MNblockhead
A Title Much Cooler Than Anything on the Old Site
I've read many threads on what makes a good DM, DM pitfalls, and, most recently, the "worst" thing a DM can do. These threads often have many posts with hyperbolic language about how the poster would walk out on any DM who does X. In some cases, such as abusive behavior, I can understand leaving the group and even walking out mid-session. But in many cases, the walk-out worthy behavior is something like "rail-roading", calling for perception checks before asking what the PCs are doing, or not using a DM screen. Really?!
So, a more interesting question to me is what real-life behavior has led you or a player you know to *ACTUTALLY* leave a game. In particular, I'm interested in game-specific behavior. Obviously, abuse, poor hygiene, or lack of social skills might drive you away from a game, just as they would in other social situations. But what game style, rulings, cheating, game behavior, use of or lack of game aids, and other game-related behavior on the part of a DM has actually led to you leaving a game.
I'll start. Difficulty communicating about schedules. Showing up to play only to find out that the game has been canceled with no warning--if that happens to many times, I stop going. This has always been a DM running games at FLGS. I guess they just assume that you'll be hanging out at the store and not both to consider that you arrange your schedule and rush from work, fighting rush-hour traffic to make the game on time.
I know that scheduling etiquette is not game specific, but I can't think of any game style, homebrew rule, or ruling that has caused me to leave a game. I pretty much go with the flow and can find enjoyment with all kinds of DM styles.
So, a more interesting question to me is what real-life behavior has led you or a player you know to *ACTUTALLY* leave a game. In particular, I'm interested in game-specific behavior. Obviously, abuse, poor hygiene, or lack of social skills might drive you away from a game, just as they would in other social situations. But what game style, rulings, cheating, game behavior, use of or lack of game aids, and other game-related behavior on the part of a DM has actually led to you leaving a game.
I'll start. Difficulty communicating about schedules. Showing up to play only to find out that the game has been canceled with no warning--if that happens to many times, I stop going. This has always been a DM running games at FLGS. I guess they just assume that you'll be hanging out at the store and not both to consider that you arrange your schedule and rush from work, fighting rush-hour traffic to make the game on time.
I know that scheduling etiquette is not game specific, but I can't think of any game style, homebrew rule, or ruling that has caused me to leave a game. I pretty much go with the flow and can find enjoyment with all kinds of DM styles.
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