Knightfall
World of Kulan DM
Fort Whitewind
Proper Names: Fort Whitewind, The Agate City, (Nimsultal)
Rulers: Agate Assembly
Government: Egalitarianism (by equals)
Capital: Fort Whitewind
Communities: Cadence (town [ruined]), Fort Whitewind (pop. – 6,950), Gemburg (pop. – 985), Silhouette (2,975), Willowshead (pop. – 1,085).
Fortifications: Wormwatch (tower [ruined]), Zatherhill Keep (fort [ruined]).
Provinces: n/a
Resources: Crab (freshwater), fish (lake & river), gems (agates & sardonyxes), grain (mainly wheat), and metals (brass & cold iron).
Coinage: Fire Agate (pp), Agate Geode (gp), Moss Agate (sp), and Tree Agate (cp).
Population: 155,935 – Human (Silvester) 17%, Elf (Urbanite) 15%, Dwarf (Sundered) 13%, Halfling (Icefoot) 11%, Orc (Agrestic) 11%, Human (Dalenmann) 7%, Half-Elf 5%, Vonakyndra 5%, Elf (Silver ‘Wild’) 3%, Half-Orc 3%, Baklath 2%, Human (Ismand) 2%, Human (Northerner) 2%, Mongrelfolk 2%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Dwarven, Elven, Giant, Goblin, Halfling, Harqualian, Ismand, Northlandic, Orc, and Waracou.
Alignments: LN, NG *, N, (CE)
Patron God: None.
Major Religions: Alathrien, Annam, Anubis, Bharrai, Brenna, Cull, the Daghdha, Dike, Dumathoin, Ferrix, Hendomar, Heward, Kharash, Kuil, Larea, Muamman, Naralis, Ordana, Ramara, Rellavar, Saint Hubert, Sanh, Sheela, Stronmaus, Urogalan, and Vhara.
Minor Religions: Brandobaris, Boccob, Ces (cult), Daragor (hidden [actively hunted]), Darahl, Ehlonna, Gaea, Hades, Halmyr, Hak, Hiatea, Immotion, Inanna, Khonvum, Kirith, Kostchtchie (hidden), Meriadar, Pale Night (hidden), Rhea, Tethrin, Tyche, and Vergadain.
Shrines and Cults: Anacoro, Apshai, Battus (hidden), Belinik (hidden), Caoimhin, Demogorgon (hidden), Erythnul (outlawed), Garatus (hidden), Ghaunadaur (fading), Hiisi (fading), Ilta (mystery cult), Manath, Mielikki, Narvi, Nesus, Oaldir, Oghma, Rel, Santè, Sathia, Shoku, Sialic, Syreth, Thera, Thorn, Thoth, Tulle, Umtala (hidden), Vali, Wastri, Xan Yae, Zell, and Zuggtmoy (hidden [expanding cult]).
Alliances: Caer Sivalindor (non-aggression), Domain of Ahalgot (non-aggression/right of passage [sometimes]), Fort Boreal (trade), Principality of Mežszars (right of passage/trade [tentative]), Town of Fade Hill (right of passage/trade), Twilight Lands (trade [limited]).
Still to be written.
Proper Names: Fort Whitewind, The Agate City, (Nimsultal)
Rulers: Agate Assembly
Government: Egalitarianism (by equals)
Capital: Fort Whitewind
Communities: Cadence (town [ruined]), Fort Whitewind (pop. – 6,950), Gemburg (pop. – 985), Silhouette (2,975), Willowshead (pop. – 1,085).
Fortifications: Wormwatch (tower [ruined]), Zatherhill Keep (fort [ruined]).
Provinces: n/a
Resources: Crab (freshwater), fish (lake & river), gems (agates & sardonyxes), grain (mainly wheat), and metals (brass & cold iron).
Coinage: Fire Agate (pp), Agate Geode (gp), Moss Agate (sp), and Tree Agate (cp).
Population: 155,935 – Human (Silvester) 17%, Elf (Urbanite) 15%, Dwarf (Sundered) 13%, Halfling (Icefoot) 11%, Orc (Agrestic) 11%, Human (Dalenmann) 7%, Half-Elf 5%, Vonakyndra 5%, Elf (Silver ‘Wild’) 3%, Half-Orc 3%, Baklath 2%, Human (Ismand) 2%, Human (Northerner) 2%, Mongrelfolk 2%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Dwarven, Elven, Giant, Goblin, Halfling, Harqualian, Ismand, Northlandic, Orc, and Waracou.
Alignments: LN, NG *, N, (CE)
Patron God: None.
Major Religions: Alathrien, Annam, Anubis, Bharrai, Brenna, Cull, the Daghdha, Dike, Dumathoin, Ferrix, Hendomar, Heward, Kharash, Kuil, Larea, Muamman, Naralis, Ordana, Ramara, Rellavar, Saint Hubert, Sanh, Sheela, Stronmaus, Urogalan, and Vhara.
Minor Religions: Brandobaris, Boccob, Ces (cult), Daragor (hidden [actively hunted]), Darahl, Ehlonna, Gaea, Hades, Halmyr, Hak, Hiatea, Immotion, Inanna, Khonvum, Kirith, Kostchtchie (hidden), Meriadar, Pale Night (hidden), Rhea, Tethrin, Tyche, and Vergadain.
Shrines and Cults: Anacoro, Apshai, Battus (hidden), Belinik (hidden), Caoimhin, Demogorgon (hidden), Erythnul (outlawed), Garatus (hidden), Ghaunadaur (fading), Hiisi (fading), Ilta (mystery cult), Manath, Mielikki, Narvi, Nesus, Oaldir, Oghma, Rel, Santè, Sathia, Shoku, Sialic, Syreth, Thera, Thorn, Thoth, Tulle, Umtala (hidden), Vali, Wastri, Xan Yae, Zell, and Zuggtmoy (hidden [expanding cult]).
Alliances: Caer Sivalindor (non-aggression), Domain of Ahalgot (non-aggression/right of passage [sometimes]), Fort Boreal (trade), Principality of Mežszars (right of passage/trade [tentative]), Town of Fade Hill (right of passage/trade), Twilight Lands (trade [limited]).
Still to be written.
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