Tribes of Zell
Proper Names: Outcasts of the Cold Barrens, The Zellian Tribes
Rulers: Aedwen Lhantondaut
[NG female Zellian human Bbn14]; Bhollvod Stoutmane
[N male Warsworn half-orc War3/Brd4]; Phenvas Snowhoof
[CN Harqualian centaur Rgr2 (Hansa)/Ftr5]; Stithwulf the Bear
[NE male Zellian human Bbn7/Wilderness Rogue5]
Government: Tribal Structure
Capital: n/a
Communities: Four primary camps (1,000+ [est.]/camp) known only as the Northeastern, Southeastern, Southwestern, and Northwestern Zellian Camps; other known camps/tribes include the following: Camp of the Stormgazers (pop. – 860), Dire Boar Tribe (pop. – 1,080), Howling Wolf Tribe (pop. – 875), Spirit Talon Tribe (pop. – 360), Tribes of Amacak (pop. – 445).
DM’s Note: The Zellian camps move with the seasons are are completely transitory. Each of the four main tribes controls one of the main camps with all other camps and tribes being more independent.
Fortifications: Hall of Tents (special; pop. – 675), Icyheart Spire (pop. – unknown), Lands of the Forsaken (unknown ruin [haunted]), Reykir Inir Efri (fort [ruined]), Winterdusk Pyramid (special; pop. – unknown),
Provinces: n/a; there are four dominant tribes each ruled by one of the four rulers listed above. There are nearly a dozen smaller tribes that either pay homage to one of the main tribes or are completely independent.
Resources: Exotic animals (camels), gems (opals), herbs, livestock (horses & sheep), and trained hunting birds.
Coinage: n/a
Population: 124,425+ (est.) – Human (Zellian) 73%, Human (Ismand) 7%, Human (Northlander) 5%, Half-Orc 3%, Centaur (Harqualian) 2%, Elf (Silver ‘Wild’) 2%, Half-Giant 2%, Dragontouched 1%, Gnome (Whisper) 1%, Half-Elf 1%, Human (Dalenmann) 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
DM’s Note: The exact numbers of all the Zellian tribes is unknown, but it is estimated that if pushed to fight together, the tribes could muster a force 50,000+ strong.
Languages: Centaur, Dwarven, Elven, Giant, Gnome, Ismand, Northlandic, Orc, and Waracou [rare].
Alignments: (LN), NG, N *, NE, CN
Patron Gods: Zell (cult); or Ullr; or Konkresh.
Major Religions: Brenna, Dionysus, Elkscar, Hak, Hansa, Hiatea, Lokun, Math fab Mathonwy, Narvi, Rellavar, Saint Hubert, Tarsellis, Telchur, Vali, Vespin (cult), Zelloran, and Zoser.
Minor Religions: Angrboda, Callarduran, Celestian, Ferrix, Gaea, Hel, Hendomar, Isagi, Kuil, Larea, Nesus (cult), Olidammara, Seraph (cult), Tamara, Tethrin, Tyche, and the Willow.
Shrines and Cults: Al-Ishtus, Allasyrain, Anacoro, Annam, Camara, Chronepsis, Dark God, Deltum, Enduma, Kroom, Hades, Mussin, Nether, Ninhursag, Olaash, Ortwine, Ptah, Ramara, Rhea, Segojan, Sialic, Tulle, Vergadain, Wee Jas, Xan Yae, Zam, and Zealot.
Alliances: Holdings of Acheos (trade), Redstone Clans (limited trade [always strained]), Steadings of Muirmaer (right of passage/trade [limited]).
Still to be written.
DM's Note: Again, not much I can say about the Tribes of Zell as a political entity. But I can give some details about the dead god known as Zell. He was a Sword God before the Divinity War started but switched sides to join the North Gods. He fell in love with the young goddess Hela and swore fealty to Cronn. He died at the hands of his brother, Amand †. His death was the first act in the start of the Divinity War.
The tribes that still follow his teaches are considered outcasts. Followers of the Sword Gods consider them traitors and they aren't 100% accepted by followers of the North Gods, although they are considered stout warriors by martial North God worshipers. Follows of Hela tend to pity them and very few among the tribes pay homage to the fallen goddess.
† Armand died during the Divinity War and Hela is now considered a trapped goddess. Her essence was merged into the Sword Gulf by the evil goddess Thera (who also died during the godwar).