Sacrosanct
Legend
The issue: When not in combat or not in a time sensitive scenario, PCs can just keep trying the skill check over and over until they succeed. Which kinda strips away the dramatic tension from the game, and you might as well just narrate it.
"Solutions": in previous editions, you were only allowed one try. While that kinda fixes the issue, it ruins the verisimilitude for me because you can always keep trying. How many of us succeeded the first time on something?
Other solutions were a variant on that. One try per day. Or long rest. Or short rest.
The solution I'm leaning towards is a cumulative penalty for each try. A -2 penalty going to -4 the third try, etc. I think this is a fine balance between being able to keep trying, and eventually the task is just too hard for you. It also addresses some of the working together issues. For a real world example, I can help someone try to cook a nice meal. The first time it might go well with my instruction. But if they fail, then they start getting frustrated and more mistakes start happening. Eventually the task is just too hard and they need to stop.
Your ideas or houserules you've implemented, if any? Or do you just narrate until they get the auto success?
"Solutions": in previous editions, you were only allowed one try. While that kinda fixes the issue, it ruins the verisimilitude for me because you can always keep trying. How many of us succeeded the first time on something?
Other solutions were a variant on that. One try per day. Or long rest. Or short rest.
The solution I'm leaning towards is a cumulative penalty for each try. A -2 penalty going to -4 the third try, etc. I think this is a fine balance between being able to keep trying, and eventually the task is just too hard for you. It also addresses some of the working together issues. For a real world example, I can help someone try to cook a nice meal. The first time it might go well with my instruction. But if they fail, then they start getting frustrated and more mistakes start happening. Eventually the task is just too hard and they need to stop.
Your ideas or houserules you've implemented, if any? Or do you just narrate until they get the auto success?