Mythological Figures: Odysseus/Ulysses (5E)

In Mythological Figures today we’re headed after a person that is more popular in terms of ancient Western mythologies than probably anyone else: Odysseus/Ulysses!

In Mythological Figures today we’re headed after a person that is more popular in terms of ancient Western mythologies than probably anyone else: Odysseus/Ulysses!

7PI0IRUOkxxqyRV1L6xOmUTr5q2rAvDbUrn9doPLoZZGPCvAFp-UYZxUe8mA42mD2qFN5IpHr3NGhWExBd_eBiXXxNHimpQWiLos2mhulAEEDnQOqCU1ErAPm11TozO8I-wNs5v2


Odysseus is known for two principal things: his role in the Trojan War (recounted in The Illiad) and his long, perilous journey back home collectively known as The Odyssey. If you find yourself saying, “that word looks familiar…” that’s what I’m talking about with Odysseus’ lasting popularity--the whole reason we have a word for “a long series of wanderings or adventures, especially when filled with notable experiences, hardships, etc.” is this guy right here. I’ve no intention to repeat the entirety of that trip here and instead refer folks to better resources for that (Wikipedia, Video SparkNotes, full text at The Internet Classics Archive). Suffice to say that of the many greek heroes, Odysseus is Captain Greece.

Design Notes: Odysseus needs to be a few things--he’s got to be clever and wise, have some agility, he’s not weak, and he’s good with a bow. With that in mind we’ve got our first ranged battlemaster build with a healthy dose of mastermind rogue to reflect his legendary cunning. The archery fighting style and a smattering of feats fill out the rest of his iconic profile, with Expertise ramping up the essential skills for his many successes to whopping +15s. For the CR equation this time around the DMG said 10.6, the Blog of Holding rubric claimed 11, and I’m inclined to agree with the latter--Odysseus here is definitely a considerably dangerous foe and as long as he’s not wasted in a suicidal charge will be an NPC that adventurers will quickly decide to focus their ire upon.


Odysseus
Medium humanoid (human), rogue (genius) 9/fighter (master of battle) 11


Armor Class
17 (breastplate or 19 with shield)
Hit Points 101 (9d8+11d10)
Speed 30 ft.

STR
DEX
CON
INT
WIS
CHA
12 (+1)​
16 (+3)​
10 (+0)​
16 (+3)​
16 (+3)​
14 (+2)​

Saving Throws Dex +9, Int +9
Skills Deception +14, History +9, Insight +15, Investigation +15, Perception +9, Persuasion +14
Tools gaming set +6, thieves’ tools +6
Senses passive Perception 19
Languages Common, two other languages
Challenge 11 (7,200 XP)

Background: Noble - Prince. Due to his position as a noble, Odysseus is treated with a measure of respect wherever he goes. He is treated as royalty (or as closely as possible) by most peasants and traders (at least until it is clear he is quite mad), and as an equal when meeting other authority figures (who make time in their schedule to see him if requested to do so).

Action Surge (1/Short Rest). Once on his turn, Odysseus can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Odysseus can take a bonus action to take the Dash, Disengage, Help, or Hide action.

Evasion. When Odysseus is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Fast Learner. After Odysseus has heard a creature speak for 1 minute or longer, he can mimic its manner of speaking as long as he knows the same language as the creature (allowing him to seem like he is local to a given region).

Feat: Brilliant. Odysseus always knows how long it will be before the next sunset or sunrise, the northerly direction, and can perfectly remember anything he’s experienced within the last 31 days.

Feat: Diplomatic. Odysseus can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what he says during 1 minute of talking. On a success, as long as Odysseus remains within 60 feet of it (and for 1 minute afterward) the target is charmed by him. Odysseus automatically fails on the check if he or his companions are fighting the target.

Feat: Moderate Protection Master. Odysseus adds +3 from Dexterity instead of +2 when he is wearing medium armor.

Feat: Superb Aim. Odysseus ignores half cover and three-quarters cover when making a ranged weapon attack, and he doesn’t have disadvantage when attacking at long range. When Odysseus makes his first ranged weapon attack in a turn, he can choose to take a -5 penalty to his ranged weapon attack rolls in exchange for a +10 bonus to ranged weapon damage.

Indomitable (1/Long Rest). Odysseus can reroll a saving throw that he fails but must use the new roll.

Maneuver Master (5d10/Short Rest). Odysseus can expend a maneuver dice to perform a single maneuver with an attack.

  • Command. Odysseus uses his bonus action to forgo one of his attacks and direct a friendly creature who can see or hear him. The creature uses its reaction and makes a weapon attack, dealing 1d10 extra weapon damage on a successful hit.
  • Disarm. A creature Odysseus has hit with an attack takes 1d10 additional damage and makes a DC 17 Strength saving throw or drops one held item of his choice.
  • Inspire. Odysseus uses a bonus action and chooses an ally able to see and hear him. That ally gains 1d10+2 temporary hit points.
  • Maneuver. On a successful hit with a weapon attack, Odysseus deals 1d10 extra damage and chooses a friendly creature that can see and hear him. That creature can move half its speed by using its reaction. This movement does not provoke opportunity attacks from the target of Odysseus’ attack.
  • Trip. Odysseus deals 1d10 additional damage and if the target is a creature of Large size or smaller, it makes a DC 17 Strength saving throw or is knocked prone.

Second Wind (1/Short Rest). On his turn, Odysseus can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Odysseus deals an extra 17 (5d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Odysseus that isn’t incapacitated and Odysseus doesn’t have disadvantage on the attack roll.

Tactician. Odysseus is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Odysseus and is within 30 feet of him.

Tactician’s Insight. After Odysseus has observed or interacted with a creature for 1 minute, he learns whether or not it has higher or lower Intelligence, Wisdom, or Charisma scores than him. In addition, he learns if the target has more or fewer class levels than him. Odysseus also knows when he and the target have equal scores in one of these categories.

ACTIONS

Extra Attack. Odysseus attacks three times.
Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
Longbow. Ranged Weapon Attack: +11 to hit, range 600 ft., one target. Hit: 5 (1d8+3) piercing damage.
 

log in or register to remove this ad

Mike Myler

Mike Myler

Odysseus has been disguised as a beggar, remember, and has been made to look other than what he is by Athena.
That speech immediately precedes him revealing his identity and beginning the slaughter. The very next thing he does is give the kill signal to Telemachus. So if he is keeping up his disguise, describing himself as xenos, it is not for the purpose of continued deception but some other reason. As you say, there is much more going on here. A double meaning: he is still, with a hefty helping of irony, speaking as the old beggar, but he is also speaking as King Odysseus reasserting his power and authority.

The boast you mention (I presume you refer to Od. 21.426) -- eti moi menos empedon estin -- does not use a straightforward word for physical strength, but rather menos...

the semantic field is much less focused. Note also the word eti ("still") -- it is against expectation [because of the disguise].
Absolutely. Like I said, there are multiple meanings layered in the speech. But the line works better if one of the meanings is, in fact, that of physical strength, using the feat of bow-stringing as a metaphor for the more abstract strength that Odysseus is also asserting. And if it is against expectation because of the disguise, it is also against expectation because he has been absent, and aging, for two decades.

Odysseus has married Penelope, and he is returning to his home, and restoring it to its right state. In his mind he is not part of the contest.
Kind of? When a woman poses a challenge for her hand in marriage, and the winner is her long-lost husband, it's kind of hard (in the ancient Greek women-as-possessions worldview) not to read that as him symbolically reclaiming her.
 
Last edited by a moderator:

log in or register to remove this ad

Garthanos

Arcadian Knight
[MENTION=6726030]Mike Myler[/MENTION] Do you have your OGLized content all presented someplace

This brought it to mind " rogue (genius) 9/fighter (master of battle) "
 

Mike Myler

Have you been to LevelUp5E.com yet?
[MENTION=6726030]Mike Myler[/MENTION] Do you have your OGLized content all presented someplace

This brought it to mind " rogue (genius) 9/fighter (master of battle) "

I reckon folks are welcome to reference the column (Mythological Figures, Mike Myler, EN World <-- preferably hyperlinking it) until something more tangible is at hand. :)

(I have definitely done that at least once for Owen Stephens' Social Media feed :D )
 

Garthanos

Arcadian Knight
Assuming your talking about the 4e warlord, but other than utility powers there is only 1 at-will power (in the PHB) where the Warlord gave up its whole attack action. All other powers involved the Warlord attacking + changing the battlefield, or inspiring an ally to attack, or aiding an ally in some other way. That seems a decent fit for Odysseus mechanically.

And beyond that there was keeping allies on their toes by increasing initiative (by some claims one of the more powerful 4e warlord features) - Combat Leader (boostable by feats).

My favorite at-will from 4e is probably a toss up... but I like Inevitable wave where he charges across the battlefield attacking an enemy and creates/reveals a vulnerability for any ally to exploit bonus damage from warlords int (this is perhaps manifested in the bonus damage effect Tacticians Insight in Mearls proto design). I think Mearls tacticians insight might actually use some flexibility. If you attack the enemy too all allies within the tactical focus can gain tactical insight if used for damage against the same enemy you attack during the round you attack it (but the bonus is reduced to d6+int = instead of 2D10) for one expenditure - this looks to follows the spell guidelines about multi-targeting several.

Warlords Inspiring word - enabling an ally to rally their reserve of energy and perseverance ie regain hit points, is important but the leader classes were not giving up general functionality to have that (though if one chose to focus on it you could).And it was something you did in addition to other stuff you were doing.

View attachment 103678

The above does not sound much like waves hands glowy glowy scratches seal up to me.
 



Garthanos

Arcadian Knight
Divine (epic) boons would be great for that, but that is not the concept of this project as I understand it. Try to embrace what it is, not what it is not.

What it is not is a good representation of the character in the stories who was known for Strength
 

Garthanos

Arcadian Knight
That is a good point. It would be a better balancing tactic to make everyone need more than one stat. I have been strongly thinking about going back to Reflex/Fort/Will for my next campaign partially for this reason.

To me those allowed a lot of flexibility. you only need 3 attributes for defenses but which three? is very up in the air.

however any time you do the uber heros attributes are sticking points.
 

Garthanos

Arcadian Knight
What the greeks meant by wisdom in battle seemed more like cleverness and trickiness with a dash of knowing when to run (maybe). Ulysses loved taunting or rubbing it in when he maybe shouldn't have to my thinking it wasn't what we think of as wise though I suppose perception was likely there. It would be reasonable to give the character meh wisdom while riding significantly higher on Str .
 

dave2008

Legend
What it is not is a good representation of the character in the stories who was known for Strength

I agree that Mike's build is too low on STR and I have suggested moving some points from CHA, DEX, INT, WIS etc (capture some of those traits through prof. + expertise) to his STR score. The trick is to try to do it within the confines of a PC build using the standard array / point buy.

Also I know it has been a long time since I took classics, but I never remember Strength being a core trait of Odysseus. At least not compared to Herakles, Theseus, Achilles, or even Perseus. Similarly, he is rarely portrayed in movies as particularly strong. In general we seem to emphasis / value his other traits. The only feat of strength I can think of off the top of my head is the stringing his bow. And that could be expertise in athletics or just a bunch of wimps in his court room you couldn't do it ;) It seems like a a low strength (but training or maybe expertise in athletics) night be a reasonable approach. Though I still think a bit higher STR is in order. But like I said, my memory is hazy.
 
Last edited by a moderator:

Remove ads

Remove ads

Top