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[OOC] Hall of the Dwarven Lord


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Arkhandus

First Post
Cade the Rogue

Cade, Male Human Rogue 2, XP 1,000
Tanned Caucasian Skin, Roughly-Shorn Short Black Hair, Dark Blue Eyes
Age 18, Height 5'-10", Weight 153 lbs., Medium-size
Alignment: Neutral, Patron Deity: Olidammara
Languages: Common, Dwarven, and Elven

Str 16, Dex 14, Con 12, Int 13, Wis 12, Cha 8

HP 15 / 15, Nonlethal 0, AC 16, Touch 12, Flat-Footed 14
Fortitude +1, Reflex +5, Will +1, Speed 20 ft./30 ft. base (run x4)
BAB +1, CMB +1, CMD 11, Melee +4, Ranged +3, Initiative +2

Attacks:
2H MW Morningstar +5 melee for 1d8+4 piercing and bludgeoning (20/x2)
Dagger +4 melee or +3 ranged for 1d4+3 piercing or slashing (19-20/x2, 10 ft. increment)
Javelin +3 ranged for 1d6+3 piercing (20/x2, 30 ft. increment)

Feats:
Skill Focus (Bluff), Skill Focus (Perception)

Skills:
Acrobatics +6 (2 R, +2 Dex, +3 class, -1 ACP), Appraise +6 (2 R, +1 Int, +3 class), Bluff +7 (2 R, -1 Cha, +3 class, +3 feat), Climb +7/+9 (2 R, +3 Str, +3 class, -1 ACP, +0/+2 kit), Disable Device +9 (2 R, +2 Dex, +3 class, +1 trapfinding, -1 ACP, +2 tools), Escape Artist +6 (2 R, +2 Dex, +3 class, -1 ACP), Knowledge (Dungeoneering) +6 (2 R, +1 Int, +3 class), Knowledge (Local) +5 (1 R, +1 Int, +3 class), Linguistics +5 (1 R, +1 Int, +3 class), Perception +9/+10 (2 R, +1 Wis, +3 class, +0/+1 trapfinding, +3 feat), Sense Motive +5 (1 R, +1 Wis, +3 class), Stealth +6 (2 R, +2 Dex, +3 class, -1 ACP), Swim +6 (1 R, +3 Str, +3 class, -1 ACP)

Class Features:
Rogue Proficiencies (simple weapons, light armor, hand crossbow, rapier, sap, shortbow, short sword), Sneak Attack +1d6, Trapfinding +1, Evasion (Ex), Rogue Talent (Trap Spotter: Ex, automatic Perception check to locate traps when passing within 10 feet of them)

Racial Traits:
+2 Strength, Medium Humanoid (Human), Speed 30 ft., bonus feat, skilled, favored class: Rogue (+2 ranks)

Possessions:
Masterwork Morningstar (308 gp, 6 lbs., one-handed melee, +1 to hit), Dagger (2 gp, 1 lb., light melee/thrown), 5 Javelins (5 gp, 10 lbs., ranged thrown), Masterwork Chain Shirt (200 gp, 25 lbs., light, +4 AC, +4 MDB, -1 ACP, 20% ASF), Traveler's Outfit (free, 5 lbs., worn), Backpack (2 gp, 2 lbs., holds rations, water, shovel, and torch), Belt Pouch (1 gp, 1/2 lb., holds coins, potion, antitoxin, tools, chalk, ink, and pen), Sack (1 sp, 1/2 lb., holds kit, crowbar, and bedroll), Map Case (1 gp, 1/2 lb.), 2 Parchments (4 sp), Ink (8 gp), Inkpen (1 sp), Bedroll (1 sp, 5 lbs.), Flint and Steel (1 gp), 5 Trail Rations (25 sp, 5 lbs.), 5 Waterskins (5 gp, 20 lbs.), Masterwork Thieves' Tools (100 gp, 2 lbs., +2 Disable Device), Chalk (1 cp), Crowbar (2 gp, 5 lbs.), Shovel (2 gp, 8 lbs.), Grappling Hook (1 gp, 4 lbs.), 50-ft. Silk Rope (10 gp, 5 lbs.), Climber's Kit (80 gp, 5 lbs., +2 Climb), Everburning Torch (110 gp, 1 lb.), Antitoxin (50 gp), Potion of Cure Light Wounds (1st-level caster), 7 gp, 17 sp, 9 cp

Load 119-1/2 lbs., Light 0-76, Medium 77-153, Heavy 154-230

Appearance:
Cade is a human fellow in his late teenage years, of average height and fairly muscular. His face is rather plain, with roughly-shorn short black hair, dark blue eyes, and tanned skin. He wears simple garb that doesn't see much maintenance or cleaning: knee-high leather boots, leather gloves, gray breeches, a dark brown shirt, a tan vest with several pockets, and a large gray cloak with hood. Cade wears a fine chainmail shirt over this, but that too is slightly dirty. A well-made morningstar rests in a brace of sorts at the left side of his belt, and a simple dagger is sheathed at the right. A pouch hangs behind the dagger while a backpack and a large sack are slung over his shoulders, packed with gear as evidenced by the shovel sticking out at top and the coil of rope around Cade's right shoulder. A mapcase is tied to the back of his belt, and a few javelins hang behind his left shoulder on a bandolier. Cade appears to be left-handed, and moves gracefully.

Personality:
Cade is a sarcastic, selfish, greedy opportunist with a bad sense of humor. On the other hand, he's almost a halfway decent human being once you get past all that. He's not as heartless or ruthless as many other thieves and vagabonds, understands the value of hard work and teamwork, and is willing to help other people as long as it benefits him somehow (and don't give him no bull about warm fuzzy feelings being payment enough).

He's fairly even-tempered and has no particular malice towards anyone, though he's willing to fight and even kill in self-defense (and if he puts himself in a situation where that's necessary, such as when trying to get at some treasure and running into a guardian, so be it). He feels bad when he has to kill anything other than a bothersome pest, but it doesn't stop him from killing anything dangerous and in his way. If he can go around a threat, he will; otherwise he'll fight his way through it. Cade is alert and wary, but too curious and too much of a thrill-seeker, so he often goes where most folk wouldn't, even if he ends up needing to run away afterward. He's a fairly good liar from plenty of practice, but isn't much of a people-person and his rough, selfish nature tends to grate on others.

Background:
Cade, last name unknown, is a runaway from an insignificant fishing village out in the booneys, where he used to haul stuff around for his father when he wasn't sneaking off to explore and cause trouble. He hated the boring little village and its plain surroundings, and hated the stink of fish everywhere, so he stowed away on the first real ship to come by in years. He was around 9 years old at the time.

Cade scraped by for the next few years through hard labor for whoever would give him some coin in the port city he arrived in, as well as gambling and being a street performer at times, using his natural agility and learning some moves from a circus that passed through town one year. Mostly he just got by through stealing and simply being good enough to get away with it, though he was too wary of pick-pocketing, instead just burgling or stealing things from windowsills, unlocked rooms, and merchants' stalls using his quick wits and trickery. Cade naturally fell in with the local thieves' guild, out of necessity, but still did as much real work as he could, not quite willing to prey on other people any more than necessary.

Eventually, after stowing away on a caravan heading elsewhere, Cade discovered what he really wanted to do for a living: exploration and tomb-robbing. The dead didn't need their possessions to get by, so who would he hurt by taking their stuff? Plus he liked the thrill of it, and needed some excitement in his life heyond that of worrying about the city guards catching him someday. So he left behind the previous city for good, and joined up with an explorer he met in the new town he visited. After finding the expedition a bit too orderly and dull, Cade split off from the rest of the group and delved deeper, finding some more treasure for himself, and hid that treasure until he was ready to leave the expedition and find another opportunity for tomb-robbing.

He spent the next few years with other explorers and adventurers, visiting old tombs, castles, and other ruins where he honed his skills as a spelunker and treasure-hunter. He's picked up a few languages and tricks along the way, mostly from folks he's been on expeditions with. Now Cade has some experience fighting kobolds, darkmantles, and overgrown vermin, but still isn't very wealthy. He's spent most of his treasure so far on simply buying better gear for treasure-hunting and protecting his greedy arse in the process. When passing through another town and looking for opportunities, Cade heard about some dwarves being overrun in their halls by a bunch of goblinoids..... And he figured, if others are headed that way to help, maybe he could too? Dwarves are known for hoarding plenty of valuable rocks and fine equipment like mithral armor, so it could be rather profitable..... Even if the dwarves weren't all dead, they couldn't fault a man for taking some souvenirs after rescuing them, could they?
 
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Arkhandus

First Post
BTW, what XP total should I start with? Pathfinder uses slightly different XP charts. Is it the Slow, Medium, or Fast chart for this game? Slow is 3,000 XP necessary for 2nd-level; Medium is 2,000 for 2nd-level; Fast is 1,300 for 2nd-level.
 





Leif

Adventurer
WD, what happened to the old RG for the former version of this game? I'll either need to copy Rayverim from that (allowing for the change to PF rules, of course) or start all over. Happy to start over, but I forget how many points we had for point-buy, how much gold and magic, and stuff. Still level 2?

And, for that matter, am I still in this game? :)
 

Walking Dad

First Post
Standard gold (to lazy at the moment to look into the book right now) for 2nd level and 15pts Pathfinder point buy.

Here is the old RG.

Hope you are still here :)
 

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