The way I see it the DMG will have the normal DMG stuff (I.e. Magic items, DM advise, building adventures and counters, etc) and many optional rules (I.e. Healing and wounds, alternate skill systems, firearms, etc.). Will it have everything everyone wants? Nope.
My biggest question for the DMG is if the tactical combat stuff will be sufficient enough to scratch the same itch that 4e does. 5e already replaces pre-4e D&D for me so we will see. However, the DMG won't be a failure if it doesn't have enough tactical stuff for me. It just means that 4e will still be a regular in my line-up.
My biggest question for the DMG is if the tactical combat stuff will be sufficient enough to scratch the same itch that 4e does. 5e already replaces pre-4e D&D for me so we will see. However, the DMG won't be a failure if it doesn't have enough tactical stuff for me. It just means that 4e will still be a regular in my line-up.