D&D 5E Tall's PotA Campaign - IC


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KahlessNestor

Adventurer
Dessarin Valley
Afternoon
Round 0

OOC: Sorry if I held things up!


Initiative [roll0]
Stealth [roll1]

Before they left, Errol gave them all a few words of encouragement.

OOC: Inspiring Leader, 6 temp hp


Errol carefully and quietly followed the others toward the southeast fence. As Thateous downed the wolf, Errol sent his own bolt at the goblin (or orc?).

[sblock=Actions]
Move:
Action: Attack sentry
Heavy crossbow [roll2]
Advantage if we’re hidden: [roll3]
Damage [roll4]
Bonus Action:
Action Surge:
Reaction: Opportunity Attack
Free Object Interaction:
Conditions:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: 3
AC: 16
HP: 36+6 thp/36 HD: 4/4d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 34
Arrows used: 0
Bolts: 9
Bolts Used: 5
Action Surge (1/R)
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R +6)*
[/sblock]

[sblock=Party Loot]
27 gp (Held by Errol)
200 cp (Held by Errol)
Set of Keys (Held by Illvelious) - one key opens the doors to the guard room beneath the Earth Monastery, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Held by Illvelious)
Ring of Fire Resistance (Held by Errol)
Silver ruby ring (600 gp)(Held by Errol)
Reszor, magical rapier - Rapier (uncommon), requires attunement (Held by Errol)
Reszor was commissioned by a soldier turned assassin to enhance his ability to kill without being detected. It has a star motif etched into the blade and the handle is of blue leather. Dried blood clings to the blade and cannot be cleaned off. The weapon counts as magical and when you make an attack against on opponent while hidden the attack will make no noise. Additionally, when you make an attack with this weapon and get to use bonus damage dice, such as superiority dice or sneak attack dice, roll an additional die and discard the lowest. When you say the command word "Reszor" the blade will glow with dim light out to a 5ft radius, saying the command word again will turn the light off. Finally there is a mild curse on the blade that drives the wielder to kill. After rendering an opponent incapacitated or unconscious make a DC7 WIS saving throw to stop yourself from killing the creature.
[/sblock]
 

Yavathol

Explorer

Trusting that the others would take care of the guard, Ilvellios stealthily moved forward with a view to freeing the prisoners.

OOC:
[roll0]
Over the fence
[roll1]

Not sure if he can only double move, or if he can move and then spend and action freeing the prisoners?


[sblock]Ilvellios hp 32/39 0 thp
Str +0(+2 Saves), Dex +4(+6 Saves), Con +4 (amulet of health), Int +0, Wis +2, Cha -1
Acrobatics +6, Survival +5, Stealth +6, Insight +5, Perception +5
AC 17
Inspiration yes
Ki: 4/4
HD: 0/4
Quarterstaff +6, 1d8+4
Unarmed/Radiant Bolt +6, 1d4+4

http://www.enworld.org/forum/showth...otA-Campiagn&p=6897912&viewfull=1#post6897912
[/sblock]
 

Charwoman Gene

Adventurer
Assuming Errol took out the goblin, Nariah moves up to the cage, assisting with freeing the prisoners, while trying to rouse them into escaping. Persuasion: [roll0] "Come with us, we'll get you out of here."
 

TallIan

Explorer
Round 2

Thateous sends an arrow that pierces the wolf's heart, followed quickly by one from Errol who dispatches the goblin sentry.

Nariah and Illvilious both jump the fence and start freeing the prisoners. Between them they get two of the knots loose. Despite Nariah's efforts only one prisoner responds and start to try and free himself.

Things are appear to be going well, when there is a shout from the center of the camp.

GM: Each cage takes three actions to untie the knots, or you can try and cut them with a single attack roll with a slashing weapon.

Gormok can use his action to undo the last knot on his cage. You can keep trying t orouse the prisoners to escape
Orc Perception: 4#1d20 13 15 4 8

Illvilious: 32+6/39
Nariah: 23+6/23
Thateus: 21+6/32
Erol: 36+6/36

Gormok: 45/45 Caged

Orc 1: 9/15 Dead
Orc 2: 6/15 Dead
Blooded Orc: 12/25 AC(11)
Orc 5: 15/15
Blooded Orc 2: 22/25
Orc Warlord: 83/83
[-]Goblin: 0/7[/-] Dead
[-]Wolf: 0/11[/-] Dead

PC's Turn
 

Yavathol

Explorer
Ignoring the shout, Ilvellios pulled a paring knife from his belt and tried to cut the rope around one of the cages.

OOC:
Action: attack roll
[roll0]
[roll1]
 

Azurewraith

Explorer
Gormok stays stock still trying to take in the situation around him before remembering his manners "Greetings, I am Gormok." Before starting to untie the knot on his cage, he had stayed and played about with the goblins and orcs for to long his ancestors had work for him to do.
 

Charwoman Gene

Adventurer
Nariah pulls out a dagger and slashes at the knots, while continuing to exhort the prisoners to rise up.
OOC: Dagger:[roll0][roll1]
Persuasion:[roll2]
How many cages?
 


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