Satin Knights
First Post
I have reviewed "The Curse of the Brown Auroch".
You are ready.
Since I read through the adventure to review it, I will be the judge that looks over your shoulder and helps along with any questions. If there is a rulings dispute or question, I, as the judge, would be the one to settle it. I would also take care of the paperwork at the end, making sure the XP and GP numbers at the end are correct.
To start the game:
1) Post a new thread in the games forum with a title of "[LPF] The Curse of the Brown Auroch". That first post is for an introduction of the game, and tracking of the major important details. Good examples of the first post are Tower of Power, The Devil We Know, Part II, or the overkill style I use at The Forbidden Isle of Ancient Secrets. The first post should contain the adventure's name, a one liner maybe as a game description, who the GM, judge and players are. A spoiler spot for tracking encouters and treasure.
2) The GM create a second post. In there, you can stick extra notes, the "Rules" and "Expectations" section. Feel free to clone what we have used in the past. The two big points are "Group Initiative" vs. Sequential. Group runs faster and is more organic in my opinion. Sequential is traditional, but can drag a single round of combat out to 7-10 days for larger groups. Second Big Point; "When do characters level?" We have mostly used, "Characters are eligible to level when they have accrued enough encounter and time based XP, but that is delayed until the end of the current combat." So, you may 'ding' during the middle of a fight, but not actually get the benefits until the fight is over. The other method is "at predetermined plot points", but that doesn't work well after first level because they all advance on their own schedules.
3) Have the judge post the third message in the thread as "his placeholder" for anything he needs to track. It may not be used, but it is easiest if the judge has a place to put notes.
4) Go to the DWI thread. Have your intro NPC start the story. Start recruiting. The "back room" of the DWI has been a long time favorite of making the introductions and explaining the adventure and getting a group organized. Once you have the group...
5) In Rescue at Boar's Ridge, I went overboard a bit and copied the beginning of the story from the DWI into the next posting in the game thread. It was condensed a bit, but it was a good story start that I didn't want to get lost in the DWI thread.
6) Send the players on into the game thread. And you are off and running.
7) Grog, Marla, and Trixie are communal NPCs that you can use and speak as during the DWI recruiting process. I can't find a good example of it right now, but Grog's common is quite broken and he speaks in red. Found it.
Awesome!
You are ready.
Since I read through the adventure to review it, I will be the judge that looks over your shoulder and helps along with any questions. If there is a rulings dispute or question, I, as the judge, would be the one to settle it. I would also take care of the paperwork at the end, making sure the XP and GP numbers at the end are correct.
To start the game:
1) Post a new thread in the games forum with a title of "[LPF] The Curse of the Brown Auroch". That first post is for an introduction of the game, and tracking of the major important details. Good examples of the first post are Tower of Power, The Devil We Know, Part II, or the overkill style I use at The Forbidden Isle of Ancient Secrets. The first post should contain the adventure's name, a one liner maybe as a game description, who the GM, judge and players are. A spoiler spot for tracking encouters and treasure.
2) The GM create a second post. In there, you can stick extra notes, the "Rules" and "Expectations" section. Feel free to clone what we have used in the past. The two big points are "Group Initiative" vs. Sequential. Group runs faster and is more organic in my opinion. Sequential is traditional, but can drag a single round of combat out to 7-10 days for larger groups. Second Big Point; "When do characters level?" We have mostly used, "Characters are eligible to level when they have accrued enough encounter and time based XP, but that is delayed until the end of the current combat." So, you may 'ding' during the middle of a fight, but not actually get the benefits until the fight is over. The other method is "at predetermined plot points", but that doesn't work well after first level because they all advance on their own schedules.
3) Have the judge post the third message in the thread as "his placeholder" for anything he needs to track. It may not be used, but it is easiest if the judge has a place to put notes.
4) Go to the DWI thread. Have your intro NPC start the story. Start recruiting. The "back room" of the DWI has been a long time favorite of making the introductions and explaining the adventure and getting a group organized. Once you have the group...
5) In Rescue at Boar's Ridge, I went overboard a bit and copied the beginning of the story from the DWI into the next posting in the game thread. It was condensed a bit, but it was a good story start that I didn't want to get lost in the DWI thread.
6) Send the players on into the game thread. And you are off and running.
7) Grog, Marla, and Trixie are communal NPCs that you can use and speak as during the DWI recruiting process. I can't find a good example of it right now, but Grog's common is quite broken and he speaks in red. Found it.