Ed Greenwood

Forgotten Realms Creator
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Ed Greenwood

Ed Greenwood

Forgotten Realms Creator
Can I Be In Your Secret Club?
I first heard that question voiced aloud when I was very young, in the schoolyard, by a girl...
One Player One GM
Over the years and many, many conventions, I’ve met a lot of lonely gamers. Folks who don’t live...
Ed Greenwood: In Memory Golden
It all started with taxes. Legally avoiding them, that is. The sort called “Customs duties,” to...
Day Jobs For Adventurers
Many early game play forays into the Forgotten Realms were library “mini-campaigns.” That is...
Putting The Awe Back In Magic
The burgher himself unlocked her shackles, making a grand show of producing the right key from...
The Haunted Castle
These days, when running the Realms outside of a tournament, playtest, or one-shot convention...

D&D General Not Another Cunning Plan

Writers sometimes plan things, when spinning fiction. And sometimes those plans even work out...
Playing Nicely In The Sandbox
Whether we’re talking about real-world politics or playing in an ongoing fantasy roleplaying...
Finishing Touches For Rethmar
We’ll bid adieu to Rethmar this time, by augmenting its recent events and what’s unfolding in...
Tongues Wag In Rethmar
I’ve been adding depth and colour to the Realms for decades, and from 1986 on, have been joined...
Settling Down And Making A Place Home
So we’ve spent two columns breathing life into Rethmar, which started as just another dot and...
Making Rethmar Come Alive
So we have our bones for Rethmar, the basic “what’s the place look like, and who governs it, with what enforcement” stuff. Now, onto the lore that makes the place come alive. That I actually did first, surfing as far as I could on the ideas that came to me, the “what stories can I tell here?” before I turned around and derived the bones (last column) from.
RETHMAR, Rathole of the Shaar
So how to turn a name on a map of the Realms into a place that “feels real”? Well, I start with an idea in my head of what’s there—and regardless of whether I’m developing a locale for a story or for gaming adventures, from that base idea I leap straight into what gamers now call “adventure hooks.”
Getting A Realms Campaign Up And Running
One-shot adventures, like binge-watching a great mini-series, can be fun, but sooner or later any FRP gamer will want to try a campaign, a sequence of interconnected adventures where the stakes—and hopefully achievements—can be higher.
Making The Realms Come Alive
I’ve worked on the Forgotten Realms every day of my life now for over fifty years, and for over forty of them have been joined by scores of fellow creators, all of us pumping our energies into the setting. So a lot has happened, in-world, and with so much going on, the place certainly seems alive. Some hapless crofters in the Dales or shopkeepers in Waterdeep would probably tell you their world was a lot too alive, a lot of the time.
Ed Greenwood: A World of a Thousand-Thousand Stories
So the Forgotten Realms began ten years before I first saw those initial three booklets of D&D, as an imaginary world for one young boy to explore by writing stories in. Stories written to entertain myself, that usually flowed from something I’d read written by someone else, in a “So what happened next?” fashion.
Ed Greenwood: The Origins of Mirt the Moneylender
It’s the spring of 1965, and in an unassuming house in a back corner of the ritzy North York neighborhood of Don Mills, a tall, thin, shy geek of a boy is sitting in the dimly-lit den of the family home, scribbling tiny words in pencil all over a piece of paper.
Ed Greenwood: How The Realms Began
Begin at the beginning, saith the maxim. So here we go… Yes, I’m the guy who created The...
Ed Greenwood: How The Realms Began
Begin at the beginning, saith the maxim. So here we go… Yes, I’m the guy who created The Forgotten Realms. Back in the spring of 1965. You read that right: 1965, about a decade before D&D, which came along in 1974, and wasn’t seen by most of the world (all the places that weren’t colleges in or near Wisconsin) until 1975.

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