[v.3.5] Gazetteer of Harqual [REVISED]

Knightfall

World of Kulan DM
Fort Whitewind
Proper Names: Fort Whitewind, The Agate City, (Nimsultal)
Rulers: Agate Assembly
Government: Egalitarianism (by equals)
Capital: Fort Whitewind
Communities: Cadence (town [ruined]), Fort Whitewind (pop. – 6,950), Gemburg (pop. – 985), Silhouette (2,975), Willowshead (pop. – 1,085).
Fortifications: Wormwatch (tower [ruined]), Zatherhill Keep (fort [ruined]).
Provinces: n/a
Resources: Crab (freshwater), fish (lake & river), gems (agates & sardonyxes), grain (mainly wheat), and metals (brass & cold iron).
Coinage: Fire Agate (pp), Agate Geode (gp), Moss Agate (sp), and Tree Agate (cp).
Population: 155,935 – Human (Silvester) 17%, Elf (Urbanite) 15%, Dwarf (Sundered) 13%, Halfling (Icefoot) 11%, Orc (Agrestic) 11%, Human (Dalenmann) 7%, Half-Elf 5%, Vonakyndra 5%, Elf (Silver ‘Wild’) 3%, Half-Orc 3%, Baklath 2%, Human (Ismand) 2%, Human (Northerner) 2%, Mongrelfolk 2%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Dwarven, Elven, Giant, Goblin, Halfling, Harqualian, Ismand, Northlandic, Orc, and Waracou.
Alignments: LN, NG *, N, (CE)
Patron God: None.
Major Religions: Alathrien, Annam, Anubis, Bharrai, Brenna, Cull, the Daghdha, Dike, Dumathoin, Ferrix, Hendomar, Heward, Kharash, Kuil, Larea, Muamman, Naralis, Ordana, Ramara, Rellavar, Saint Hubert, Sanh, Sheela, Stronmaus, Urogalan, and Vhara.
Minor Religions: Brandobaris, Boccob, Ces (cult), Daragor (hidden [actively hunted]), Darahl, Ehlonna, Gaea, Hades, Halmyr, Hak, Hiatea, Immotion, Inanna, Khonvum, Kirith, Kostchtchie (hidden), Meriadar, Pale Night (hidden), Rhea, Tethrin, Tyche, and Vergadain.
Shrines and Cults: Anacoro, Apshai, Battus (hidden), Belinik (hidden), Caoimhin, Demogorgon (hidden), Erythnul (outlawed), Garatus (hidden), Ghaunadaur (fading), Hiisi (fading), Ilta (mystery cult), Manath, Mielikki, Narvi, Nesus, Oaldir, Oghma, Rel, Santè, Sathia, Shoku, Sialic, Syreth, Thera, Thorn, Thoth, Tulle, Umtala (hidden), Vali, Wastri, Xan Yae, Zell, and Zuggtmoy (hidden [expanding cult]).
Alliances: Caer Sivalindor (non-aggression), Domain of Ahalgot (non-aggression/right of passage [sometimes]), Fort Boreal (trade), Principality of Mežszars (right of passage/trade [tentative]), Town of Fade Hill (right of passage/trade), Twilight Lands (trade [limited]).

Still to be written.
 
Last edited:

log in or register to remove this ad

Knightfall

World of Kulan DM
Gamsoran Shores
Proper Names: The Gamsoran Shores, Lands of the Bitter Wind, Old Rozugon
Rulers: Bazmaeline Ingotbraid [N female seacliff dwarf Ftr4/Clr4 (Lyesthel)/Sailor3]; Voldran Windaxe [NG male hill dwarf Ari9/Knight10].
Government: Clan Structure
Capital: Duskhelm
Communities: Blagburg (town [ruined]), Bolhill (town [ruined]), Grimport (town [ruined]), Duskhelm (pop. – 4,670). There are a handful of old hill dwarven clanhomes in the hills of Old Rozugon; the dwarves in these clanhomes are either dying out or prefer not to deal with outsiders.
Fortifications: Grimgate (castle [ruined]), Onyxfort (fort; pop. – 1,200), Frostwatch Hill (pop. – 450).
Provinces: n/a
Resources: Crafts (primarily dwarven), gems (rose quartz & deep-sea coral), fish (river & sea), metals (cold iron & zinc [both rare]), and ships & shipping.
Coinage: n/a; the dwarven clans of the Gamsoran Shores do not mint their own coins but they will accepts coins from other lands in trade for goods.
Population: 94,800+ (est.) – Dwarf (Seacliff) 51%, Dwarf (Hill) 19%, Halfling (Icefoot) 11%, Human (Ismand) 7%, Human (Northlander) 5%, Snow Goblin (Harqualian) 3%, Human (Fólannach) 1%, Human (Sjófolk) 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Aquan, Dwarven, Fólannach [rare], Goblin, Halfling, Ismand, Northlandic, and Seaspeak [rare].
Alignments: (LN), NG, N *, (NE), CN
Patron God: Lyesthel.
Major Religions: Aegir, Bharrai, Brandobaris, Brenna, Dumathoin, Eachann, Hafulgin, Hendomar, Heward, Immotion, Kharash, Khonvum, Kuil, Larea, Mahridaar, Mielikki, Naldielle, Narvi, Nine Daughters, Rán, Rhea, Rhode, Saint Hubert, Sanh, Telchur, Tyche, and Ullr.
Minor Religions: Boccob, Caoimhin, the Daghdha, Ehlonna, Faunus, Ferrix, Gaea, Hak, Hel, Konkresh, Lokun, Manannán mac Lir, Math fab Mathonwy (restricted), Mussin (hidden), Oberon, Ortwine, Parafor, Ptah (lost temple), Ramara, Sathia, Sheela, Syreth, Thoth, Vali, Vergadain, Waldiran, and Zell (cult).
Shrines and Cults: Abbathor, Anacoro (fading), Anana, Angrboda, Black Bart, Cull, Dark God, Deltum, Dike, Enduma (fading), Fenmarel, Hades, Halmyr, Inanna, Maglubiyet, Nephthys (hidden), Nesus, Olidammara, Ordana, Panzuriel (hidden), Rellavar, Seraph (fading), Sialic, Sulerain (hidden), Thorn, Tulle (fading), Urogalan, Velit, Vespin (fading), Vulcan, and Zealot.
Alliances: Caer Sivalindor (trade [tentative]), Dellal Cliffwatch (trade [strained]), Free City of Ice and Mist (mutual defence/trade [tentative]), Republic of Husavik (trade [limited]), Scongard Holds (non-aggression [tentative]).

Still to be written.
 
Last edited:

Knightfall

World of Kulan DM
Horrid Tribes
Proper Name: The Tribes of the Horrid Marsh
Ruler: n/a; there are no long-term rulers among the tribes of the marshlands. Any sort of rule is chaotic and usually by the most despicable, or the strongest.
Government: Anarchy
Capital: n/a
Communities: n/a; there are no settled cities, towns, or villages in the Horrid Marsh. There are seven large camps (1,250+ each [est.]) spread across the marshland and these camps are transitory. In the coldest parts of the year, the denizens of these camps move south into the Sival Forest to raid the camps and settled communities of the forest.
Fortifications: n/a
Provinces: n/a
Resources: Charcoal, leather goods, livestock (giant lizards), soldiers/mercenaries, and vegetables.
Coinage: n/a; while coins are highly valued, the tribes have no means of minting coins.
Population: 131,250+ (est.) – Giant (Bog) 59%, Human (Ismand) 11%, Orc (Swordbred) 9%, Snow Goblin (Harqualian) 7%, Half-Giant 5%, Half-Orc (Swordbred) 3%, Halfling (Jerren) 2%, Half-Dragon 1%, Half-Goblin 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Abyssal, Draconic, Giant, Goblin, Halfling, Ismand, Northlandic [rare], and Orc.
Alignments: (N), NE, CN, CE *
Patron God: None.
Major Religions: Battus, Belinik, Demogorgon, Dionysus, Druaga, Erythnul, Garatus, Gruumsh, Kostchtchie, Hiisi, Ibrandul, Karontor, Konkresh, Maglubiyet, Mussin, Nergal, Nether, Pazuzu, Telchur, Tharizdun, Thovis, Umtala, Uranus, Vespin (cult), and Xuar.
Minor Religions: Angrboda, Aasterinian, Annam (hidden), Daragor, Dark God, Falazure, Faunus, Ghaunadaur, Great Mother, Hel, Ilta, Mahridaar, Olaash, Olidammara, Pale Night, Sanh (hidden), Shoku (cult), Stamad, Sulerain, Ullr, Urog, and Zell (cult [hidden]).
Shrines and Cults: Aegir, Astilabor, Black Bart, Brandobaris, Ces, Dagon, Deltum, Emcey, Enduma, Eshebala, Ferrix, Gzemnid, Kanchelsis (hidden), Herigga, Lokun (restricted), Math fab Mathonwy, Narvi (hidden), Nephthys, Nesus (hidden), Panzuriel, Rán, Rolisch'kah, Sathus, Szelizid, Thera, Thoth, Tok (CE cult), Tulle, Tyche, Underdweller, Vali (hidden), Vaprak, Vulcan, Yeathan, and Zelloran.
Alliances: Blighted Lands of the North (offers mercenary opportunities to the Horrid Tribes [sometimes]), City-state of Nordhavn (trade [limited]), Ragnahavne Autarkic (trade [limited]).

Still to be written.
 
Last edited:

Knightfall

World of Kulan DM
Kilinid
Proper Names: The City of Icy Horrors, The Fetid Lands of Kilinid
Ruler: The Dictator of Ice, The Frost King [LE male unique aberration (half-ice elemental) 10HD/Sor15]; the Frost King’s true name isn’t known to those beyond his inner circle.
Government: Monstrous Dictatorship (Monarchy)
Capital: Kilinid
Communities: Azor (pop. – 4,445), Kilinid (pop. – 50,000), Vukuth (village [ruined]), Zalruth (pop. – 290).
Fortifications: Alkir Castle (pop. – 4,900), Tower of Khoth (magic tower; pop. – 150).
Provinces: One dictatorship (king), two religious lordships (patriarchs), four major lordships, and eight minor lordships (knight-holds), and a dozen lesser lordships (most are vacant or being challenged for).
Resources: Fish (river & sea), magic (dark magic & spelljamming), mercenaries/soldiers, slaves, and timber.
Coinage: Edizulfp (pp), Qadv (gp), Ydytzrfp (ep), Wudjyr (sp), and Taeeyr (cp).
Population: 896,775 – Human (Meai) 23%, Orc (Swordbred) 15%, Half-Fiend 13%, Human (Kieli) 11%, Giant (Swordborn) 9%, Human (Ismand) 7%, Aberration Origins 5% (½% Illithid), Half-Orc (Swordbred) 3%, Snow Goblin (Harqualian) 3%, Monstrous Origins 2%, Devil (Gelugon) 1%, Baklath 1%, Half-Giant (Swordborn) 1%, Half-Illithid 1%, Human (Xuarite) 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%, Spelljammer Origins 1%, Underearth Origins 1%.
Languages: Aboleth, Giant, Goblin, Infernal, Ismand [outlawed], Kieli [restricted], Meai, Orc, Radiski [outlawed], Språk, Undercommon, and Xuarite [rare].
Alignments: LE *, LN, (N), NE, (CN)
Patron Goddess: Zothena.
Major Religions: Angrboda, Anubis, Asmodeus, Belial, Cronus, Dispater, Druaga, Fierna, Glasya, Haera, Ilsensine, Karontor, Levistus, Mussin, Nether, Olaash, Patient One, Ptah, Saaneeraa, Sathus, the Silver Book, Stamad, Sulerain, Tiamat, Tyrok, Velit, Vespin (cult), Wastri, Xuar, and Yeathan.
Minor Religions: Church of Assassins; Adaranth, Baalzebul, Bel, Dark God, Dike, Eddelis, Enduma (cult), Falazure, Faunus (hidden), Hades (restricted), Halmyr, Loviatar, Maanzecorian, Maglubiyet, Mammon, Manannán mac Lir, Math fab Mathonwy, Nephthys (restricted), Sanh (hidden), Sigyn (restricted), Tharizdun, Ullr (hidden), Vali (hidden), and Wee Jas.
Shrines and Cults: Aegir (restricted), Amand, Annam, Black Bart, Boccob, Celestian, Deltum (fading), Dionysus, Draam, Ferrix (hidden), Hel, Herigga, Inanna (hidden [actively hunted]), Konkresh, Lenellia, Lokun (hidden), Mellifleur, Menetor, Mephistopheles, Mulketh, Narvi (hidden), Nine Daughters (hidden), Parafor, Rán (restricted), Sekolah, Squerrik, Telchur, Teve, Thoth, Thovis, Vulcan, and Zell (hidden).
Alliances: Blighted Lands of the North (trade [tentative]), Diabolic Enclaves (trade [limited by spelljamming]); it is rumoured that Kilinid has alliances with numerous spelljamming ports spread across Kulan, as well as major ports located in Kulanspace.

Still to be written.



DM's Note: This city-state used to have a different name but I could never get its awkwardness. The new name sounds better.
 
Last edited:

Knightfall

World of Kulan DM
Mežszars
Proper Names: The Forestbranch Monarchy, Principality of Mežszars
Ruler: The Prince of Mežszars, Balvis Veiss, Protector of the Sival Forest [NG male Radi human Sor10/Sen7 (Kustībā)]
Government: Self-proclaimed Monarchy (Principality)
Capital: Baussalaca
Communities: Balvi (pop. – 745), Baussalaca (pop. – 15,250), Ceslvi (pop. – 1,140), Durdava (pop. – 4,180), Kaulusekste [Bonecrest] (pop. – 3,675), Keniste (pop. – 755), Patvērums [Haven] (pop. – 1,185), Pavadoņi [The Moons] (pop. – 495), Pūķa Debesis [Dragon Sky] (pop. – 1,210), Snigšana [Snowfall] (pop. – 145), Suņu Ieleja [Dog Valley] (pop. – 380), Tērauda Vētra [Steelstorm] (pop. – 610), Tuli (pop. – 1,135), Upezobens Tilts [Riversword Bridge] (pop. – 20), Vārnu Zeme [Land of Crows] (pop. – 675), Vecajosla Tilts [Oldband Bridge] (pop. – 25), Vēja Birzis [Windgrove] (pop. – 475), etc.
Fortifications: Augstkalnu [Highmountain] (fort; pop. – 2,000), Bruka Akmens [Bruckstone] (fort; pop. – 1,100), Ezeralabi Tornis [Lakewell Tower] (pop. – 50), Gudrības Tornis [Tower of Wisdom] (holy site [fortified]; pop. – 600), Liesmojoša Smaile [Flaming Spire] (tower; pop. – 50), Prinča Spirāle [The Prince's Spiral] (tower; pop. – 100), Ronāla Smaile [Ronalspire] (tower; pop. – 60), Rožu Tornis [Rose Tower] (pop. – 75), Šausmu Skatīties [Horrorwatch] (castle; 3,500) Uzraugu Pils [Guardian Castle] (pop. – 4,000), etc.
Provinces: One principality, two dukedoms, four earldoms, eight minor lordships (knight-holds), and a dozen lesser lordships.
Resources: Animals (general), perfume/musk, poultry & eggs, sweetleaf, and wine.
Coinage: Zelts (gp), Sudrabs (sp), and Varš (cp).
Population: 654,525+ (est.) – Human (Radi) 45%, Elf (Urbanite) 11%, Orc (Agrestic) 9%, Human (Northlander) 7%, Dwarf (Hill) 5%, Elf (Silver ‘Wild’) 3%, Half-Elf 3%, Human (Ismand) 3%, Orc (Warsworn) 3%, Half-Orc 2%, Halfling (Icefoot) 2%, Vonakyndra 2%, Centaur (Harqualian) 1%, Domovoi 1%, Human (Kieli) 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Centaur, Dwarven, Elven, Giant, Halfling, Harqualian, Ismand, Kieli, Northlandic, Orc, Radiski, Speakshadow, and Sylvan.
Alignments: All except Lawful Evil and Chaotic Evil; the dominant alignments are Neutral Good and Neutral. Chaotic Good is considered rare and Neutral Evil is considered very rare.
Patron Goddess: Immotion [known as Kustībā].
Major Religions: Ahto, Alathrien, Altua, Anubis, Aoskar, Auseklis (local deity), Bharrai, Boccob, Dievs (local deity), Dike [known as Dambis], Dumathoin, Dionysus [known as Dionīss], Faunus, Ferrix, Hendomar, Heward, Kharash, Kirith, Larea, Lokun, Māra (local deity), Mielikki, Meness (local deity) *, Muamman, Naralis, Oaldir, Pērkons (local deity) *, Pharasma, Raziel, Rellavar, Saint Hubert [known as Svētais Hūberts], Sarenrae, Saule (local deity) *, Telchur, Tethrin, Ullr, Velnias (local deity) *, and Vergadain.
Minor Religions: Aegir, Annam, Araleth, Arvoreen, Bahamut, Balador, Berronar, Brandobaris, Brenna, Clangeddin, Corellon, Cronn, Cull, the Daghdha, Damh, Darahl, Ehlonna, Erevan, Faerinaal, Gaea, Gwynharwyr, Hades, Halmyr, Hiatea, Inanna, Jalivier, Konkresh, Kord, Mahridaar, Mayela, Moradin, Naldielle, Narvi, Oghma, Olidammara, Ortwine, Ramara, Rán, Rhea, Sanh, Sealtiel, Sehanine, Seraph [known as Serafe] (cult), Sheela, Solonor, Stronmaus, Syreth, Tyche, Urogalan, Vali, Valkar, Vhara, Yondalla, and Zell [known as Degsme] (cult).
Shrines and Cults: Abbathor (hidden) Anacoro [sometimes called Ūsiņš], Angrboda, Anon, Apollo, Apshai, Barachiel, Calphas, Caoimhin, Casiia, Cyrrollalee, Deltum, Domiel, Draven, Dugmaren, Eachann, Eilistraee, Enduma, Erathaol, Gianam, Euphoria (fading) [known as Eiforija], Girru, Herigga, Hiisi (fading), Issek, Jaeger, Khonvum, Manath, Mussin (hidden), Mythrien, Nesus, Nine Daughters [known as Deviņas Meitas], Oberon, Olaash (hidden), Patient One (hidden), Pistis Sophia, Ptah, Rel, Rhode, Rillifane, Santè, Sarula, Sathia, Sialic, Thorn [known as Ērkšķis], Tilla, Truce [known as Pamiers], Vespin, Xuar (hidden [actively hunted]), Zaphkiel, and Zealot [known as Dedzīgs].
DM’s Note: * See the “Red Sails: Bright Sun, Mother Earth” article on pp. 46-50 of Dragon Magazine #290. In the article, Pērkons is listed as Perun and Velnias is listed as Volos.​
Alliances: Caer Sivalindor (right of passage/trade [tentative]), Domain of Ahalgot (trade [limited]), Fort Whitewind (right of passage/trade [tentative]), Kaltar Tribal Lands (mutual defence [vs. Kilinid]/trade [tentative]).

Still to be written.
 
Last edited:

Knightfall

World of Kulan DM
Wisplands
Proper Names: The Woods of the Will’o Wisp, The Wisplands
Rulers: Unknown; or n/a. It isn’t known if the peoples of the Wisplands have a single ruler or if each community and/or tribe is completely controlled by its local leader(s).
Government: The peoples who inhabit in the Wisp Forest seem to have primarily tribal cultures. However, anarchy sometimes reigns.
Capital: n/a
Communities: There are six known communities in the woods of the Wisplands: Cinnam (pop. – 570), Farvin (pop. – 295), Hurrid (pop. – 145), Moonsmire (pop. – 850), Nammes (pop. – 810), Solstice (pop. – 500).
Fortifications: Winterhorn Castle (pop. – 2,500).
Provinces: n/a
Resources: Animals (general), cider, fish (lake & river), fruits, and oils.
Coinage: n/a
Population: 85,050 – Halfling (Icefoot) 19%, Gnome (Whisper) 17%, Human (Northlander) 15%, Snow Goblin (Harqualian) 13%, Elf (Silver ‘Wild’) 11%, Vonakyndra 9%, Orc (Agrestic) 7%, Fey Origins 5%, Half-Elf 1%, Half-Orc 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Elven, Giant, Gnome, Goblin, Halfling, Northlandic, Orc, and Sylvan.
Alignments: NG, N, NE, (CG), CN *, (CE)
Patron God: None.
Major Religions: Annam, Baervan, Bharrai, Boccob, Brenna, Dionysus, Eachann, Ehlonna, Erevan, Faunus, Fenmarel, Ferrix, Garl, Hendomar, Hiatea, Kharash, Larea, Lokun, Mahridaar, Math fab Mathonwy (restricted), Mussin (hidden), Narvi, Oberon, Ordana, Parafor, Ramara, Rellavar, Rhea, Saint Hubert, Sanh, Segojan, Sheela, Stronmaus, Telchur, Ullr, and Xan Yae.
Minor Religions: Alathrien, Angrboda, Apshai, Baravar, Brandobaris, Callarduran, Caoimhin, Cronn (fading), the Daghdha, Flandal, Gaea, Hak, Hansa, Hel, Ibrandul, Immotion, Karontor, Kirith, Konkresh, Kuil, Maglubiyet, Mielikki, Naralis, Olaash, Olidammara, Ortwine, Rhiannon, Sarula, Sathia, Seraph (cult), Solonor, Tarsellis, Tethrin, Thovis, Tyche, Vali, and Vespin (cult).
Shrines and Cults: Aerdrie, Araleth, Balador, Battus (hidden), Belinik (hidden), Casiia, Corellon, Damh, Daragor, Dark God (hidden), Deltum, Demogorgon (hidden), Draven, Eilistraee, Enduma, Gwynharwyr, Herigga, Hiisi (fading), Ilta, Kostchtchie (hidden), Nesus, Queen of Air and Darkness (hidden), Rillifane, Sathus, Sehanine, Thorn, Tilla, Titania, Tok, Urdlen, Urog, Waldiran, Zealot, and Zell.
Alliances: None known; rumours of being aligned with Ahalgot.

Still to be written.
 
Last edited:

Knightfall

World of Kulan DM
GGREYSTONE MOUNTAINS REGION
While the range known as the Greystone Mountain is primarily dwarven, it has seen an influx of new peoples (for good or ill) since the Transformation in 749 N.C. Competition with these newcomers has severely depleted the resources of the Kingdom of the Greystones (or Drukar Naueavor in Dwarven). The mountain range is divided into three political regions with the Kingdom of the Greystones dominating much of the central part of the range and the Greystone South. However, the area along the extreme southwestern part of the range is under the control of the Kingdom of the Silver Leaves. Much of the northeastern part of the range is known as Old Highstone, which was once dominated by high dwarves until the Dwarven City of Highstone was destroyed in 550 N.C. by an evil organization known as The Opposition.

This mountainous region also shows the heart of the Dalenmann people in the Lands of Harqual, the Twilight Lands (or Uialndor in the Elven language). These lands sit in a massive valley that has always been home to the Dalenmann, and their Twilight Valley has a thriving, pastoral civilization. A deep freshwater lake called Lake Vesper sits in the lowest part of the valley. While the Dalenmann are considered to be little more than barbarians by the peoples of the Old Sword Lands, the dwarves of the Greystones and the elves of Silverleaf know better. Regardless, outsiders are rarely welcomed into the Twilight Lands unless they are a proven ally/friend of the Dalenmann.

The valley is surrounded by a network of hills and low, mountainous heights. To the north of the valley lies the Verge Mountains, which is dominated by goblin orc tribes of Volôrkfar. To the east are the scattered tribes of the Frostshard Heights and the wildly independent dwarven clans of the Rockshard Heights. To the south are the silver ‘wild’ elf clans of the Silver Heights who sometime pay fealty to the High One of the Kingdom of the Silver Leaves. To the west are the twisted outcast barbarian clans of the Broken Hills who are ruled from Mändälar by a half-blooded goblin orc named Baalö Kënnir. Beyond the Verge Mountains and Frostshard Heights are a region of mysterious highlands known as the Lowshards.

These mazes of hills and mountainous highlands are always contested by various clans & tribes of peoples, deadly monsters, enigmatic fey creatures, and even rogue dragons. There are numerous places that are so wild that no one truly knows who or what lives there. There are also mysterious places like the Hidden Vale that are magically obscured from those living around them.

Greystone Mountains Region_printscreen.jpg
 

Knightfall

World of Kulan DM
Broken Clans
Proper Names: The Broken Clans, The Cyprians of the Broken Hills
Ruler: Clan Chief of the Cyprians, Baalö Kënnir [NE male half-goblin orc Bbn10]
Government: Clan Structure
Capital: Mändälar
Communities: Äerel (pop. – 1,240), Ändärlan (pop. – 3,540), Dördärlan (pop. – 3,900), Känin (pop. – 1,425), Mändälar (pop. – 4,700), Rentön (pop. – 1,005), Ündäran (pop. – 3,010).
Fortifications: Äzgul Tor (pop. – 30), Kärmböl Tor (pop. – 30), Wräy Keep (pop. – 2,000).
Provinces: n/a
Resources: Animals (general), gems (opals, rubies, & topazes), metals (lead & nickel), slaves, and wild meat (caribou).
Coinage: n/a; these clans don’t have their own coins but they will barter for or steal coins from people from other lands.
Population: 291,825 – Human (Cyprian) 43%, Human (Ismand) 33%, Human (Kieli) 9%, Goblin Orc 5%, Goblin (Krug) 3%, Human (Northlander) 2%, Bugbear (Gorgoth) 1%, Half-Goblin Orc 1%, Human (Imdi) 1%, Other Harqualian Origins 1%, Underearth Origins 1%.
Languages: Giant, Goblin, Imdia, Ismand, Kieli, Northlandic [rare], Sprache, Undercommon, and Waracou [very rare].
Alignments: (LE), NE *, (CN), CE
Patron God: None.
Major Religions: Church of Assassins; Angrboda, Battus, Belinik, Daragor, Demogorgon, Druaga, Ilta, Maglubiyet, Mussin, Nergal, Nether, Olaash, Sulerain, Typhon, and Xuar.
Minor Religions: Adaranth (restricted), Dark God, Eshebala, Feshar, Ghaunadaur, Graz’zt, Gruumsh, Haera (restricted), Hiisi, Hruggek, Karaan, Telchur (fading), Tharizdun, Uranus, and Vespin (cult).
Shrines and Cults: Amand, Barrachus, Bothos, Ces, Deltum, Dionysus, Dispater (hidden), Emcey, Enduma, Falazure, Ibrandul, Kanchelsis, Lenellia (hidden), Levistus (hidden), Lokun (hidden), Mellifleur, Mulketh, Olidammara, Olgienar, Orcus, Parafor, Patient One, Shoku, Sigyn (hidden), Squerrik (hidden), Sylithia, Teve, Thera, Turaglas, Ullr (restricted),
Alliances: Sword East (non-aggression [tentative]/trade [limited]), Verge Tribes (trade [primarily slaves]), and evil denizens of the Underearth.

Still to be written.
 

Knightfall

World of Kulan DM
Clans of Silver
Proper Name: The Clans of the Silver Heights
Rulers: Enna Rielthi [N female vonakyndra Bbn9/Rgr10 (Annam)]; Lunan Rosadae (Rainshadow) [NG male silver elf Drd8 (Rillifane)/Wiz3]; Priyra Ravau [CG female half-elf Psi5/Brd13]; Tradithas Ithilona (Moongift) [CG male silver ‘wild’ elf Bbn3/Wild. Rog11].
Government: Clan Structure
Capital: Lindareska
Communities: Araukaiaur [Swiftbridge] (pop. – 295), Calenamon [Greenhill] (pop. – 3,045), Huanamon [Doghill] (pop. – 2,170), Lindareska [Bardhome] (pop. – 4,730), Motheleaiaur [Duskview Crossing] (pop. – 490), Nyellenoore Ostar [Bellclan Town] (pop. – 1,575).
Fortifications: Gon Ampano [Granite Hall] (stronghold; pop. – 2,500), Mythcardhon [Mythkeep] (fort; pop. – 3,750).
Provinces: One high clan, two major clans, four minor clans, and eight knight-holds.
Resources: Gems (amethysts & emeralds), metals (lead & zinc), nuts, sandstone, and textiles (canvas & cotton).
Coinage: Same as the Kingdom of the Silver Leaves.
Population: 278,325 – Elf (Silver ‘Wild’) 61%, Elf (Silver) 13%, Vonakyndra 9%, Halfling (Hairfoot) 5%, Human (Dalenmann) 3%, Kitt 3%, Dwarf (Hill) 2%, Elf (Forest) 1%, Human (Northlander) 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Dwarven, Elven, Giant, Halfling, Kitt, Northlandic, and Waracou.
Alignments: NG, N, CG *, (CN)
Patron God: None.
Major Religions: Alathrien, Annam, Araleth, Brandobaris, Corellon, Cronn, Damh, Ehlonna, Eilistraee, Ferrix, Gwynharwyr, Hak, Hanali, Hendomar, Hiatea, Kord, Larea, Melira, Muamman, Mythrien, Ordana, Rellavar, Rhea, Rillifane, Sanh, Sehanine, Seraph (cult), Sheela, Solonor, Stronmaus, Sylvain, and Talisid.
Minor Religions: Aerdrie, Bast, Bharrai, Boccob, Brenna, Casiia, the Daghdha, Dugmaren, Dumathoin, Draven, Euphoria, Gaea, Faerinaal, Fenmarel, Immotion, Kharash, Kirith, Kuil, Mielikki, Naralis, Ramara, Rel, Saint Hubert, Sarula, Syreth, Tethrin, Tilla, Tyche, Valkar, Vergadain, Wotan, and Zell (cult).
Shrines and Cults: Aetna, Apollo, Apshai, Balador, Chides, Dionysus, Eachann, Elkscar, Erevan, Faunus, Hansa, Heward, Konkresh (hidden), Labelas, Lokun, Mahridaar, Manath, Mimir, Naldielle, Narvi, Nesus, Ninhursag, Olidammara, Sathia, Sialic, Telchur, Thorn, Titania, Tok (fading), Tulle (fading), Ullr, Vali, Vhara, Waldiran, Zealot, and Zyrcek.
Alliances: Frostshard Tribes (non-aggression [strained]), Kingdom of the Silver Leaves (trade/traditional alliance), Morass Holdings (right of passage [sometimes]/trade [limited]), Rockshard Clans (right of passage/trade [limited]), Twilight Lands (non-aggression/trade).

Still to be written.
 

Knightfall

World of Kulan DM
Frostshard Tribes
Proper Names: The Frostshard Druids, The Tribal Lands of the Frostshard Heights
Rulers: The Circle of Frost
Government: Tribal Structure (Druidic)
Capital: Durawarilan
Communities: Asacyrlar (fortress town; pop. – 1,960), Durawarilan (pop. – 2,575), Tattatel (pop. – 810), Telwialar (pop. – 260).
Fortifications: Orcshard (stronghold [druidic]; pop. – 1,030).
Provinces: n/a
Resources: Gems (cinnabar & moonstones), glass works, magic (druidic magic & totems), pelts/hides, and stonework (masonry).
Coinage: n/a; the Frostshard Tribes tend to conduct trade through barter but will use the coins of the Twilight Lands.
Population: 99,525 – Orc (Agrestic) 25%, Human (Northerner) 21%, Half-Orc 15%, Giant (Hill) 11%, Dwarf (Hill) 9%, Orc (Warsworn) 7%, Human (Dalenmann) 5%, Jovian (Hill) 3%, Gnome (Whisper) 2%, Other Harqualian Origins 1%, Other Transformation Origins 1%.
Languages: Dwarven, Giant, Gnome, Northlandic, Orc, and Waracou.
Alignments: LN, NG, N *, NE, CN
Patron Goddess: Ninhursag.
Major Religions: Angrboda, Annam, Bharrai, Boccob, Callarduran, Cull, Dumathoin, Dumuzid (known as Mululil; local deity [dying]), Ehlonna, Faunus, Flandal, Garl, Hak, Halmyr, Hiatea, Inanna, Kharash, Larea, Lokun, Mielikki, Muamman, Naldielle, Olaash, Ordana, Ramara, Sanh, Sathus, Stronmaus, Sulerain, Tyche, Vergadain, and Ullr.
Minor Religions: Abbathor, Baervan, Baravar, Brenna, Byrena, the Daghdha, Dionysus, Ferrix, Geshtinanna (known as Egime; local deity), Hel, Heward, Immotion, Karontor, Konkresh, Kuil, Mimir, Mirella, Mussin (restricted), Narvi, Oaldir, Sarenrae, Sathia, Segojan, Syreth, Telchur, Thovis, Untamo, Vespin (cult), Vhara, and Vulcan.
Shrines and Cults: Aetna, Anacoro, Anubis, Apshai, Ashshirgi (local deity/mystery cult), Chides, Darahl, Dark God (hidden), Deltum, Dike, Eachann, Eddelis, Enduma, Gaea, Hades, Kidious, Meriadar, Nergal (known as Shul-pa-e), Nesus, Nether (fading), Oghma, Olidammara, Pharasma, Rhea, Saint Hubert, Santè, Sialic, Vali, Vuasis, and Zell.
Alliances: Aina'ndor (cultural [limited]), Clans of Silver (non-aggression [strained]), The Hidden Vale (cultural/trade), The Lowshards (trade [limited; varies by community]), Rockshard Clans (non-aggression [tentative]), Twilight Lands (right of passage [limited]/trade).

Still to be written.
 

Remove ads

Top