10	[B]XP[/B]: 51000
[B]Dex:[/B] 22 +6 (6p.)	[B]BAB:[/B] +7		[B]HP:[/B] 54 (7d8+3d6+10)
[B]Con:[/B] 12 +1 (6p.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 14 +2 (4p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] Wis+2
[B]Wis:[/B] 22 +6 (10p.)	[B]Init:[/B] +10	[B]Spell Save:[/B] +2
[B]Cha:[/B] 10 -- (0p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+5	+6	+0	+0	+1	30
[B]Touch:[/B]	17	[B]Flatfooted:[/B] 24

[B]Spell Res:[/B] 21
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+9	+6	+3	--
[B]Ref:[/B]	+15	+5	+8	+2
[B]Will:[/B]	+14	+6	+8	--
[B]Notes:[/B] Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
+1 Light Mace		+14/+9	1d6+2	20/x2      	------
+2 Shortsword		+15/+10	1d6+3	19-20/x2 	------
MW Hand Crossbow	+9	1d4+0	19-20/x2 	30'

*Weapon crystal currently on shortsword

[B]Notes:[/B]

[B]Languages:[/B] Common, Elvish, Undercommon, Drow Sign Language, Abyssal

[B]Abilities:[/B] 
Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)


[U]Drow Traits (Ex):[/U]
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
Medium size. 
An elf’s base land speed is 30 feet. 
Immunity to sleep spells and effects 
Darkvision out to 150 (120'+30') feet. This trait replaces the high elf’s low-light vision. 
Spell resistance equal to 11 + class levels. 
+2 racial bonus on Will saves against spells and spell-like abilities. 
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: [I]dancing lights, darkness, faerie fire[/I]. Caster level equals the drow’s class levels. 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
Level adjustment +2. 

[u]Drow Paragon:[/u]
Improved Spell-like abilities
Improved Darkvision (+30'), light sensitivity (dazzled instead of blinded)
Ability boost (Dex+2)

[B]Feats: [/B] 
Bonus Drow Domain: Lightning Reflexes
Bonus Time Domain: Improved Initiative
1st: Weapon Finesse
3rd: Dodge
6th: Mobility
9th: Elusive Target

[B]Spells prepared[/B] (Save DC 16 + spell level): 
[B]Domains:[/B] Drow, Time
[B]Spells Prepared:[/B]  (Choose spells as 9th lvl cleric)
	0 -(6) Read Magic, Detect Magic x2, Guidance, Create Water, Detect Poison
	1st - (6+1) Comprehend Languages, Bless x2, Lesser Vigor, Deathwatch, Command, Cloak of Dark Power (D);
	2nd - (6+1) Silence, Spiritual Weapon, Lesser Restoration, Bulls Strength, Death Knell, Hold Person, Claraudience/Clairvoyance (D)
	3rd -  (4+1) Clutch of Orcus (BOVD), Magic Circle vs Evil, Wrack (BOVD), Dispel Magic, Haste (D)
	4th -  (3+1) Divination, , Dimensional Anchor, Divine Power, Freedom of Movement (D)
	5th -  (2+1) Flame Strike, Heartclutch (BOVD), Spiderform(D)

[B]Spell-Like Abilities:[/B] 2/day at CL10: [I]Darkness, Faerie Fire, Dancing Lights[/I]

[B]Skill Points:[/B] 64	[B]Max Ranks:[/B] 13/6
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+2	--
Balance   	+4	0	+6	--
Bluff       	+1	0	--	--
Climb      	+0	0	--	--
[U]Concentration[/U]  	+14	13	+1	--
[U]Diplomacy[/U]	+3	3	--	--
Escape Artist	+4	0	+6	--
Forgery   	+2	0	+2	--
[U]Heal [/U]        	+10	4	+6	+2
Hide        	+19	6	+6	+7
Intimidate	+1	1	--	--
Jump       	+1	0	+1	--
[U]Know: (Religion)[/U]+7	5	+2	--
[U]Know: (Planes)[/U]  +4	2	+2	--
Listen     	+14	6	+6	+2
Move Silently	+24	6	+6	+12
Perform   	+0	0	--	--
Ride        	+6	0	+6	--
Search    	+4	0	+2	+2
Sense Motive	+6	0	+6	--
[U]Spellcraft[/U]  	+7	5	+2	--
Spot       	+14	6	+6	+2
Swim       	+1	0	+1	--
Tumble (CC)   	+9	7	+6	--
Use Magic Device+1      0	--	--
Use Rope 	+6	0	+6	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
[I]+1 Light Mace[/I]		2305gp	4lb
[I]+2 Shortsword[/I]		8310p	2lb
[I]Lesser Crystal,
Energy Assault, Acid[/I]	3000gp	--lb
MW Hand Crossbow	400p	2lb
w/ 10 bolts           	1p	1lb
[I]+3 Mithral Shadow, Slick Breastplate[/I]
                                 	20700gp	15lb
[I]+3 Darkwood Shield[/I]	9257gp	5lb
[I]Periapt of Wisdom +4[/I]	16000gp	--lb
[I]Gloves of Dexterity +4[/I]	16000gp	--lb
Wand/[I]Cure Light Wounds[/I]	750gp	--lb
     50 Charges
[I]Cloak of Resistance +2[/I]  4000gp	1lb
[I]Ring of Protection +1 [/I]	2000gp	--lb
Scroll/Bull [I]Strength[/I] 	150gp	--lb
Scroll/[I]Cats Grace[/I]   	150gp	--lb
Scroll/[I]Silence [/I]       	150gp	--lb
[i]Boots of Elvenkind [/I]   	2500gp	--lb

Items below in:
[I]Handy Haversack[/I]       	2000gp	5lb
Holy Symbol, Silver 	25gp	1lb
Healer's Kit           	50gp	1lb
Spell Component Pouch  	5gp	2lb
Winter Blanket		.5gp	3lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
50' Silk Rope		10gp	5lb
Grappling Hook 		1gp	4lb
Waterskin		1gp	4lb

3 x Large Scorpion Poison 600gp	--lb
3 x Giant Wasp Poison     630gp	--lb
5 x Drow Poison           375gp	--lb
1 x Sassone leaf residue  300gp	--lb
2 x Oil of taggit           180gp	--lb


[B]Total Weight:[/B]27lb	[B]Money:[/B] 737 gp 5sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 99
[B]Height:[/B] 4'9"
[B]Weight:[/B] 70
[B]Eyes:[/B] Red
[B]Hair:[/B] White

Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with.
 
Last edited:

bedford

First Post
That is a great character. Does the paragon class ad extra hp in some way?. I believe your hp numbers are about 30 hp:s to high if it doesn't.
 



Walking Dad

First Post
Have to make some equipment changes...

Darius Dragonfire Adept 12

[sblock=Adept]Name: Darius
Age: 31
Gender: Male
Height: ?'?"
Weight: ?lb
Eyes: Saphire Blue
Hair: black with a silver streak
Skin: Light Tan

Code:
Race: Human         Class: Dragonfire Adept
Str: 10 +0         Level: 12       XP: 70.000
Dex: 14 +2         BAB: +6/+1      HP: 168 (half max die roll: 129)
Con: 22 +6         Grapple: +8     Dmg Red: 2/magic
Int: 12 +1         Speed: 30'      Spell Res: N/A
Wis: 12 +1         Init: +3        Spell Save: N/A
Cha: 14 +2         ACP: ?          Alignment: LE
(all level bonuses on CON)


AC: 26 (10 base + 2 dex + 6 armour + 3 defl + 3 nat. armor + 2 shield)
Touch: 15
Flat-Footed: 24

Saves:
FORT: +18 (8 base + 6 con + 4 res.)
REF: +10 (4 base + 2 dex + 4 res.)
WILL: +13 (8 base + 1 wis + 4 res.)

Bab: 6
Attacks: 
 

[U]Skills[/U]  total ranks: 6x15=90
Bluff: +13 (10 ranks + 3 Cha)
Concentration: +19 (15 ranks + 4 Con)
Knowledge Arcane: +13 (10 ranks + 3 Int)
Knowledge Dungeoneering: +8 (5 ranks + 3 Int)
Knowledge Local: +8 (5 ranks + 3 Int)
Listen: +17 (15 ranks + 2 Wis)
Spellcraft: +15 (10 ranks + 3 Int + 2 syn)
Spot: +17 (15 ranks + 2 Wis)
Use Magic Device: +18 (15 ranks + 3 Cha)


[U]Feats[/U]
B Dragontouched
H Ability Focus (Breath)
1 Draconic Aura: Energy (Cold)
3 Imp. Natural Armor
6 Extra Invocation
9 Hover
12 Extra Invocation

[B]Class Features[/B]
Breath weapon 6d6 (DC= 24 [10 + 1/2 level + Con mod+ 2 Feat])
Dragontouched
Invocations
Breath Effects
Scales +3
Damage reduction 2/magic

[U]Breath effects:[/U]
Frost Breath
Slow Breath
Thunder Breath
Enduring Breath

[U][B]Invocations[/B][/U]
[U]Least (2)[/U]
Endure Exposure
Magic Insight
See the Unseen
[U]Lesser (2)[/U]
Draconic Flight
Humanoid Shape
Voracious Dispelling
[U]Greater (1)[/U]
Chilling Fog

Languages: Common, Draconic
[sblock=Equipment]
MW Morningstar     308

Mithral Chain Shirt Twilight +2     17.100gp     12,5lbs
Ring of Protection + 3           18.000
Mithral light shield, moderate fortification  +1        17.009gp         3lbs
Vest of resistance + 4        16.000gp
Amulet of health +4  16.000gp
67.109

Bedroll 1sp 5lbs
Scroll Case 1gp 0,5lbs
Flint and Steel 1gp
Pouch, Belt 1gp 0.5lbs
Traveller's Outfit 1gp (5 lbs)
2x Waterskin 2gp 8lbs
3x Rations 3gp
Whetstone 2cp 1lbs
Sunrod (x4) 8gp 4lbs
Healing potion cure moderate (x8) 2.400gp


Wand of vigor, lesser   750gp
Wand of restoration, lesser 1.500gp

10.415,88[/sblock]
[/sblock]

Dragon Spirit Cincture?
 
Last edited:

bedford

First Post
I thought we were going to use 1/2 max hp per level. Just let me know if it has changed. I could always use some extra hitpoints...
 

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