Star Wars - Interlude IV: The Detritus of Destiny (CLOSED)

Leif

Adventurer
Krallaten's starting funds

[roll0]

Do I add that to the 50 on his sheet, or replace the 50 with 71?
 
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Leif

Adventurer
Krallaten, Wookie Mechanic/Pilot

Name: Krallaten
Species: Wookie
Career: Technician
Specialization: Mechanic
Wound Threshold: 17
Strain Threshold: 9
Soak: 4

Characteristics
Brawn: 3
Agility: 3
Intellect: 3
Cunning: 2
Willpower: 1
Presence: 2

Skills
Astrogation: 1
Computers: 1
Mechanics: 2
Outer Rim: 1
Piloting (Space): 2
Ranged (Heavy): 1
Brawl: 1

Talents
Fine Tuning (5): +1 Vehicle Strain Recovered
Gearhead (5): Remove 1 Setback Die on Mechanics Checks
Solid Repairs (5): +1 Hull Damage Recovered

Equipment (Encumbrance: 11/12)
Blaster Rifle
Harness (Fluffed Heavy Clothing)
Comlink
Backpack
Tool Kit
Extra Reload (2)
Stimpack (2)
Credits: 121
 
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KahlessNestor

Adventurer
Arsinoe.jpg

Name: Arsinoe Anjuliz
Species: Human
Career: Colonist
Specialization: Politico, Force Exile
Wound Threshold: 12
Strain Threshold: 12
Soak: 3
Defense: 0/0

Obligation:
Betrayal (10) - She doesn't know her fiancee Sabin sold her. Sabin has discovered she never made it to Blota the Hutt and he wants to find her before Blota decides to come back for his debt.
Bounty (10) - Blota the Hutt wants his property and has a bounty for her safe return.

Motivation:
Ambition: Love
Ambition: Expertise

Morality: 50

Characteristics
Brawn: 2
Agility: 3
Intellect: 2
Cunning: 2
Willpower:2
Presence: 3

Skills
Charm: 2 (Minus 1 Black)
Coordination: 1
Deception: 2
Leadership: 1 (Minus 1 Black)
Negotiation: 2
Perception: (Plus Blue)
Streetwise: 1
Ranged Light: 1

Talents
Kill with Kindness 1 (5) – Remove a Black per rank (1) from Charm and Leadership checks
Uncanny Senses 1 (5) – Add Blue per rank (1) to Perception checks

Force Powers
Influence: Basic (5) – Spend W/B to stress the mind of one living target he is engaged with, inflicting 1 strain.
Influence: Range 1 (5) – Spend W/B to increase range to Short
Influence: Control Belief (10) – Discipline vs. Discipline check with an Influence power check. Spend W/B to force the target to adopt an emotional state or believe something untrue for 1 round or 5 minutes.

Equipment (Encumbrance: 2/7)
Light Blaster Pistol (1)
Combat Knife (1)
Heavy Clothing (0)
Comlink (handheld) (0)
Stimpack (0)
Credits: 94
 
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perrinmiller

Adventurer
MackGrangerSoldier_zpsdf8f7fab.jpg
MackGrangerSoldier2_zps4967f6b1.jpg

Name: Mack Granger
Species: Human
Gender: Male
Age: 22
Career: Hired Gun
Specializations: Mercenary Soldier
Experience: 110/110

Motivations:
Type: Ambition (Expertise)
Mack has been trained to be a SPECOPS soldier in the Alliance and desires to be a good one, expecting to one day be the best of the best.
Type: Cause (Overthrow the Empire)
Mack learned to dislike the Empire growing up on Roon. Joined the Rebel Alliance and was trained as part of an elite SPECOPS team, believing in the efforts to try and defeat tyranny, despite the odds.​


Obligations:
Type: Duty Bound (Rebel Alliance) (Mag: 10)
The young soldier was practically raised in the Rebel Alliance from the struggles to resist the Empire on Roon growing up. As soon as he could he joined and was accepted into one of the units requiring more unconventional methods of fighting. It helped that family friends and acquaintances in the resistance on Roon provided the recommendations he needed to the right people.
Type: Bounty (Wanted by the Hutt's) (Mag: 10; +2500cr)
Mack accidentally encountered to scheme run by the Hutts to extort money from an Alliance sympathetic business owner. The Rodian and Quarren thugs were one one of the Hutt Lord’s payrolls, but Mack doesn’t know which one. At the time it did not matter, he took them out anyway. He learned of the price on his head a few months later when an inept bounty hunter tried to collect. He decided to lay low until he figures it out.​


Defense:
Soak Value: 4
Ranged Def: 0
Melee Def: 0
Wounds: 13/13 (10+Brawn+Talent)
Strain: 12/12 (10+Willpower)

Combat:
Blaster Rifle (Rng(H): [a][p][p], Dam 10, Crit 3, Rng Long)
(Quick Draw, Stun Setting, Accuracy +1, Remove [d] for Engaged)​
Blaster Pistol (Rng(L): [a][a][p], Dam 6, Crit 3, Rng Med, Stun Setting)
Frag Grenade (Rng(L): [a][a][p], Dmg: 8, Crit 4, Rng: Close)
(Effects: Blast 6, LimAm 1)​
Stun Grenade (Rng(L): [a][a][p], Dmg: 8, Rng: Close)
(Effects: Blast 8, Disorient 3, LimAm 1)​

Characteristics:
Brawn: 2
Cunning: 2
Presence: 3 (-30XP)
Agility: 3 (-30XP)
Intellect: 2
Willpower: 3 (-30XP)​

Skills:
Astrogation (Int): 0
Athletics (Br):* 0
Charm (Pr): 0
Coerce (Will): 0
Computers (Int): 0
Cool (Pr): 0
Coordination (Ag): 0
Deceit (Cun): 0
Discipline (Will):* 2
Leadership (Pr):* 1
Mechanics (Int): 0
Medicine (Int): 0
Negotiation (Pr): 0
Perception (Cun): 1 (Human Bonus)
Pilot- Planet (Ag):* 0
Pilot - Space (Ag): 0
Resilience (Br):* 0
Skulduggery (Cun): 0
Stealth (Ag): 1 (Human Bonus)
Streetwise (Cun): 0
Survival (Cun): 0
Vigilance (Will):* 1​

Combat Skills:
Brawl (Br):* 0
Gunnery (Ag):* 0
Melee (Br):* 0
Ranged - Light (Ag):* 1
Ranged - Heavy (Ag):* 2 (-10XP)​

Knowledge Skills:
Core Worlds (Int): 0
Education (Int): 0
Lore (Int): 0
Outer Rim (Int): 0
Underworld (Int): 0
Xenology (Int): 0​

Languages: Basic, Bocce, Binary (UO), Shyriiwook (UO)

Talents & Special Abilities:
Name: Human Special Ability
Humans and near-humans start the game with access to one additional rank in each of two different non-career skills of their choice. They may not train this skill above Rank 2 during character creation.
Name: Toughened 1 (-5XP)
Tree: Mercenary Soldier (Tier 1)
Gain +1 wound threshold
Name: Point Blank (-5XP)
Tree: Merc Soldier Talent (Tier: 1)
Add 1 damage per rank when using Ranged Heavy or Ranged Light weapons in Close or Engaged Range.​

Equipment: (3000cr)
Earbud Commlink (50cr)
Empty Utility belt (25cr, +1 Enc)
Empty Backpack (50cr, +3 Enc)
Padded Armor (500cr, Soak 2, Enc 2)
Credit Chip
Extra Reload (25cr, 1 Enc)
1 Stun Grenades (75cr, 1 Enc)
2 Frag Grenades (100cr, 2 Enc)
Blaster Rifle (900cr, Dam 10, Crit 3, Rng Long, Enc 4, HP 4, Stun Setting)
w/ Weapon Sling (100cr, -1 Cumb, Innate Quick Draw, -1HP)
w/ Foregrip (350cr, +1 Accuracy Mod, Remove [d] for Engaged, -1HP)
Blaster Pistol (500cr, Dam 6, Crit 3, Rng Med, Enc 1, HP 3, Stun Setting)
4 Stimpacks (100cr)
Scanner Goggles (150cr)
4 Ration Packs (20cr)
Binders (25cr)​

Encumbrance:
Encumbrance Threshold = 11 (+2 Brawn + 4 Utility Belt/Backpack + 5)
Total carried - 11

Credits: 80cr
 

KahlessNestor

Adventurer
Heh. So same Hutt as Arsinoe (Blota) or different Hutt?

And Arsinoe and Mack might have some interesting friction. I imagine she's a biy of an Imperial apologist simply because she doesn't know better.
 


Leif

Adventurer
Krallatan, Wookie Mechanic/Pilot, Character Sheet and Background

Name: Krallaten
Species: Wookie
Career: Technician
Specialization: Mechanic
Wound Threshold: 17
Strain Threshold: 9
Soak: 4

Motivations: 1. Becoming the best Star Pilot in the galaxy, 2. Pet Project - Krallatan is building a ship from spare parts that he finds for free or almost free.
Obligation: Family (20pts)

Characteristics
Brawn: 3
Agility: 3
Intellect: 3
Cunning: 2
Willpower: 1
Presence: 2

Skills
Astrogation: 1
Computers: 1
Mechanics: 2
Outer Rim: 1
Piloting (Space): 2
Ranged (Heavy): 1
Brawl: 1

Talents
Fine Tuning (5): +1 Vehicle Strain Recovered
Gearhead (5): Remove 1 Setback Die on Mechanics Checks
Solid Repairs (5): +1 Hull Damage Recovered

Equipment (Encumbrance: 11/12)
Blaster Rifle
Harness (Fluffed Heavy Clothing)
Comlink
Backpack
Tool Kit
Extra Reload (2)
Stimpack (2)
Credits: 121

Background
Krallatan was born in the Outer Rim, the only offspring of a small Wookie family, the father a merchant pilot / teamster / space truck driver and the mother an accountant. Krallatan's mother, Barasha was hired by Rumko Wun to keep his books and keep certain shadier aspects of the business concealed from taxing authorities and especially law enforcement authorities. To keep the loyalty of Barasha, Rumko Wun 'generously' offered to pay for her son's, Karaltten's, training as a pilot. Krallatan was already a competent starship mechanic, but with some training as a pilot, Rumko Wun was able to make him an offer that neither he nor his mother could refuse, and station him as on-board mechanic and back-up pilot on the Secondhand Sarlacc. This gives Rumko Wun leverage over both his accountant, Barasha, and also, conversely, leverage over Krallatan, who is very devoted to his mother and concerned for her well-being. Krallatan's father, Derwaarr, went missing while piloting an ore freighter ten months ago, so his loss is still fresh for both Krallatan and Barasha.
 
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Leif

Adventurer
Did I get too carried away describing some of Rumko Wun's business dealings as possibly 'shady'? I didn't envision him as being the 'white hat' kind of guy, but if that is what you had in mind, then I'll change what I have.

Added a bit about his father to Krallatan's background/history.
 
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