TheCosmicKid
Hero
For balance purposes, almost certainly not. There's no class that doubles its Dex to AC or whatever, after all. Doubling gets absurd very fast. And Constitution already has a disproportionate impact because of its cumulative effect.So we would add them if we had a class with 2HD i guess? I mean, not just for recovery, but for HP per level?
Because characters should not vary in relative strengths and weaknesses over the long term. It's weird and metagamey -- how on earth do the characters conceptualize that the Rob the Ranger used to be tough, but now Fred the Fighter is tougher? If they're the same people with the same basic abilities, how did that happen? It also mechanically incentivizes abandoning characters at low points on the curve in favor of characters at high points. And it just feels bad for many players to show up to sessions knowing that they're going to be worse at what they used to be good at.Second question, why would you like to avoid the above mentioned power curve in 5E?
Why are you interested in keeping it?
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