I love Savage Worlds. It ruined me for other games or vice versa. My prep time went down about 90 percent when i started running it. Without repeating much of what is here, here are a couple if things I really like.
Bennies. We use poker chips that harken to our Deadlands days. I like being able to affect the narrative with chips. I really like rolling unused bennies at the end of a session for xp. It is an old rule from Savage Worlds Revised but we kept it. Each Benny gets a d6 roll. Each 5 or 6 is 1 xp. It is significant because a session usually gets 1-3 xp. It's never kept me from using bennies to soak damage or ace a skill roll but I like the option.
Card based initiative. I even use it for other games. It feels more dynamic. It gives a visual that I don't have to track. And it works well with cards for the foes - that way it is all on the table for easy reading and reference in play.
We have played multiple genres and it works well throughout. I think Santiago would be a good plot point book, which is the publishing model that appeals to me.
Bennies. We use poker chips that harken to our Deadlands days. I like being able to affect the narrative with chips. I really like rolling unused bennies at the end of a session for xp. It is an old rule from Savage Worlds Revised but we kept it. Each Benny gets a d6 roll. Each 5 or 6 is 1 xp. It is significant because a session usually gets 1-3 xp. It's never kept me from using bennies to soak damage or ace a skill roll but I like the option.
Card based initiative. I even use it for other games. It feels more dynamic. It gives a visual that I don't have to track. And it works well with cards for the foes - that way it is all on the table for easy reading and reference in play.
We have played multiple genres and it works well throughout. I think Santiago would be a good plot point book, which is the publishing model that appeals to me.