Erekose13
Explorer
[The Story]
Two thousand years have passed since Mog-Pharau, the No-God, last walked among Men. Two thousand years have passed since the Apocalypse. The legacy of the No-God and the Apocalypse have all but faded with time. No human records remember that time save those of the Mandate School. Now the Shriah of the Thousand Temples has declared Holy War, and untold thousands gather, but to what end no one knows. They call themselves the Men of the Tusk.
The Emperor of Nansur schemes and plots to direct the focus of the Holy War. Four schools, guilds of arcane rituals, always at odds with one another, also want to have a say in the Holy War particularily if it is going to be directed towards one of them. The Scylvendi barbarian tribes roam the plains to the north west always threatening the Empire. Across the three seas The Scarlet Spires, one of the Great Schools, rules over an empire built on slavery. To the south west the last few tribes of elves wander the plains, nomads who worship not the Thousand Temples, but the spirits of the earth and sky. Halfling gypsies also wander, nomads of a different sort, they try to make their way across the more civilized lands of the Three Seas.
[Maps] - Here are the maps for the campaign, the characters will start out north of the Shaul River in a small inn called the River's Wish Inn. You can find the Shaul river on the smaller map at the bottom. This map and the basis for the campaign are inspired (borrowed liberally) from The Darkness That Comes Before, by R. Scott Bakker.
[Character Creation Rules]
The campaign is now full, but I will accept another 2 alternatives. I would like to encourage people who will stick to a game and post with some frequency. I post about once a day during the week and would like to keep up a steady pace for this game. I don't expect people to keep up to that pace, but perhaps a few times a week is fine. This is more to let you know how often I will try to keep things going. I will set up the Rogues Gallery and In Character threads once we have enough people in.
I am also going to limit some of the selections that I feel do not quite fit into the setting.
[Example Character Sheet]
I like things in statblock format. So here is an easy sheet to fill in, just reply to this message and cut everything but the sheet off. Replace anything in <arrow brackets> and # with the information for your characters. An example character follows.
[color=<colorchoice>]<character name>[/color], <race> <class> <level>; CR #; <size and type>; HD #d# (#hp); Init #; Speed # feet; AC # (+#Dex, +#Armor, +#Shield, +#<other modifiers>), flatfooted #, touch #, ACP #, Spell Failure #; Bab +#, Grapple +#; Atk +# melee (#d#+#, critical x#, <weapon>) or +# ranged (#d#+#, critical x#, <weapon>); Full Atk: <if necessary>; SA: <if necessary>; SQ: <if necessary>; SV Fort +#, Refl +#, Will +#; Str #, Dex #, Con #, Int #, Wis #, Cha #.
Skills and Feats: (#skill points, #/# max ranks) <skill name> +# (# ranks), <etc>; <feat name>.
<Class or Race feature>: <text>
Possessions: <mundane equipment>, <magic items>, #gp #sp #cp.
Spells: #/#/# spells per day, Base Save DC # + spell level.
Description:
History:
[Example Character]
Korwin Krenn, human male fighter 1; CR1; HD 1d10 (10 hp); Init +3; Speed 30 feet; AC 19 (+3 Dex, +4 Armor, +2 Shield) touch 13, flatfooted 16, ACP:-4; Bab +1, Grapple +4; Atk +5 melee (1d10+3, critical 19-20/x2, longsword) or +4 ranged (1d8, critical x3, longbow); SV Fort +2, Refl +3, Will +2; Str 16, Dex 16, Con 10, Int 10, Wis 14, Cha 10.
Skills and Feats: (12skill points, 4/2 max ranks) Climb +1 (2), Jump +2 (3), Spot +4 (2cc), Swim -3 (3); Dodge, Mobility, Weapon Focus (longsword).
Possessions: longsword, chain shirt, heavy steel shield.
Description: Korwin is a fighter.
History: He was a farmer.
[Current Character Roster]
[Links]
In Character thread
Out of Character thread
Rogues Gallery thread
Maps page
Two thousand years have passed since Mog-Pharau, the No-God, last walked among Men. Two thousand years have passed since the Apocalypse. The legacy of the No-God and the Apocalypse have all but faded with time. No human records remember that time save those of the Mandate School. Now the Shriah of the Thousand Temples has declared Holy War, and untold thousands gather, but to what end no one knows. They call themselves the Men of the Tusk.
The Emperor of Nansur schemes and plots to direct the focus of the Holy War. Four schools, guilds of arcane rituals, always at odds with one another, also want to have a say in the Holy War particularily if it is going to be directed towards one of them. The Scylvendi barbarian tribes roam the plains to the north west always threatening the Empire. Across the three seas The Scarlet Spires, one of the Great Schools, rules over an empire built on slavery. To the south west the last few tribes of elves wander the plains, nomads who worship not the Thousand Temples, but the spirits of the earth and sky. Halfling gypsies also wander, nomads of a different sort, they try to make their way across the more civilized lands of the Three Seas.
[Maps] - Here are the maps for the campaign, the characters will start out north of the Shaul River in a small inn called the River's Wish Inn. You can find the Shaul river on the smaller map at the bottom. This map and the basis for the campaign are inspired (borrowed liberally) from The Darkness That Comes Before, by R. Scott Bakker.
[Character Creation Rules]
The campaign is now full, but I will accept another 2 alternatives. I would like to encourage people who will stick to a game and post with some frequency. I post about once a day during the week and would like to keep up a steady pace for this game. I don't expect people to keep up to that pace, but perhaps a few times a week is fine. This is more to let you know how often I will try to keep things going. I will set up the Rogues Gallery and In Character threads once we have enough people in.
- All characters start at 5th level, using the 3.5 revised rules.
- 9000gp with no more than 2500gp on any one item.
- 32 point buy for stats [8=0pts, 9-14=+1pt/stat pt, 15-16=+2pts/stat pt, 17-18=+3pts/stat pt].
- Hit Points are max at first, 1/2 for the rest [d4=2.5, d6=3.5, d8=4.5, d10=5.5, d12=6.5]
- Books: SRD 3.5, Complete Warrior, BoED, PsiHB, WotC splat-books, Mind's Eye, CBoEM, Mindscapes, ITCK, BoHM, R&R2*
I am also going to limit some of the selections that I feel do not quite fit into the setting.
- Races: human, half-elf, elf, halfling.
- Classes: barbarian, bard [SRD or CBoEM], cleric, druid, fighter, paladin, ranger, rogue, wizard, psion, psychic warrior, swashbuckler, hexblade.
- PrCs: run any choices by me first.
- clerics can choose any two domains and must name their god.
- wizards belong to one of the four great schools.
[Example Character Sheet]
I like things in statblock format. So here is an easy sheet to fill in, just reply to this message and cut everything but the sheet off. Replace anything in <arrow brackets> and # with the information for your characters. An example character follows.
[color=<colorchoice>]<character name>[/color], <race> <class> <level>; CR #; <size and type>; HD #d# (#hp); Init #; Speed # feet; AC # (+#Dex, +#Armor, +#Shield, +#<other modifiers>), flatfooted #, touch #, ACP #, Spell Failure #; Bab +#, Grapple +#; Atk +# melee (#d#+#, critical x#, <weapon>) or +# ranged (#d#+#, critical x#, <weapon>); Full Atk: <if necessary>; SA: <if necessary>; SQ: <if necessary>; SV Fort +#, Refl +#, Will +#; Str #, Dex #, Con #, Int #, Wis #, Cha #.
Skills and Feats: (#skill points, #/# max ranks) <skill name> +# (# ranks), <etc>; <feat name>.
<Class or Race feature>: <text>
Possessions: <mundane equipment>, <magic items>, #gp #sp #cp.
Spells: #/#/# spells per day, Base Save DC # + spell level.
- 0th - <spell names>.
- 1st - <spell names>.
- 2nd - <spell names>.
Description:
History:
[Example Character]
Korwin Krenn, human male fighter 1; CR1; HD 1d10 (10 hp); Init +3; Speed 30 feet; AC 19 (+3 Dex, +4 Armor, +2 Shield) touch 13, flatfooted 16, ACP:-4; Bab +1, Grapple +4; Atk +5 melee (1d10+3, critical 19-20/x2, longsword) or +4 ranged (1d8, critical x3, longbow); SV Fort +2, Refl +3, Will +2; Str 16, Dex 16, Con 10, Int 10, Wis 14, Cha 10.
Skills and Feats: (12skill points, 4/2 max ranks) Climb +1 (2), Jump +2 (3), Spot +4 (2cc), Swim -3 (3); Dodge, Mobility, Weapon Focus (longsword).
Possessions: longsword, chain shirt, heavy steel shield.
Description: Korwin is a fighter.
History: He was a farmer.
[Current Character Roster]
- Mahe, human exalted druid5, played by Thomas Hobbes
- Folco, halfling ranger5, played by flyingricepaddy
- Gespath Muckraker, human wizard5, played by Ghostknight
- Donner Hund, halfling fighter5, played by Ferrix
- Ian Chamberlain, human telepath5, played by Serpenteye
- Taneth Aislan, elven wizard5, played by Quirhid
- Dara Dragondaughter, human ranger1/barbarian1/rogue3, played by Thanee
[Links]
In Character thread
Out of Character thread
Rogues Gallery thread
Maps page
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