I have been lurking for a while and thought that this would be a good time for my first post. I'm about to join a new game that is starting up and I'll be playing a dwarven monk because I've played neither a dwarf nor a monk in the past. I know that a while back there was a thread about monks and optimizing them, but it appears it got bogged down in a discussion about whether dexterity or strength is more important for a monk. I apologize in advance if this thread overlaps too much; I'm sure someone will inform me if that is the case.
So I'm looking to make him effective without going overboard on the cheese (there will be no spiked chain). I've decided I'm going to go the grapple/trip route, so that narrows it down somewhat. Specificially I'm looking for advice on equipment, although any other advise would be welcome as well (ability scores, feat selection). As a side note, the party will consist of a Sorcerer, a Cleric, and a Ranger and I shouldn't be expecting routine buffs from the sorcerer in terms of shield and mage armor. Point buy is 30 and hit points are calculated by taking maximum at first and 60% every level thereafter. Here's what I have so far:
Requirments: Seven levels of monk. Must be dwarven. All skills, feets, and equipment must come from either the Player's Handbook or the Monster Manual. This means no Player's Handbook II and no Magic Item Compendium.
{Name}
HP: 58
17
14
16
10
14
6
Maxed Skills: Excape Artist, Listen, Spot, Tumble
Monk Feats: Improved Unarmed Strike, Improved Grapple, Combat Reflexes, and Improved
Trip.
Other Feats: Improved Bull Rush, Power Attack, and Weapon Focus [Unarmed]
Equipment: As of right now I'm thinking Gauntlets on Ogre Power, Pariapt of Wisdom +2 or
Amulet of Health +2, a permanencied Magic Fang on either fist, a Ring of
Protection +1, a Cloak of Resistance +1 and some potions of barkskin/mage's
armor/shield. However, I'd prefer to make use of some more interesting items
should anyone know of any that would be of use to a monk.
On a completely unrelated note, I seem to have capitalized too many letters in my handle. Does anyone know if this is a fixable oversight and to whom I might go for assistance?
Thanks in advance for the help.
So I'm looking to make him effective without going overboard on the cheese (there will be no spiked chain). I've decided I'm going to go the grapple/trip route, so that narrows it down somewhat. Specificially I'm looking for advice on equipment, although any other advise would be welcome as well (ability scores, feat selection). As a side note, the party will consist of a Sorcerer, a Cleric, and a Ranger and I shouldn't be expecting routine buffs from the sorcerer in terms of shield and mage armor. Point buy is 30 and hit points are calculated by taking maximum at first and 60% every level thereafter. Here's what I have so far:
Requirments: Seven levels of monk. Must be dwarven. All skills, feets, and equipment must come from either the Player's Handbook or the Monster Manual. This means no Player's Handbook II and no Magic Item Compendium.
{Name}
HP: 58
17
14
16
10
14
6
Maxed Skills: Excape Artist, Listen, Spot, Tumble
Monk Feats: Improved Unarmed Strike, Improved Grapple, Combat Reflexes, and Improved
Trip.
Other Feats: Improved Bull Rush, Power Attack, and Weapon Focus [Unarmed]
Equipment: As of right now I'm thinking Gauntlets on Ogre Power, Pariapt of Wisdom +2 or
Amulet of Health +2, a permanencied Magic Fang on either fist, a Ring of
Protection +1, a Cloak of Resistance +1 and some potions of barkskin/mage's
armor/shield. However, I'd prefer to make use of some more interesting items
should anyone know of any that would be of use to a monk.
On a completely unrelated note, I seem to have capitalized too many letters in my handle. Does anyone know if this is a fixable oversight and to whom I might go for assistance?
Thanks in advance for the help.