The Arthurian tales go from pagan tales of great warriors to Christian tales of pious knights, but, sure, you'd want a "knights in shining armor" setting to involve
pious knights who fight in the name of a merciful god. That has always been the point of the D&D paladin -- although I'll agree that the polytheistic setting assumptions don't work well with it.
What could anyone conceivably provide you that would satisfy you on that point? Seriously.
Some indication that it matters to the story in the least. You can't satisfy me, because it doesn't matter.
What does matter is that amazingly, actual medieval Europeans apparently had more of a taste for diversity in their stories than people who claim they're just trying to be faithful to the "spirit of the time."
Of course the peasant demographics aren't mentioned in any story, because everyone knows the peasants are dirty, white farmers.
They weren't really that dirty, either.
If we injected some black sharecroppers into an Arthurian tale, they would be laughably out of place.
What, exactly, was the thought process that turned nonwhite peasants into "black sharecroppers?" I mean, was this an off the cuff thing to say, or did you really mean to imply that not-white=automatic analogue for a group oppressed by some disgusting history?
I hope you realize how insulting that is. Playing in, say, a "white" Middle Earth is just an excuse for exclusion or minimization?
What, we're in Middle Earth again? It seems funny to me that people really want to conceptually teleport anywhere they can to win this thing.
Who are these sinister people whose primary agenda in producing an RPG setting is exclude and minimize other races?
It's not sinister. It's a problem with cultural attitudes that is deeply ingrained and needs to be corrected with analysis. Remember: This thread is actually about commercial representation -- or was before all the conceptual teleportation that's been invoked to keep alive the limp, sputtering flame of monoethnic ideas. Careful analysis should be *expected* of WotC, and we should *demand* an ethical, inclusive position, rather than one that simply panders to bias. This bias is a problem, but it's important to remember that it is almost never the result of malice. It's a culturally ingrained reflex.
And why do these same people often enjoy playing non-white characters in games set in non-white settings?
Because the issue is not just denigration. It's assuming the power to define who other groups are in a way that denies them the same privileges (including flexibility of concept) as the assumed "default."
Too much to handle? The character just doesn't fit. If you want to create a fantasy world where sub-Saharan African blacks wear plate armor in the style of medieval French or English knights, go right ahead, but it's obviously jarring -- and it's presumably intended to be.
It's a good thing actual medieval Europeans were more openminded:
[imagel]http://upload.wikimedia.org/wikipedia/en/5/5f/Saint_maurice.jpg[/imagel]
[imagel]http://upload.wikimedia.org/wikipedia/commons/a/a7/Saint_Maurice_Magdeburg.jpg[/imagel]
That's St. Maurice, head of the Theban legion, as he was represented in the Middle Ages. They didn't have a problem with him wearing their armour.