[The One Ring] The Marsh Bell

JoeNotCharles

First Post
[sblock=OOC]
Yeah, I'm liking the combat a lot better than the between-combat mechanics.

Authiel can't use the bonus die on her free ranged attack, because it technically comes before Kurin gets a chance to act, but she can use it for her regular attack.

Don't forget that you can spend a point of Hope to add your Body score to your weapon attacks. Both Riggins and Kurin get to spend their Favoured Body, because their weapon skill is favoured (underlined). That's only enough to get Riggins to 14, but Kurin could get 16, just enough to hit.

(BTW, the thing to stop you from spending Hope like water is that it doesn't regenerate very quickly, so in a long-term campaign you might only get 1 or 2 points back at the end of each adventure. Which doesn't matter so much in a one-shot like this, unless we decide to play a followup...)

Authiel's free attack takes place first, though.
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Iron Sky

Procedurally Generated
Authiel rapidly fires two shots, the first thudding into the beast's club, the next flying wide.

OOC: Included Authiel's second Opening Volley from Woodland Bow below.


[sblock=Missed]Opening Volley: 1d12+3d6=14. Woodland Bow extra volley: 1d12+3d6=9[/sblock]

[sblock=Authiel]Name: Authiel Silivrenniel Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk Calling: Warden Shadow weakness: Lure of Power
Specialties: Mirkwood-lore, Woodwright, Shadow-lore
Distinctive features: Hardened, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
  • Awe: 2 Inspire: 0 Persuade: 0 AP: 0
  • Athletics: 3 Travel: 1 Stealth: 2 AP: 2
  • Awareness: 2 Insight: 0 Search: 1 AP: 1
  • Explore: 1 Healing: 1 Hunting: 1 AP: 0
  • Song: 2 Courtesy: 0 Riddle: 0 AP: 1
  • Craft: 1 Battle: 2 Lore: 3 AP: 2
-Weapon Skills-
  • Bow: 3 damage: 5 edge: 10 injury: 14 enc: 1
  • Sword: 1 damage: 5 edge: 10 injury: 16 enc: 2
  • Dagger: 1 damage: 3 edge: G injury: 12 enc: 1
-Virtues-:
-Rewards-: Woodland Bow
-Gear-
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 24 Starting Endurance: 25 Fatigue: 19 Hope: 10 Starting Hope: 11 Shadow: 0 Armour: 3 Headgear: 1 Parry: 6 Shield: 1 Damage: 0 Ranged: 0 Wisdom: 1 Valour: 2 Experience: 0 Total Experience: 0 [/sblock]
 

CaBaNa

First Post
GIN! NO! screams Hobnob, scrambling as fast as his tiny legs could carry. The hobbit dove in front of Riggins, bracing his tiny body behind the standard size shield, expecting to be sent sprawling...

OOC: Defensive, Protect Companion = Riggins, point of hope "on deck". @Iron Sky you'd hit with a point of Hope, if I'm not mistaken.
 
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JoeNotCharles

First Post
[sblock=OOC]After Authiel's opening two shots - each of which would hit with two points of Hope, since she has a favoured Body of 7 - she gets to attack again after the Troll has closed to melee range. I assume she's chosing the Rearward stance for ranged attacks.[/sblock]
 


JoeNotCharles

First Post
[sblock=OOC]
So the troll goes next, or does Riggins get to make another daring attack?

It goes:

Opening volley (Authiel's rolled it, I'm waiting to find out if she wants to spend 1 or 2 Hope to make it hit)
Troll runs up to you
The 4 of you attack (Everyone's rolled it but Authiel)
Troll attacks
The 4 of you go again
[/sblock]
 

Iron Sky

Procedurally Generated
Authiel rapidly fires two shots, the first thudding into the beast's club but splintering through the crude device and hitting the beast in the shoulder, the next seemed as though it would fly wide, but the beast staggers from the first shot right into the second.

As it charges in, she places another solid shot.

OOC: Sure, I'll spend two points of hope to hit. First attack in Rearward Stance below.


[sblock=Attack: 16 + 2 Tengwars]Rearward Stance attack: 1d12+3d6=16 with two Tengwars.[/sblock]

[sblock=Authiel]Name: Authiel Silivrenniel Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk Calling: Warden Shadow weakness: Lure of Power
Specialties: Mirkwood-lore, Woodwright, Shadow-lore
Distinctive features: Hardened, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
  • Awe: 2 Inspire: 0 Persuade: 0 AP: 0
  • Athletics: 3 Travel: 1 Stealth: 2 AP: 2
  • Awareness: 2 Insight: 0 Search: 1 AP: 1
  • Explore: 1 Healing: 1 Hunting: 1 AP: 0
  • Song: 2 Courtesy: 0 Riddle: 0 AP: 1
  • Craft: 1 Battle: 2 Lore: 3 AP: 2
-Weapon Skills-
  • Bow: 3 damage: 5 edge: 10 injury: 14 enc: 1
  • Sword: 1 damage: 5 edge: 10 injury: 16 enc: 2
  • Dagger: 1 damage: 3 edge: G injury: 12 enc: 1
-Virtues-:
-Rewards-: Woodland Bow
-Gear-
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 24 Starting Endurance: 25 Fatigue: 19 Hope: 8 Starting Hope: 11 Shadow: 0 Armour: 3 Headgear: 1 Parry: 6 Shield: 1 Damage: 0 Ranged: 0 Wisdom: 1 Valour: 2 Experience: 0 Total Experience: 0 [/sblock]
 

JoeNotCharles

First Post
Blood trickles from the troll's wounds, but she lopes onwards without seeming to notice. Before Authiel can fire again she has reached Kurin.

[sblock=OOC]Authiel's opening volley does 10 damage total. I assume none of the rolls beat the Edge rating or had any Tengwars, or you'd have mentioned it, so no chance of a Piercing Blow.

Now your actions go in order from closest to farthest, so Kurin, Riggins and Hob, then Authiel.
[/sblock]

Kurin plants his feat and swings his mattock at the troll, but she's charging faster than he expects from her bulk. He's forced to step backwards to avoid her, ruining his swing.

[sblock=OOC]Kurin misses his target of 10 since he didn't spend any Hope.[/sblock]

Riggins darts forward, aiming his short sword at the troll, but it bounces off her thick hide. He quickly backs off before she can strike at him, ducking behind Hob's shield.

[sblock=OOC]Riggins misses his target of 13 - again, spending Hope would have let this hit. Hob defends.[/sblock]

Although the dwarf and hobbit's attacks were ineffectual, they distract the troll while Authiel's third arrow speeds over their heads and sinks into the her chest. She howls and snaps the end off with a quick swipe of one hand. She seems to have noticed this one!

[sblock=OOC]Authiel hits the target of 16 for 5 base damage from her bow. And since she rolled an Extraordinary success (2 Tengwars) she also gets to add twice her Damage rating of 5 - so that's another 15 damage total! That's almost half of its Endurance![/sblock]

With its other arm, the trollwife brings her club down overhand, directly onto Kurin's head. It rings off his helm and he staggers backwards. "Dumb dwarf," she growls. "Take yer pick back to yer mountain where you come from, leave swamps to us!"

[sblock=OOC]
The troll's TN is 12 - 6 for Kurin's Forward stance plus his Parry of 6. It beats that by a mile. It actually rolled 27 - it gets to add its Attribute rating of 5 to all rolls of Favoured skills (unlike PC's, monsters just add their Attribute rating to all favoured rolls, and never to non-favoured rolls, without having to spend any points). And the Hatred of Dwarves characteristic means all its attack rolls are Favoured against Dwarves. (It's Club skill isn't normally favoured.)

Ok, it hit. And because it hit with a Tengwar, it gets to add its Attribute rating to damage. It's base damage rating with the Club is 6, so that's 6+5 = 11.

But wait! It also uses its Horrible Strength! After a successful hit, spend 1 Hate point to increase its damage by its Attribute rating again! So that's 6+5+5 = 16.

That will drop Kurin to 13 Endurance (from his current of 29), which is less than his current Fatigue of 19. That will make Kurin Weary, giving him a substantial penalty to all his rolls. How to avoid that? You've got 2 options:

Roll with the blow: you can step back, kneel, or let yourself be knocked down by the blow instead of taking the full force. Your Endurance loss is halved (rounding up). So that'd mean 8 damage, leaving you with 21 Endurance. But you'll lose your next turn as you recover your balance. You do this right now, instantly, as part of the attack.

You can also at any time spend your action to remove your helm. That will drop your Fatigue by 3 as long as you leave it off. But of course if the troll does a Piercing blow while you have your helm off, your defense against it will be less (you roll 4d+1 to resist with the helm, 4d without). That alone won't be enough to save you from being Weary here, but if you roll with this blow (losing your next turn) and then use the turn after that to take off your helm, you could eke a few more points out.

I'll update your sheet on the character server as if you took all the damage, but let me know if you want to roll with it instead and I'll adjust it.

Your turn again! Everyone can shift 1 stance closer or farther if they wish (except Kurin if he rolls with the blow - he loses his entire turn, including all movement, in that case), and then everybody acts in order of stance: Forward Stance, Open Stance, Defensive Stance, Rearward Stance. Don't forget the additional actions allowed with each stance.

Word of advice for Hobnob: you don't have to defend someone else in the Defensive Stance. You can defend anybody. Which is good if the troll rolls something that would barely hit 6+Parry in the Forward stance, and you're defending that person - suddenly she's attacking you with 12+Parry in the Defensive stance instead.

Also Kurin has 1 bonus die left.
[/sblock]

[sblock=Trollwife]
Attribute Level: 5
Endurance: 35 / 60
Hate: 6
Parry: 4
Armour: ?

Club: 3 (Damage: 6, Edge: ?, Injury: ?)
Crush: ? (Damage: ?, Edge: ?, Injury: ?)

Great Size: ?
Horrible Strength: After a successful hit, spend 1 Hate to add Attribute Level to Endurance damage.
Hatred (Dwarves): All Attacks are Favoured against Dwarves.
[/sblock]
 
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CaBaNa

First Post
Hobnob hops back with fear at first, then grits his teeth as Kurin takes such a heavy blow and steps forward again. This time positioning himself between the dwarf and Riggins.

OOC: defensive, spend the point of hope to "block" for anyone that gets hit.
 

Voda Vosa

First Post
Kurin is sent tumbling among the tall grass. He rolls and spins in the mud, ruining what was left of dry clothes. Bubles of mud form where his mouth ought to be, before the dwarf can actually lift the head from the swampy pool. "I said bring it down lass!" it's all he says before engaging in the cumbersome task of lifting his weight from the mud.

OOC: Woohooo, totally pounded by the giant troll! I'll roll with the blow, and give my die to Authiel again.
 

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