Paul3
Explorer
Just got approval to run a 2 week RPG/D&D summer school course for middle school kids.
Would love to hear ideas on course title, description, etc. I want something that will grab kids who have never played, but also smart about those parents that still harbor the old stereotypes of the game (yes, I grew up in the 80's and these things die hard).
Largest issue may be that I will have up to 20 kids so it will be a challenge to occupy them. Ideally, they would design and run their own games, but not sure that 10 days/20 hours is enough time for that, so I am bantering ideas about in terms of course organization. How often do I run a group (Adventure League?)? What are other activities they can work on during their off days? Character creation? (Or do I stick with pre-gens to save time?) Group adventure design? Campaign settings? Do I find other DMs (high school kids?) to bring in?
As I said, I would love to hear ideas from the community at large?
Would love to hear ideas on course title, description, etc. I want something that will grab kids who have never played, but also smart about those parents that still harbor the old stereotypes of the game (yes, I grew up in the 80's and these things die hard).
Largest issue may be that I will have up to 20 kids so it will be a challenge to occupy them. Ideally, they would design and run their own games, but not sure that 10 days/20 hours is enough time for that, so I am bantering ideas about in terms of course organization. How often do I run a group (Adventure League?)? What are other activities they can work on during their off days? Character creation? (Or do I stick with pre-gens to save time?) Group adventure design? Campaign settings? Do I find other DMs (high school kids?) to bring in?
As I said, I would love to hear ideas from the community at large?