Johannes Dolch
First Post
My Group will soon start a new campaign, namely the "Curse of Strahd".
I wanted to play a Paladin in the next campaign anyway but was very pleased how well it fits the setting.
Here is the Problem: The campaign is a maximum of ~10 Levels long. Most Guides don't really take this into account. Plus, even though i have not read any of the book myself, obviously, it's pretty clear that there will likely be a premium on Aura of Protection, making the choice of multiclassing and when to multiclass even harder.
So, i would really like some advice on how to build a good Paladin that doesn't have a powercurve, which completely misses the meat of the game.
Please don't give me any huge Spoilers for the campaign, but by all means use your prior knowledge to suggest a build. It is a very specific scenario.
I already chose the Race to be Half-Elf and rolled for Stats, getting very Lucky. I am sitting at 20 Cha, 16 Str, 16 Con, 14 Wis, 12 Dex, 9 Int. Alignment will be Chaotic Good.
Pure Paladin to level 10 seems a little wasted, since levels 7-10 aren't really that great from what i see. Correct me if i am wrong. So it seems reasonable to multiclass at some point. The question is, what and when.
- I was leaning towards Paladin2 -> Paladin2/Sorcerer4 -> Paladin6/Sorcerer4 but i have doubts about getting Aura of Protection that late.
- On the other hand going Paladin6 and then Multiclassing seems a lot less powerful.
- Do I overrate Aura of Protection? Maybe i should go Paladin2/Sorcerer8?
- Maybe Sorcerer isn't even the best option and Warlock would be better?
I am an optimizer and enjoy playing optimized characters. Having said that, I don't like to be a one Trick Pony. Its ok if the main Attack is always the same etc. but i would prefer to abstain from completely one dimensional cheese builds that get me banned from the table.
Thank you for any advice you can give.
I wanted to play a Paladin in the next campaign anyway but was very pleased how well it fits the setting.
Here is the Problem: The campaign is a maximum of ~10 Levels long. Most Guides don't really take this into account. Plus, even though i have not read any of the book myself, obviously, it's pretty clear that there will likely be a premium on Aura of Protection, making the choice of multiclassing and when to multiclass even harder.
So, i would really like some advice on how to build a good Paladin that doesn't have a powercurve, which completely misses the meat of the game.
Please don't give me any huge Spoilers for the campaign, but by all means use your prior knowledge to suggest a build. It is a very specific scenario.
I already chose the Race to be Half-Elf and rolled for Stats, getting very Lucky. I am sitting at 20 Cha, 16 Str, 16 Con, 14 Wis, 12 Dex, 9 Int. Alignment will be Chaotic Good.
Pure Paladin to level 10 seems a little wasted, since levels 7-10 aren't really that great from what i see. Correct me if i am wrong. So it seems reasonable to multiclass at some point. The question is, what and when.
- I was leaning towards Paladin2 -> Paladin2/Sorcerer4 -> Paladin6/Sorcerer4 but i have doubts about getting Aura of Protection that late.
- On the other hand going Paladin6 and then Multiclassing seems a lot less powerful.
- Do I overrate Aura of Protection? Maybe i should go Paladin2/Sorcerer8?
- Maybe Sorcerer isn't even the best option and Warlock would be better?
I am an optimizer and enjoy playing optimized characters. Having said that, I don't like to be a one Trick Pony. Its ok if the main Attack is always the same etc. but i would prefer to abstain from completely one dimensional cheese builds that get me banned from the table.
Thank you for any advice you can give.
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