SteelDraco
First Post
(putting the Goblin Snail Cap as #14)
15. Forgemaster's Apron
This thick leather apron is tough and blackened by long years of soot. The wearer gains fire resistance 5 and a +5 bonus to Craft (armorsmithing) and Craft (weaponsmithing) skill checks. Additionally, he does not require eye protection when looking at very bright objects, and is immune the dazzled condition.
Aura: Faint abjuration; CL 3rd
Slot: Body; Price: 8,000 gp; Weight: 1 lb.
Construction Requirements: Craft Wondrous Item, crafter's fortune, resist energy
16. Swarmguard Robe
This is a loose cotton robe with a hood, light tan in color. It was originally adapted from the outfit of a beekeeper. The wearer is immune to damage and nausea from swarms of the vermin type, and gains a +2 bonus on all saves against poison.
Aura: Faint abjuration; CL 1st
Slot: Body; Price: 4,000 gp; Weight: 2 lb.
Construction Requirements: Craft Wondrous Item, hide from animals, resistance
17. Tabard of Deception
While unworn, this is a belted tabard of a uniform grey color. When donned, all creatures perceive it as the tabard of an allied military unit, or some other uniform that they would consider an ally. The wearer does not know how the tabard looks to any particular individual; to him it is always just a grey tabard.
At will, as a standard action, the wearer may specify an appearance for the tabard, which is how the tabard looks for everyone who sees it until the wearer changes it or takes it off.
While wearing the tabard, the user gains a +5 bonus on Bluff checks to pass as a member of an organization.
Aura: Faint illusion; CL 3rd
Slot: Body; Price: 6,000 gp; Weight: 1 lb.
Construction Requirements: Craft Wondrous Item, hypnotic pattern, silent image
15. Forgemaster's Apron
This thick leather apron is tough and blackened by long years of soot. The wearer gains fire resistance 5 and a +5 bonus to Craft (armorsmithing) and Craft (weaponsmithing) skill checks. Additionally, he does not require eye protection when looking at very bright objects, and is immune the dazzled condition.
Aura: Faint abjuration; CL 3rd
Slot: Body; Price: 8,000 gp; Weight: 1 lb.
Construction Requirements: Craft Wondrous Item, crafter's fortune, resist energy
16. Swarmguard Robe
This is a loose cotton robe with a hood, light tan in color. It was originally adapted from the outfit of a beekeeper. The wearer is immune to damage and nausea from swarms of the vermin type, and gains a +2 bonus on all saves against poison.
Aura: Faint abjuration; CL 1st
Slot: Body; Price: 4,000 gp; Weight: 2 lb.
Construction Requirements: Craft Wondrous Item, hide from animals, resistance
17. Tabard of Deception
While unworn, this is a belted tabard of a uniform grey color. When donned, all creatures perceive it as the tabard of an allied military unit, or some other uniform that they would consider an ally. The wearer does not know how the tabard looks to any particular individual; to him it is always just a grey tabard.
At will, as a standard action, the wearer may specify an appearance for the tabard, which is how the tabard looks for everyone who sees it until the wearer changes it or takes it off.
While wearing the tabard, the user gains a +5 bonus on Bluff checks to pass as a member of an organization.
Aura: Faint illusion; CL 3rd
Slot: Body; Price: 6,000 gp; Weight: 1 lb.
Construction Requirements: Craft Wondrous Item, hypnotic pattern, silent image