Are you tired of Dexterity being the 'God' stat of D&D? DO you pine for the 3E and older versions were high strength was essential to melee combat success? Are you tired of the rapier replacing the longsword and battle axe as the go to weapon for most adventurers? I am and I am looking for suggestions to validate strength as combat option outside of the tired great weapon master arc. Here is a suggestion for barbarians and fighters, maybe even paladins and rangers who focus on strength instead of finesse.
Combat Mastery
At Level 5 for barbarians, paladins & rangers and levels 5, 11, 16 and 20th for fighters you get a bonus damage pool of dice that refreshes each round. The dice you receive is a D8 for one handed melee weapons and D10 for heavy weapons. These dice DO NOT STACK with dice provided by sneak attacks. You receive one extra die per attack you receive when using the attack option with the strength attribute only. You do not receive an extra die for two weapon fighting. When you attack you state how many extra dice you roll if you hit. You can use all of the dice on one attack or split them up among multiple attacks. Any dice not used up before the end of the round are lost. You must state the amount of extra dice to add to the attack damage BEFORE making your attack roll(s). The dice refresh each combat turn.
Thoughts?
Combat Mastery
At Level 5 for barbarians, paladins & rangers and levels 5, 11, 16 and 20th for fighters you get a bonus damage pool of dice that refreshes each round. The dice you receive is a D8 for one handed melee weapons and D10 for heavy weapons. These dice DO NOT STACK with dice provided by sneak attacks. You receive one extra die per attack you receive when using the attack option with the strength attribute only. You do not receive an extra die for two weapon fighting. When you attack you state how many extra dice you roll if you hit. You can use all of the dice on one attack or split them up among multiple attacks. Any dice not used up before the end of the round are lost. You must state the amount of extra dice to add to the attack damage BEFORE making your attack roll(s). The dice refresh each combat turn.
Thoughts?