Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
I have in mind of merging the barbarian and the ranger into a single class to create my own vision of the ranger: the frontiersman who fights to protect nature from civilization and civilization from the dangers of nature. He's a guide and a specialist who goes against all odds to protect the things he cares about.
2d6 HD
Light, Medium, Shield
Simple, Martial
Wis, Str
1: Wild Wanderer (Unarmored AC to Con, Favored terrain), Vigilance/Against the Tide (aka barbarian rage only +2 damage)
2: Spells, Fighting style
3: Archetype
4: ASI
5:Extra Attack, Extra movement
6: Archetypes feature
7: Survivor Instinct (aka barbarian Feral Instinct)
8: ASI
9: Land Stride
10: Bane (Barb's Brutal Critical, X2 against 2 Favored Enemy)
11: Archetype feature
12: ASI
13: -
14: Archetype feature, Greater Bane ( 2 extra dice on crit, +1 favored enemy)
15: Persistent Vigilance (aka Persistent rage)
16: ASI
17: -
18: Gardian's senses (aka Ranger's Feral Sense)
19: ASI
20: Foe Slayer: On damage, reroll all 1-2-3.
2d6 HD
Light, Medium, Shield
Simple, Martial
Wis, Str
1: Wild Wanderer (Unarmored AC to Con, Favored terrain), Vigilance/Against the Tide (aka barbarian rage only +2 damage)
2: Spells, Fighting style
3: Archetype
4: ASI
5:Extra Attack, Extra movement
6: Archetypes feature
7: Survivor Instinct (aka barbarian Feral Instinct)
8: ASI
9: Land Stride
10: Bane (Barb's Brutal Critical, X2 against 2 Favored Enemy)
11: Archetype feature
12: ASI
13: -
14: Archetype feature, Greater Bane ( 2 extra dice on crit, +1 favored enemy)
15: Persistent Vigilance (aka Persistent rage)
16: ASI
17: -
18: Gardian's senses (aka Ranger's Feral Sense)
19: ASI
20: Foe Slayer: On damage, reroll all 1-2-3.