Imaro
Legend
First let me state upfront, this isn't a rant or anything like that.
Over on rpg.net there is a discussion going on about the lack of a half-orc and, as threads often do, it went onto a tangential. That tangential lead to some links that I will post below by Todd Lockwood, who did alot of the conceptual art for D&D 3e. After reading some of his comments it got me to thinking...is too much racially diversity artwork in D&D really that much of a factor that it would affect whether you bought the game or not?
As an african-american, it's lack of has never been an issue that would make or break me buying the game, however after reading some of Todd's comments about the marketing department over at WotC I'm starting to wonder if I should be more discerning of it as a conscious choice on R&D's part. I mean if they are purposefully fighting against diversity in artwork am I only reinforcing what I consider pretty close-minded thinking by purchasing their products? Do my actions in fact support what they believe would or wouldn't sell? Thoughts or opinions on this matter would be appreciated.
Here are the links & quotes...
I noticed this morphing of Regdar's appearance throughout 3e, but chalked it up to different artists interpretations...now I wonder if there was some sort of marketing imperative for it. It's funny that when I look at Regdar in 4e this ambiguity is all but gone.
These are just two I think would have gone a long way towards diversity in the PHB... The first is clearly african-american and the second, at least IMHO, looks native american.
Over on rpg.net there is a discussion going on about the lack of a half-orc and, as threads often do, it went onto a tangential. That tangential lead to some links that I will post below by Todd Lockwood, who did alot of the conceptual art for D&D 3e. After reading some of his comments it got me to thinking...is too much racially diversity artwork in D&D really that much of a factor that it would affect whether you bought the game or not?
As an african-american, it's lack of has never been an issue that would make or break me buying the game, however after reading some of Todd's comments about the marketing department over at WotC I'm starting to wonder if I should be more discerning of it as a conscious choice on R&D's part. I mean if they are purposefully fighting against diversity in artwork am I only reinforcing what I consider pretty close-minded thinking by purchasing their products? Do my actions in fact support what they believe would or wouldn't sell? Thoughts or opinions on this matter would be appreciated.
Here are the links & quotes...
http://www.toddlockwood.com/galleries/concept/01/wizard_female.shtmlTodd Lockwood said:THIS SKETCH WAS ANOTHER EFFORT ON MY PART TO INTRODUCE RACIAL VARIETY INTO THE GAME. IT WAS AN IDEAL WHICH WAS ROUNDLY ENDORSED IN CONCEPT, BUT FOR WHICH WE HAD TO FIGHT IN APPLICATION. FANTASY WORLDS TEND TO BE FILLED WITH WHITE PEOPLE.
http://www.toddlockwood.com/galleries/concept/01/regdar.shtmlTodd Lockwood said:EVEN THOUGH THE R&D BOYS WERE CONVINCED THAT THE ICONIC FIGHTER FOR MARKETING WOULD BE A DWARF, I KNEW THAT A HUMAN FIGHTER WOULD BE ADOPTED FIRST. FOR THAT REASON, I INTENDED HIM TO BE AS RACIALLY AMBIGUOUS AS POSSIBLE–HE SHOULD LOOK LIKE HE COULD BELONG TO ANY RACE, OR NONE AT ALL. TORDEK THE DWARF GRACED THE COVERS OF ALL THE EARLY PRODUCT, BUT REGDAR THE HUMAN FIGHTER MADE THE FIRST APPEARANCE ON STANDEES AND POSTERS. THE DETAIL ON THE RIGHT IS REGDAR AT 5TH LEVEL, IN THE ARMOR THAT DEFINES HIM BEST.
I noticed this morphing of Regdar's appearance throughout 3e, but chalked it up to different artists interpretations...now I wonder if there was some sort of marketing imperative for it. It's funny that when I look at Regdar in 4e this ambiguity is all but gone.
These are just two I think would have gone a long way towards diversity in the PHB... The first is clearly african-american and the second, at least IMHO, looks native american.

