Only insofar as the heroic imagery and exotic game worlds go. If you know the main good guy is always going to win (because good always ends up winning in the end), why have a random element in your game at all?
In books and movies, heroes are written and outcomes predetermined. In rpgs, heroes are made by player actions, often only after the first couple of heroes didn't make it.
Sometimes it's the journey, not the end. That's what I tell my wife, anyway....
BTW, I didn't mean to imply that D&D should work out like movies or books. I was just making a bad joke.
They did. But they're not geared for using them. The fighter has a dex of 14. He fired one arrow and hit with a 20 for 12 points. The paladin has an 8 dex. He's not good with a bow. ACs are relatively low, but you still need to be geared for using a bow to do good damage.
Bad Dex means thrown weapons... The dragon should be gaggin' from a javelin from the paladin.
I mean, a paladin without a quiver of javelins is like a plumber without a snake. (hmm... that turned racier than I intended). I assume the fighter was not an Eldritch knight; but if he was, he could be throwing one of his bonded weapons every rnd. That's Str Mods as well. he may not hit often, but it's better than nothing.
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