Mythological Figures: Odysseus/Ulysses (5E)

In Mythological Figures today we’re headed after a person that is more popular in terms of ancient Western mythologies than probably anyone else: Odysseus/Ulysses!

In Mythological Figures today we’re headed after a person that is more popular in terms of ancient Western mythologies than probably anyone else: Odysseus/Ulysses!

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Odysseus is known for two principal things: his role in the Trojan War (recounted in The Illiad) and his long, perilous journey back home collectively known as The Odyssey. If you find yourself saying, “that word looks familiar…” that’s what I’m talking about with Odysseus’ lasting popularity--the whole reason we have a word for “a long series of wanderings or adventures, especially when filled with notable experiences, hardships, etc.” is this guy right here. I’ve no intention to repeat the entirety of that trip here and instead refer folks to better resources for that (Wikipedia, Video SparkNotes, full text at The Internet Classics Archive). Suffice to say that of the many greek heroes, Odysseus is Captain Greece.

Design Notes: Odysseus needs to be a few things--he’s got to be clever and wise, have some agility, he’s not weak, and he’s good with a bow. With that in mind we’ve got our first ranged battlemaster build with a healthy dose of mastermind rogue to reflect his legendary cunning. The archery fighting style and a smattering of feats fill out the rest of his iconic profile, with Expertise ramping up the essential skills for his many successes to whopping +15s. For the CR equation this time around the DMG said 10.6, the Blog of Holding rubric claimed 11, and I’m inclined to agree with the latter--Odysseus here is definitely a considerably dangerous foe and as long as he’s not wasted in a suicidal charge will be an NPC that adventurers will quickly decide to focus their ire upon.


Odysseus
Medium humanoid (human), rogue (genius) 9/fighter (master of battle) 11


Armor Class
17 (breastplate or 19 with shield)
Hit Points 101 (9d8+11d10)
Speed 30 ft.

STR
DEX
CON
INT
WIS
CHA
12 (+1)​
16 (+3)​
10 (+0)​
16 (+3)​
16 (+3)​
14 (+2)​

Saving Throws Dex +9, Int +9
Skills Deception +14, History +9, Insight +15, Investigation +15, Perception +9, Persuasion +14
Tools gaming set +6, thieves’ tools +6
Senses passive Perception 19
Languages Common, two other languages
Challenge 11 (7,200 XP)

Background: Noble - Prince. Due to his position as a noble, Odysseus is treated with a measure of respect wherever he goes. He is treated as royalty (or as closely as possible) by most peasants and traders (at least until it is clear he is quite mad), and as an equal when meeting other authority figures (who make time in their schedule to see him if requested to do so).

Action Surge (1/Short Rest). Once on his turn, Odysseus can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Odysseus can take a bonus action to take the Dash, Disengage, Help, or Hide action.

Evasion. When Odysseus is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Fast Learner. After Odysseus has heard a creature speak for 1 minute or longer, he can mimic its manner of speaking as long as he knows the same language as the creature (allowing him to seem like he is local to a given region).

Feat: Brilliant. Odysseus always knows how long it will be before the next sunset or sunrise, the northerly direction, and can perfectly remember anything he’s experienced within the last 31 days.

Feat: Diplomatic. Odysseus can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what he says during 1 minute of talking. On a success, as long as Odysseus remains within 60 feet of it (and for 1 minute afterward) the target is charmed by him. Odysseus automatically fails on the check if he or his companions are fighting the target.

Feat: Moderate Protection Master. Odysseus adds +3 from Dexterity instead of +2 when he is wearing medium armor.

Feat: Superb Aim. Odysseus ignores half cover and three-quarters cover when making a ranged weapon attack, and he doesn’t have disadvantage when attacking at long range. When Odysseus makes his first ranged weapon attack in a turn, he can choose to take a -5 penalty to his ranged weapon attack rolls in exchange for a +10 bonus to ranged weapon damage.

Indomitable (1/Long Rest). Odysseus can reroll a saving throw that he fails but must use the new roll.

Maneuver Master (5d10/Short Rest). Odysseus can expend a maneuver dice to perform a single maneuver with an attack.

  • Command. Odysseus uses his bonus action to forgo one of his attacks and direct a friendly creature who can see or hear him. The creature uses its reaction and makes a weapon attack, dealing 1d10 extra weapon damage on a successful hit.
  • Disarm. A creature Odysseus has hit with an attack takes 1d10 additional damage and makes a DC 17 Strength saving throw or drops one held item of his choice.
  • Inspire. Odysseus uses a bonus action and chooses an ally able to see and hear him. That ally gains 1d10+2 temporary hit points.
  • Maneuver. On a successful hit with a weapon attack, Odysseus deals 1d10 extra damage and chooses a friendly creature that can see and hear him. That creature can move half its speed by using its reaction. This movement does not provoke opportunity attacks from the target of Odysseus’ attack.
  • Trip. Odysseus deals 1d10 additional damage and if the target is a creature of Large size or smaller, it makes a DC 17 Strength saving throw or is knocked prone.

Second Wind (1/Short Rest). On his turn, Odysseus can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Odysseus deals an extra 17 (5d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Odysseus that isn’t incapacitated and Odysseus doesn’t have disadvantage on the attack roll.

Tactician. Odysseus is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Odysseus and is within 30 feet of him.

Tactician’s Insight. After Odysseus has observed or interacted with a creature for 1 minute, he learns whether or not it has higher or lower Intelligence, Wisdom, or Charisma scores than him. In addition, he learns if the target has more or fewer class levels than him. Odysseus also knows when he and the target have equal scores in one of these categories.

ACTIONS

Extra Attack. Odysseus attacks three times.
Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
Longbow. Ranged Weapon Attack: +11 to hit, range 600 ft., one target. Hit: 5 (1d8+3) piercing damage.
 

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Mike Myler

Mike Myler

Odysseus is the only one described as sitting when stringing the bow. All others are standing.
That's a good point. I'd forgotten about that, and it also favors the trick interpretation.

Am I also mis-remembering that one of the other suitors attempted to fire the bow, after it had been strung, and could not do so?
 

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Wiseblood

Adventurer
I would say he has at least a 16 Strength and 16 constitution. Probably 18. The bow being one example he could string every time. His son could do it but it took 4 tries. None of the suitors could string it and it was twelve axe handles.

He physically restrained at least three of his men I think they were lured by sirens.

He clung to a rock during a storm conjured by Poseidon.

He was a warrior leading other warriors. He was cunning, brave, strong, handsome and wise to say the least. A lead from the front kind of guy. The guy up there is a fine specimen as far as scholars go but far too frail to be the hero of the Iliad or the Odyssey.
 

dave2008

Legend
Personally, I think it would still be within the OPs ambit to grant divine boons to boost stats where the literary characters are demi gods or favoured by the gods.

That is what I would do too, but that is outside the bounds of Mike's concept as I understand it.
 


dave2008

Legend
There is nothing wrong with not having uber stats but you could use lucky and prodigy to reflect some of the gaps. Personally, I'd probably reduce wisdom slightly and increase strength slightly. Many of his feats are due to high intelligence and high athletics rather than other issues.

I agree. Haveing proficiency in insight, persuasion, perception, etc. can cover a lot of the non-physical abilities, given more room to increase STR & CON. I also think his HP is a bout low.
 

G

Guest 6801328

Guest
A note ...the character Mike Mearls used Odysseus as his go to flavor text dude... for his happy fun hour Fighter Warlord subclass.

https://www.youtube.com/watch?v=MpmbrXdBt1U

Which doesn't make sense to me at all.

I mean, Odysseus was a warlord in the actual sense of the word, but he doesn't act like the Warlord class. He doesn't run around in battle healing people, giving up his attack so that others can attack, etc.
 

dave2008

Legend
His strength was considered proof of his divine status and a significant story feature ... sigh sad.

Divine (epic) boons would be great for that, but that is not the concept of this project as I understand it. Try to embrace what it is, not what it is not.
 

Beowulf

First Post
A trick bow wouldn't prove that Odysseus was a better person than any of the suitors present. Otherwise, they could watch him string it, and then repeat the trick. Superior strength would prove that he's innately superior.

The story always made perfect sense, in any edition of D&D that included Strength bows. Odysseus had Strength 18/00, and a bow built to support that. Only one in 21600 individuals could possibly match him.

Sorry I missed this response earlier.

Yes, that's always been the party line in D&D, but I see some good arguments for the "trick" version:

1) If it were really all about physical strength it would literally be the only example in the entire story of Odysseus, across both the Iliad and the Odyssey, where his physical strength is what sets him apart. And it would happen when he's an old man. Hmm.

2) I was not assuming that the "trick" is something you notice when you're watching, such as using a bow stringer. (A good analogy might be the "trick" of holding your body horizontally on a flag pole.) And if nobody knows there's a trick to it, then it wouldn't necessarily be apparent that he used a trick rather than strength.

3) On the other hand, even if it were obviously a trick when viewed it wouldn't matter because moments later anybody who might have complained was dead. He wasn't actually winning the right to marry Penelope; he was tricking all the suitors into thinking it was a contest to win that right, so that he could kill them.
 


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