After much deliberation on my part, here is what I have:
[sblock=Wizzard]Triessa Elrich
Half Elf Wizard 1
Str 10
Dex 16
Con 12
Int 18
Wis 12
Cha 10
HP: 15
AC: 13 (14 w/mage armor or Shield, 15 w/both)
TAC: 13
Init: +4
Fort: +2
Ref: +4
Will: +3
Move: 30'
Human Race Traits
+2 Dex, +2 Int
Feats
- Half Elf (+5 Speed, Low Light Vision)
Background: Esoteric Scion
+2 Int, +2 Dex
Quick Identification
+ Esoteric Lore
Wizard Features
Trained in Club, Dagger, Hvy Crossbow, Lgt Crossbow, Staff
Trained in Arcane Spell rolls, attack rolls, and DCs
Arcane Spellcasting
Arcane Focus
Spellbook
- Cantrips: Light, Ghost Sound, Message, Mage Hand, Prestidigitation, Shield, Detect Magic, Electric Arc, Produce Flame, Read Aura
- 1st lvl: Charm, Mage Armor, Magic Missile, Feather Fall, Fear, Illusory Object, Command, Grease
Arcane School: Universalist
- Hand of the Apprentice
Spell Points: 4
Feats
-
Skills
Perception +3
Arcana (sig) +5
Acrobatics +4
Society +5
Stealth +4
Esoteric Lore +5
Elven Lore +5
Languages: Common, Elven, Draconic
Spellcasting CL 1, DC 15
Prepared
0 - Light, Shield, Detect Magic, Electric Arc
1 - Mage Armor, Magic Missile
Equipment
Money: 100sp
Weapon
Dagger, +4 atk, 1d4 P, Bulk L, Agile; Throw 10; Versatile S, 2sp
Crossbow, +4, 1d8 P, 120', Bulk 1, Reload 1, 30sp
- 10 bolts, Bulk L, 1sp
Armor
None
Gear
Backpack (holds 4 Bulk), Bulk - (L if carried), 1sp
Belt Pouch (holds 4 Light Bulk), Bulk -, 4cp
Bedroll, Bulk L, 1cp
Book (Journal), Bulk L, 1sp
Climbing Kit, Bulk 1, 5sp
Clothing (Ordinary), 1sp
Clothing (Fine), 20sp
Material Component Pouch, Bulk L, 5sp
Scroll case, 1sp
Waterskin, Bulk L, 5cp
Writing Kit, Bulk L, 15sp[/sblock]
There's a couple of things I might still tweak. Cantrip selection; I was weighing Ray of Frost versus Electric Arc for its better damage and range. Also considering a specialization school rather than Universalist. Many options. Still, I wanted to get the chance to open up to comment/correction at this stage, since the character is quite workable as-is.
[sblock=Wizzard]Triessa Elrich
Half Elf Wizard 1
Str 10
Dex 16
Con 12
Int 18
Wis 12
Cha 10
HP: 15
AC: 13 (14 w/mage armor or Shield, 15 w/both)
TAC: 13
Init: +4
Fort: +2
Ref: +4
Will: +3
Move: 30'
Human Race Traits
+2 Dex, +2 Int
Feats
- Half Elf (+5 Speed, Low Light Vision)
Background: Esoteric Scion
+2 Int, +2 Dex
Quick Identification
+ Esoteric Lore
Wizard Features
Trained in Club, Dagger, Hvy Crossbow, Lgt Crossbow, Staff
Trained in Arcane Spell rolls, attack rolls, and DCs
Arcane Spellcasting
Arcane Focus
Spellbook
- Cantrips: Light, Ghost Sound, Message, Mage Hand, Prestidigitation, Shield, Detect Magic, Electric Arc, Produce Flame, Read Aura
- 1st lvl: Charm, Mage Armor, Magic Missile, Feather Fall, Fear, Illusory Object, Command, Grease
Arcane School: Universalist
- Hand of the Apprentice
Spell Points: 4
Feats
-
Skills
Perception +3
Arcana (sig) +5
Acrobatics +4
Society +5
Stealth +4
Esoteric Lore +5
Elven Lore +5
Languages: Common, Elven, Draconic
Spellcasting CL 1, DC 15
Prepared
0 - Light, Shield, Detect Magic, Electric Arc
1 - Mage Armor, Magic Missile
Equipment
Money: 100sp
Weapon
Dagger, +4 atk, 1d4 P, Bulk L, Agile; Throw 10; Versatile S, 2sp
Crossbow, +4, 1d8 P, 120', Bulk 1, Reload 1, 30sp
- 10 bolts, Bulk L, 1sp
Armor
None
Gear
Backpack (holds 4 Bulk), Bulk - (L if carried), 1sp
Belt Pouch (holds 4 Light Bulk), Bulk -, 4cp
Bedroll, Bulk L, 1cp
Book (Journal), Bulk L, 1sp
Climbing Kit, Bulk 1, 5sp
Clothing (Ordinary), 1sp
Clothing (Fine), 20sp
Material Component Pouch, Bulk L, 5sp
Scroll case, 1sp
Waterskin, Bulk L, 5cp
Writing Kit, Bulk L, 15sp[/sblock]
There's a couple of things I might still tweak. Cantrip selection; I was weighing Ray of Frost versus Electric Arc for its better damage and range. Also considering a specialization school rather than Universalist. Many options. Still, I wanted to get the chance to open up to comment/correction at this stage, since the character is quite workable as-is.
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