Couple of thoughts/answers to more stuff here...
Had some time to look this over tonight, and I like it! I like it a lot
Muchos gracias! Happy to hear it.
Conceptually, you've divorced the aristocracy elements from your version of the cavalier. I don't take issue with this because you include features like Strength of Character, Unflappable, and Challenge which are driving at the same thing. And because 5e accommodates the social benefits of aristocracy with the Noble background.
Right. For my mind (and I suppose you would categorize this under, as you say, "Design Goals"), to justify the "cavalier" as a mounted warrior archetype, they have to/should cover more than "knight in shining armor" and need to, legitimately, cover several "good on a horse/mount warrior" types. With the Background framework of 5e (which I often forget to consider and, unlike MCing or feats, is NOT optional!), I feel leaving the aristocratic story elements out of the class features works perfectly. The material [in the cavalier] is there for you to PLAY it in that direction if that is the character you want...but you don't HAVE to/can play other mounted warriors of other -not aristocrat/noble/"chivalric knight-in-title"- types.
Interesting and a bit awkward. Losing Constitution proficiency (even if they pick up Charisma proficiency) seems punitive. No other class is required to *lose* things as they advance! Instead maybe just give them Charisma save proficiency outright? I'd need to compare it to paladin class features to make sure it was ok to do at 3rd level, but I don't think it would be too much.
I was afraid people would think this, but was unaware of any other class/subclass that gets to ADD an ability prof./save to their repertoire. And my "old school" spidey senses always tingles when you start adding/giving "more stuff" without removing/balancing [within the class/subclass] that be receiving "less" of something else...and an ability swap is, was to my mind, a 1:1 no-brainer.
Using Charisma for holding breath/forced march/concentration checks is a great idea, very thematically apropos.
That's what I was thinking. But, if you don't think it would be OPed, easily abusable, or set a dangerous precedent for other character/class creations, I'm not against adding it as a third save prof. It's the flavor I'm going for.
What's the duration? Hmm. I feel this is treading in the paladin's wheelhouse a bit, don't you?
Perhaps a bit...but then, most of the paladin's wheelhouse is in the cavalier's...just without magic/divine power. So, in that way, as a mundane feature that is left to the player's control - the cavalier can choose to be inspiring/help his companions or not/be selfish, as opposed to the "always on aura" of a paladin...that's a significant enough difference, in my wheelhouse
Isn't the beastmaster ranger's animal limited to CR 1/2? Best to follow suit here, and CR 1/2 still allows for the classic warhorse.
It is and does. In my ranger rewrite, I gave them a later feature that up'ed the CR to 1, I think. I checked, and know that 1/2 gets them the warhorse (which is obviously the primary choice/most popular archetype), but it would deny smaller folks creatures like Tigers or Lions or Dire Wolves. This does, however, bring up the point that I don't believe I specified (in thinking of taking on the additional kinds of mounts and their ability...Griffons and Pegusi are CR 2....a unicorn is CR 5....dragons, of course, can go much higher. So, starting at CR 1/2 and then, at the later mount/bond powers thing, needs to be up'd to "any CR" and any size? Is
that a bit OPed?
I mean, common sense/storyline-speaking there's no reason a halfling cavalier couldn't climb up on a large or huge creature and "ride it"...but I have a little trouble with realistically [as far as fantasy story "realism" goes]
control it and gain the mounted benefits from/with it.
But, for simplicity's sake, I think I'll just have to accept/turn a blind eye to the ridiculousness of some possibilities and let tables play as they play.
Check. But the verbiage is awkward.
Agreed. Needs another once over.
So are you saying the fighter can replace one attack per turn with a sort of dual attack made by both him and his mount? And both his attack and his mount's attack gain +CHA attack and damage?
I think so. Is that redundant...or OPed...or incidental/underPed?
A warhorse, a hippocampus, and a griffon were in a cavalier's stable on day, and the griffon says... lol I like this feature.
That's the idea. Maybe a warhorse, hippcomapus, and bronze dragon.
I'm ok with this, but flavor-wise in 5e I think they've avoided charm-like forced movement compulsion in fighter or rogue abilities. Some people have a problem with it. *shrug* Personally, I think your version is well balanced.
THanks. I'm pretty much with you on this. I, personally, am no great fan of the "forced movement" stuff of the past, and I know/notice that it is missing from most fighter abilities. The battlemaster maneuvers that can effect/force movement all require the spending of a superiority dice and then allows a save (usually to Strength).
I think the save let's it, at least not be auto...but it does feel/sound a bit like "magic" and
that I definitely don't want. Unfortunately, I looked at a few other games/systems that had a "knightly challenge" mechanic and this was pretty much the only choice...
I'm really just stymied on how else to do it...unless we model it directly after a BM maneuver and do, like, having to "spend" something before the save...I really just don't know...
I think for Shared Respite you need to clarify what's happening with the healing. Is it that you heal 100% of your HD *and* your mount heals 50% of your HD? Or is it that you heal 50% of your HD while your mount heals the other 50%?
Ummm...I was a thinking it would be "up to" 50/50...as the player wants (so 60/40 or 80/20 or whatever, if the mount isn't very injured/doesn't need the full 50. Doesn't the fighter gets 100% + 50% for the mount seem overpowered? You're essentially making all of their HD 50% more/higher than any other characters.
Check. Though with two abilities referencing Charisma you are driving for a Charisma-oriented build. Which is perfectly OK, just pointing it out.
I am indeed. If we can say the Paladin is [or was, up to now], essentially, the "Wisdom Fighter" (though yes, I know they were required to have high Cha's from their creation, but their divine magic/clerical abilities put a definite flavor emphasis on Wisdom), the Barbarian is the "Constitution Fighter", and the Ranger [arguably] is the "Intelligence or Dexterity Fighter", then the Cavalier ...to my mind...has always been the "Charisma Fighter." In 5e terms, that would translate to Champion = the Str. subclass, BM = the Wis. subclass, EK = the Int. subclass...so Cav. can be the Cha. subclass.