I'm a lifelong game master, so I'm always on the lookout for gamer gear that I can't find anywhere else (or in the case of my 3D printer, make myself). If you're looking to buy something for your GM, here's my recommendations. I've ordered them in price from least to most expensive.
I finally took the leap and invested in a table specifically for gaming. I never imagined it would take me several years before the table finally made it to my game room.
I mentioned previously that a long-term player in my Dungeons & Dragons campaign passed away unexpectedly. I also didn't expect a role-playing game would help me deal with my grief.
We've all been there: as kids, we started a Dungeons & Dragons campaign but never imagined, decades later, that we'd still be playing in a world we made up. Does it ever end? Should it?
The Dungeons & Dragons skeleton has long been a low-level foe for novice adventurers. With its archery and lawful evil alignment, it hints at a life of discipline. But in medieval lore, its roots are considerably more chaotic.
Haunted houses are a time-tested horror trope that appears in a wide range of role-playing game genres, but in heroic fantasy it can be a real nightmare for the game master. Here's why.
Adventures in Dungeons & Dragons have always been rooted in dungeons, mazes where branching paths lead to different rooms, constricting player choice but not limiting it to one path. Labyrinths are a slightly different beast, and given they lead to a single path, provide unique challenges in gaming.
Gamebooks provide a branching-path framework for a single player to determine their fate, with more advanced gamebooks using dice to resolve conflicts. But what happens when the choices you make are determining not just what but how the adventure takes place?
We previously discussed Natasha, the adopted daughter of Baba Yaga who went on to create a trademark spell and now headlines her own hardcover for Dungeons & Dragons. But her foster mother is noteworthy too.
The upcoming Tasha's Cauldron of Everything supplement for Fifth Edition Dungeons & Dragons promises to reveal many secrets, but perhaps the most tantalizing is a picture of her sitting in front of Baba Yaga's Dancing Hut. Their relationship firmly establishes Slavic mythology's prominence in the D&D cosmoverse.
Although he isn't often associated with geekdom, Mark Twain's love of technology, his clear-eyed cynicism, and his role-playing persona would fit right in with modern gamers.
Although Oz-inspired American Fantasy isn't nearly as popular with tabletop role-playing games as traditional fantasy, there are elements that we can identify that can provide the foundation for a tabletop game that draws primarily from those roots.
L. Frank Baum's Oz series established American Fantasy as a genre, and yet it hasn't had much influence on popular tabletop role-playing games despite several fantasy authors providing the inspiration for co-creator Gary Gygax's Dungeons & Dragons. Why not?
The Wizard of Oz has become iconic thanks to the titular movie that established L. Frank Baum's world. And yet, there are over a dozen of books set in Oz in the public domain that go well beyond the world we glimpsed in the film that have in turn spawned several role-playing games.