Gardens & Goblins
First Post
Improved Familiar
Prerequisite: Ability to cast Find Familiar, 5th level
Your strength and studies have unlocked a more powerful version of the familiar-binding ritual, allowing you to gain the aid of a stronger being than the common mage could hope to summon.
Effect:
You replace the normal Familiar list. Instead, when you cast Find Familiar, you can bind any Tiny or Small creature of the Beast, Monstrosity, Aberration, Undead, Construct, Fey, Celestial or Fiend type with a Challenge Rating of 1 or lower. Beasts you take as familiars change their type to your choice of Celestial, Fey, Fiend, Aberration, Construct or Undead.
When you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own. If you already had this ability, then you can now spend your Reaction to allow your familiar to make its attack instead.
When you reach level 10, your Familiar can be a creature of the appropriate type with a challenge rating of 2 or less.
When you reach level 15, your Familiar can be a creature of the appropriate type with a challenge rating of 3 or less.
Especially for familiars with decent Int/Wis scores and opposable thumbs - the already useful familiar becomes a very useful, potentially very powerful tool. I'm all for a bit more variety but not at the cost of a the Pact of Chain lock's shtick (uber familiar) or turning the spirit summoned by Find Familiar into a mighty-morphing mega shapeshifter.
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