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Paizo Adventure Path, Recruitment closed [Pathfinder]

Walking Dad

First Post
Well, I was trying to avoid a familiar, since I don't tend to use them very well. I'm always worried about them squishing. :)

...
But at least your character doesn't loose XP or HP if it gets squished:

If a familiar is lost or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete.
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Ok, A monk at 20 point buy it is. will work on it soon.

As to what to play, Kingmaker or the ap is fine by me. As it either one, could there be a monistary of the euorian kind of style in the statring town? I actually feel more toward the serpent skull vote. fyi

Code:
just thinking here....

st 13  +1
dx 14  +2
cn13  +1
in 14+2
ws 15  +2
ch 11  +0

lacks social skills as he is very reclusive and book wormish.

9 hp


Feats:
Agile Manuvers (Human) dex for cmb instead of str
Belier’s Bite Combat Improved Unarmed Strike. +1d4 bleed damage with unarmed strikes. PCo:CEoD PFRPG CUP

Code:
[b]Skills:                  Ranks  Abil  Misc  CS  Total[/b]
Acrobatics (Dex)           1     2     x     3     +6
Climb (Str)                1     1     x     3     5
Craft (Papermaking/
vellum working) (Int)      1     2     3     x     6
Escape Artist (Dex)        0
Intimidate (Cha)           0
Knowledge (history) (Int)  1     2     3     x     6
Knowledge (religion) (Int) 1     2     3     x     6
Perception (Wis)           1
Perform (Cha)              0
Profession (Wis)           0
Ride (Dex)                 0
Sense Motive (Wis)         0
Stealth (Dex)              1
Swim (Str)                 1

sikill points:
4 Int (+2) +1 (race) +1 fav class

[sblock= equipment]
60 gp

Item cost weight notes
monk's outfit


[/sblock]
 
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ghostcat

First Post
EDIT:: Additional info: I would feel bad if I did not tell you this ahead of time so I will tell you now. As the campaign takes place on a tropical Island, for three hours of the day, if your characters are exersising or being out of the shade, wearing heavy clothing or armor, they will need to make fortitude saves or take nonlethal damage. Just letting everyone know before they go and buy a nice suit of armor to wear all the time. (for those of you that already have I would recommend either getting something else to wear or not wear your armor all the time.

Does Survival apply in this case? Or is the result of a Survival roll : "Remove Armor" :)
 

Walking Dad

First Post
Does Survival apply in this case? Or is the result of a Survival roll : "Remove Armor" :)

I hope so.

This:
Survival DC 15: Gain a +2 bonus on all Fortitude saves against severe weather while moving up to half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds.


and this
Endurance
Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day.

Seem custom made for this. Good to be a ranger...
 


jkason

First Post
But at least your character doesn't loose XP or HP if it gets squished:

Hrm. I forgot about that. Maybe I should try a familiar again. And the APG looks like it provided some extra familiar types (via the Witch class). Then again...

Serpent's Skull, the first part at least, finds the PC's shipwrecked on an island, then they will discover the remains of a lost serpent empire.

Perhaps this is too much meta-gaming, but I'll ask anyway. At the moment, I thought I'd make a Wizard Conjuration specialist (with a scorpion familiar). I'm concerned that if the first thing that happens is a shipwreck, my wizard would find himself without his spellbook and / or familiar as a result. Yes, loss of equipment is a concern for every class, but I think a lost spellbook makes a wizard especially useless, so thought I'd check beforehand. :)
 
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GandalfMithrandir

First Post
I'm concerned that if the first thing that happens is a shipwreck, my wizard would find himself without his spellbook and / or familiar as a result. Yes, loss of equipment is a concern for every class, but I think a lost spellbook makes a wizard especially useless, so thought I'd check beforehand. :)

yeah, not too much meta-gaming there, a simple question is fine. I am going to have to say that any (or most) perishables will be destroyed, or at least water soluble stuff will be. However, to make things easier for you if you want the familiar, you could trade a trait for it to be a class feature of a sorcerer if you want.
 

jkason

First Post
yeah, not too much meta-gaming there, a simple question is fine. I am going to have to say that any (or most) perishables will be destroyed, or at least water soluble stuff will be. However, to make things easier for you if you want the familiar, you could trade a trait for it to be a class feature of a sorcerer if you want.

That's okay. There's always the Arcane bloodline if I wanted a familiar, though now that I have pets on the brain, I'm finding myself liking the summoner class more than I'd originally thought. Maybe a Halfling summoner with a quadruped eidolon?
 

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