well.. let me give you a link to FightClub and specificly the YB2.0 rules and also while yer in FightClub check out our newly written rules for YB3.0 that we'll start if we can get more intrest!
The rules look much as they did before. I had a lot of ideas for how YB needed to move. I can share those again, I suppose. But...
To the rules for YB3.0 and thoughts and comments: http://www.enworld.org/forums/showthread.php?t=71025
Some things here are not to my liking. I feel that if life-points are to be added into the game, then they need to be something that is handled a bit more 'elegantly' -- in other words, that segment of the game needs to be non-judgemental. The generator can have certain key-words that generate life-point damage and total it for the move generated. No matter if you won or lost a round (to capture or lose a flag), the life point damage can be taken into consideration. I would also not make it such a low number. Perhaps up to 3 points per tier (and this can vary depending on the path chosen); I would also cap this at say... 20 points.
Additionally, since the life points can (and in my estimation, should) be generated from the move generator automatically, then a defensive number can also be generated... thus, if my move happens to be:
"
The tsunami seeks underneath the glade; protects against the blood of the isle!"
And the generator is using "
tsunami" and "
blood" both as as offensive words, and has "
protects" listed as a defensive word; then the total text of the move might read:
"
The tsunami seeks underneath the glade; protects against the blood of the isle! (2/1)"
Indicating that the move deals 2 damage, and protects against 1 damage. I would have more defensive words tagged than offensive words, just to ensure you do not need so many life points that the game needs a calculator. For the generator, this is a trivial thing, as the generators were already modified once to handle additional Yen.
Then, after the judge ranks the moves (and in some variations of the game, the description of the move) the winner of a round can deal from +1 to +2 damage (depending on the amount the judge feels the move exceeds the losers). The winner captures a flag (or causes the loser to lose one)... and the life points are kept track of seperately.
Just my thoughts.
Additionally... I would have the tiers spread the abilities out further and add more tiers. The idea that you have to gain three-plus abilites each tier can be intimidating for a new player. After all, they just won 1 match, and now they have rules for several new elements they need to learn. Keep the number of abilities down a bit at each tier, and add to the number of tiers available. Also, grant them choices at each tier... and for god's sake, bring back the belt colors!
Now, as far as loosing tiers... I would borrow a concept from the league rules for Circus Maximus. This is an old Avalon Hill chariot racing game. In that game, you earned "
eggs" and "
dolphins" each time you were the first to complete a turn (
eggs for the first turn, dolphins for the second turn), and you earned Medalions each time you won a race. These combined in interesting ways to allow you to improve your racing team.
Now, I would have two measures... one is for victories (call this one something appropriately oriental like "
Meiyo" which is the Japanese word for
Honor) and the other will be for losses (call this one something appropriately oriental as well, like "
Fumeiyo" which is the Japanese word for
Dishonor).
Now...
If you fight a match and you are victorious, look at your current number of
Fumeiyo points. If
Fumeiyo is currently 0, then you gain +1
Meiyo point. If, however,
Fumeiyo is greater than 1, then it is reset to 0 and you do not earn +1
Meiyo point.
If you fight a match and lose, and you are not a Novice... then you earn +1
Fumeiyo point. If you ever have more
Fumeiyo than
Meiyo... then
Fumeiyo is reset to 0 and you lose -1
Meiyo point.
Putting all of this together... you currently you have one of the YB3 tiers on the message boards listed as:
Neutral
Tier 0: Novice
Warrior
Tier 1: Signature Location, Personal/Dojo Style, Signature Style, Quick
Study
Tier 2: Signature Style, Personal/Dojo Style, Fist of Fury
Tier 3: Signature Style, Personal/Dojo Style, Great Style
Using the notes I have listed above, I would change this to:
Neutral
Tier 0 (Meiyo=0, Life=1) White Belt: Novice
Tier 1 (Meiyo=1, Life=3) Green Belt: Signature Location -or- Signature Style
Warrior
Tier 2 (Meiyo=2, Life=6) Blue Belt: Signature Location -or- Signature Style
Tier 3 (Meiyo=4, Life=9) Yellow Belt: Signature Location -or- Signature Style
Tier 4 (Meiyo=8, Life=12) Orange Belt: Dojo, Dojo Style
Tier 5 (Meiyo=12, Life=15) Red Belt: Personal Style
Tier 6 (Meiyo=16, Life=18) Black Belt: Fist of Fury
Tier 7 (Meiyo=20, Life=20) Master: Great Style
Here you have all of the standard stuff, plus Dojo at Tier 4. Once you reach Tier 4, you have the option of starting a Dojo. I would make a Dojo cost a relatively large number of Yen to open. Once opened, the Dojo Style is the ability to, at the start of a match, select a Signature Style from any of the students of thier Dojo and treat it as a signature style for that match.
In return, and thus outside of the tier structure, all of the members that join the Dojo should gain a Dojo Location (treated as a common Signature Location for all of the members of the dojo). Joining a Dojo can have any requirements that the owner of the Dojo wants it to have. Once you have a Dojo, the only way to lose it is to drop below Tier 4. It can be sold, if you wish, so that it does not fold when you drop rank, but it needs to be sold to someone that is qualified to run it -- i.e.: at least tier 4.
Fighter Registration:
http://www.enworld.org/forums/showthread.php?t=2382
This is a good thing. they were starting this just as I left the game. Good to see it continue.
hope to see you soon!
Maybe. I have to convince myself that a few of the people that I somehow offended back then would not mind my presence... and know that the game is still the fun, rather oddball thing it used to be.
K. David Ladage
"It is always easier to beg for forgiveness, than it is to ask for permission." - VAdm. Grace Hopper