"How do I beat the Matt Mercer effect?"

On Reddit, a user named Mister-builder asked Matthew Mercer how to deal with folks who unfavourably compare their home game to that of Critical Role's videos. Matt took to Reddit to pen a reply.

On Reddit, a user named Mister-builder asked Matthew Mercer how to deal with folks who unfavourably compare their home game to that of Critical Role's videos. Matt took to Reddit to pen a reply.

"I'm running a campaign for a lot of first-timers, and I'm dealing with a lot of first-timer problems (the one who never speaks up, the one who needs to be railroaded, the NG character being played CN and the CN character being played CE). Lately, however, there's a new situation I'm dealing with. A third of my group first got interested in D&D because of Critical Role. I like Matt Mercer as much as the next guy, but these guys watched 30+ hours of the show before they ever picked up a D20. The Dwarf thinks that all Dwarves have Irish accents, and the Dragonborn sounds exactly like the one from the show (which is fine, until they meet NPCs that are played differently from how it's done on the show). I've been approached by half the group and asked how I planned to handle resurrection. When I told them I'd decide when we got there, they told me how Matt does it. Our WhatsApp is filled with Geek and Sundry videos about how to play RPG's better. There's nothing wrong with how they do it on the show, but I'm not Matt Mercer and they're not Vox Machina. At some point, the unrealistic expectations are going to clash with reality. How do you guys deal with players who've had past DM's they swear by?

TL;DR Critical Role has become the prototype for how my players think D&D works. How do I push my own way of doing things without letting them down?"




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Here was the reply from Matthew Mercer:

"Seeing stuff like this kinda breaks my heart. Regardless, the fact of the matter is our style of play is just that...our style of play. Every table is different, and should be! If they just want to “copy” what we do, that’s not very creative nor what makes the game magic at the table.

I DO believe that it’s important for any gaming group to discuss expectations early into a campaign so everyone can get on the same page and avoid dissonance. However, it’s EVERYONE’S responsibility at the table to provide and add to the experience for everyone to enjoy themselves and the story, not just the DM. As I saw some comments below mention, you want a particular style of game? That level of commitments rests on YOUR shoulders. Consolidate your style and wishes with those of the other players and DM, and somewhere in that unique mix you will find your table’s special style of storytelling.

Need I also remind your players that we are a table of professional actors, and I have been DMing for well over 20 years. We have spent our lives training in particular skills that allow us to get as immersed in the characters as we enjoy doing. Anyone can jump in as deeply, should they wish to, but EXPECTING that immediate level of comfort and interest is unfair and absurd. Do they want a deep, convoluted emotional journey like Scanlan? They better be able to bring it like Sam did. No? Then sit down and just have fun finding your own path. ;)

PLUS, our style isn’t for everyone! Hell, just scan the comments below to see how many folks don’t like us, haha. I’ve played with many different players, ran games of many different styles and focuses, and I can tell you... there is so much fun variety to how a TTRPG can be played, they’re limiting their chances to enjoy it by trying to “play it just like us”.

Anyway, I say the best course is have a very frank conversation with them about these things. Clearly say that your game will feel like YOUR game (meaning you and the players together), and it’s THEIR responsibility to bring to the table what facet they want to see in it. Show them this post, if it helps. In fact, show them this message:

“Guys. Relax. Your DM is kicking ass, and is doing this for YOUR enjoyment and journey. Appreciate that, listen, build with them, and make this something UNIQUE. Abandon expectations and just have fun together as friends.”

Anyway, so sorry. Things like this are never my intent. It’s a weird, wild west these days. Your gonna be great, friend.
 

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Aiden_Keller_

First Post
I also run a High School Club...they like to listen but have found that actually playing the game makes it 100% better. When they listen its like watching Ninja play Fortnite...they want to play and experience the character's backstory.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
I’m quite good at accents, but most of my NPCs voices end up falling into one of about three categories: my voice but gruff and slightly deeper, my voice but breathy and slightly higher, and Sméagol.
 



Charlaquin

Goblin Queen (She/Her/Hers)
Yeah, that's about my range too.

I have much more varied voices for my PCs when I'm a player. It's just when I'm DMing, I have trouble coming up with unique voices for all of the NPCs, let alone remembering them all. So I just kinda default to one of a small handful of very basic variations.
 

I think the positives far out-weigh the negatives with the success of the show and bringing new players to the game.
It'll be interesting to see how streaming game sessions becomes it's own thing over time.

I had some new players that watched the show and although they never complained that 'that's not how it's done on Critical Role' I did watch an episode just to get an idea of what they're expectations might be.

A couple of years ago I did some English teaching in Japan over summer where one of the classes used RPGs as a way to get kids involved in improvising in a fun way. I could tell pretty early that Harry Potter was a big influence (especially on the girls) and I knew that I was doing things right whenever one of the kids described something in my game as 'that's just like Harry Potter'
 


Blue

Ravenous Bugblatter Beast of Traal
Ha, so true.

Halflings: Celtic accents with a bit of Old Gaelic thrown in for curses.

Dwarves: Russian or German.

Not only is this my ineffable opinion, it is a lore-verified fact! :D

One of my players has a halfing cleric with a Germanic accent and a real Dr. Frankenstien additude. He's downright creepy.

Of course, every single NPC halfling they come across has been kind of cold fish emotionally and either creepy or snarky, or a Wednesday Adams mixture of both. Not planned, but they definitely turned into unique halflings.
 

Blue

Ravenous Bugblatter Beast of Traal
I'm glad I don't play with anybody who's too invested in Mercer and his gang. But I can imagine a lot of (young?) folks who get into the hobby via RPG shows could be more susceptible to believe every round of D&D should be like this. Mercer should put this message as a disclaimer before every video. :)

I'm more worried, I'm about to start DMing for my kids and niece&nephew, but some of them watch rather silly D&D youtube channels and that's not my style.
 

Blue

Ravenous Bugblatter Beast of Traal
That just amazes me. In fact, the whole Critical Role as Cultural Tsunami thing amazes me. I kept seeing/hearing references to it and finally watched, or tried to watch. I got through maybe 5 minutes before I was bored out of my mind. Watching other people play D&D? There are at least 13,762 things I'd rather be doing, and trimming my toenails is one of them.

And I'm already a gamer.

I can't imagine a non-player finding it interesting in any way. And yet, somehow, they do.

What a strange, strange world.

I'm with you. My kids watch youtube playthroughs of games they own and could be playing. HOW is that more fun?!

But it happens. I just don't understand why.
 

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