((CORRECTIONS))
Page Correction or Addition
5 Dwarves: All dwarves add +1 to hit probabilities, and subtract - 1 from chances to be hit,
when fighting the "Giant Class".
Elves: All elves add +1 to their hit probabilities when using sword or bow.
Hobbits: All hobbits add +3 to hit probabilities when using the sling.
6 Add Hobbits* to the columns of Law and Neutrality.
13 ALTERNATIVE COMBAT SYSTEM: Defender's Armor Class 5 vs. Dagger should read
"—1".
15 Magic Armor Effects .. . : Chainmail and +1 (shield) should be Armor Class 3 (not 2).
21 7th Level Cleric Spells should include: 11. Gate
26 Extension III should be shown under 6th Level spells. Add to the 7th Level spells: "Gate:
Same as Magic-Users' Gate Spell."
30 Speak With Dead: 15th-20th level clerics can converse with creatures dead up to 12
months.
Holy Word: Other effects of the spell are:
Move is Fight at Can cast spell
9th-12th level normal —2 50% chance
5th-8th level nil cannot nil
under 5th level — — —
37 BEHOLDERS: If attacked from above all of the small eyes can function simultaneously,
but the large eye cannot if they do so. 25% of all hits are upon eyes; 40% of eye damage is
on the central eye.
40 HOMONCULOUS: This creature is made and animated only through a special formula
involving the talents of both an Alchemist and a Magic-User and is the servant and
counterpart of the latter. The Alchemist will require no less than 1-4 weeks, 1,000 Gold
Pieces expenditure, and a pint of the Magic-User's blood. When the Homonculous is
finished it will be man-like in form, about 18" tall, have a greenish, reptilian skin, leathery
wings, and a bat-like mouth with teeth passing on a venom which causes sleep unless the
party bitten saves vs. magic. Although the Homonculous cannot speak, it knows what the
Magic-User knows, and the latter is able to see and hear through the creature's eyes and
ears. These is a telepathic link between the Magic-User and his creature, and the Homonculous
can be controlled up to 36" away from its master. It will never willingly pass from
this maximum range. If the Homonculous is killed the Magic-User immediately suffers 2-
20 points of damage.
GOLEMS: Golems are created by ultra-powerful (or ultra-knowledgable) Magic-
Users. They are generally slow of movement but super-powerful. There are three basic
types of Golems:
GOLEMS: Flesh: Hit Points-40, Movement-8", Armor Class-9; Stone: Armor Class-5;
Iron: Armor Class-2.
49 Rod of Resurrection: (This should read) A rod which allows its user to resurrect just as if he
were a 15th level patriarch. It is usable but once per day. It contains 20 charges, and it cannot
be recharged.
54 Gem of Seeing: (Insert this before the Jewel of Attacks .. .) This jewel allows the user to see
hidden, invisible, out-of-phase, or astrally projected things. The user may not be moving
when it is being used. It requires a full turn to scan a 20' wall section or a space volume of
20' square. Range: 3".
55 Talisman of Lawfulness: Range: 3".