Racially diverse artwork in D&D...does it influence you?

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It's a good thing actual medieval Europeans were more openminded:

[imagel]http://upload.wikimedia.org/wikipedia/en/5/5f/Saint_maurice.jpg[/imagel]

[imagel]http://upload.wikimedia.org/wikipedia/commons/a/a7/Saint_Maurice_Magdeburg.jpg[/imagel]

That's St. Maurice, head of the Theban legion, as he was represented in the Middle Ages. They didn't have a problem with him wearing their armour.

Again, are we really claiming the exception...the very rare exception, is used as default assumption regarding the realities of the medieval period in regards to race/ethnicity.

The fact is that most of the folks in europe during the dark ages and medieval period were ignorant and illiterate and would believe the most outlandish things about foreigners. It is believed by many historians that creatures like ogres weaved themselves into folklore not merely from vivid imagination but from european misconceptions regarding non-europeans.

I am not glorifying it in any way, but the european middle/dark ages were rife with supersition, ignorance and xenophobia of a degree that even most of the grittiest fantasy settings cannot emulate because they would be too disturbing to modern sensibilities.


Wyrmshadows
 

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Lets see lords in a western based society picking up customs like the harem. How about eastern meditative spiritual practices adapted and adopted by priests of Bahamut (not the monk...real clerics with that flavor).
This would be really cool, and I agree. I'm sure that people are doing this, and splatbooks are doing this. The point is that the GENERIC core books should not impress anything upon their audience. The original question was about artwork in the core books, which are designed specifically to be generic.
You see the difference between a specific setting like Rokugan or a specifc sourcebook like OA... and a general game like D&D is that they try to emulate a specific real world culture... D&D disregards this by mixing and matching everything.

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Why do we have to be limited by real-world examples, when a world with magic would have evolved in a totally different way?

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And yet this diversity still wasn't reflected in the 3.x lines artwork.

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I think where the artwork comes into play is that it shapes players and GM's perceptions of how the game can and/or should be played... I mean the MM relies almost totally on artwork to spark a DM's imagination. By including diversified artwork you pave the road for these things to appear in more specifc "campaign books" and they are accepted without people's suspension of disbelief becoming broken. It's steps and in the corebooks the first steps woiuld've been having artwork that actually depicted the different races more in line with the variety their descriptions state.
Quoted because it bears repeating.
If I knowingly purchase a setting or game to play in historic China, no I don't expect there to be diversified artwork. If I buy fantasy game 1 with no specific setting that draws from numerous mythologies and cultures...yeah I do. Two totally different situations.
Again, quoted because it bears repeating and is something with which I agree.
The only reason to use earth ethnicities is to promote identification for an earth audience. Realistically, humans should have developed completely different ethnicities altogether on another world.
Agreed.
I don't worry about why my PC has brown skin and the next PC doesnt.
And I don't think most people do (I'm not arguing against you, just jumping off from your post). But what some people don't seem to get is that this isn't about individual campaigns and players and groups, but generic core artwork depicting a wide range of things. Ask yourself: Is a single dark-skinned character in plate mail and a shield more, less or equally jarring than that character paired with a light-skinned character in druid's garb (and I know that druids are gone, at least temporarily)? If the answer is "less," then there's an issue, in my eyes.
If you're playing in a game world with kingdoms whose rulers live in castles, with walls covered in tapestries, and who ride out on war horses while clad in mail and carrying lances, etc., that is thematically medieval Europe, and I see nothing wrong with populating that land entirely with white people.
What if said world had kingdoms exactly as you described, but populated (almost) entirely by dark-skinned people? Is that problematic?
It is sad that even in an imaginary world, this guy is just too much for people to handle.
You know, if this is really what it comes down to, then I give up. Because I think that is damn cool and wouldn't bat an eye at something like that. I think that if I were in a group and someone said to me, "No, you can't play a black knight," I'd get up and walk out unless they had a DAMN good reason (like, no one had ever been dark-skinned in the history of the universe of that game--and even then I'd question it).
I think rather it comes down to whether or not you think that D&D implies, by default, a pastiche of medieval European culture (only with pantheism and gender equity and extra cultures).
And whatever persons X, Y, and Z think, D&D SHOULDN'T imply medieval European culture. That's not only good business sense, but it also represents the product more properly.
What I would like to see is an asian-type warrior wearing western armor (because the climate allows it) but add some asian flair to it in regards to regalia and ornamentation and maybe think in somewhat different terms so the character isn't merely another traditional faux-european D&D character who happens to look faux-asian.
What exactly does "asian flair" mean, in D&D?
 

On the other hand, cataphracts. Persia is a pretty warm place, and they had heavily armored cavalry. And if people are forging heavy armor for adventurers to go into the cool, shady depths of a dungeon or ruin, why wouldn't cultures closer to the equator equip their delvers in such a fashion?

That might work. There is no reason delvers going into cooler climes couldn't wear heavier armors for protection. I am just arguing against a setting wide cultural/ethnic homogeny that exists outside the exceptions like you point out. And about the Persians, I am not against "plate mail" for non-european analogue cultures, but in cases like this one couldn certainly see the difference between the Persia plate and French plate.


Wyrmshadows
 
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You clearly haven't been reading what I've been writing. There's nothing wrong with an exotic foreigner from a faraway land in European garb -- but he's an exotic foreigner.

St. Maurice wasn't considered an exotic foreigner. He's dressed that way because the convention was to dress militant saints in arms from the artist's period. He was the commander of a Roman Legion. His appearance comes from the fact that he's been assumed to be of that ethnicity from at least the 12 Century onward. At times, he's been portrayed with a different appearance but once again, actual Europeans did not consider skin color a feature that needed to be literally represented for most of the medieval period.
 

What does playing a non-white character in a non-white setting have to do with it? if anything, It speaks to the ironic nature of people who would play one of these "non-white settings "...:confused: (your words, not mine) but then have a fit because there being mixed in a, by default, mixed setting.
I have no idea what you mean by this.

My point was that I sincerely doubt any sinister motives -- or even unconscious bias -- on the part of game designers and artists when they create a setting with a medieval European theme. These same people happily play in games set in mythical China or Japan -- and they don't clamor to play white ninja, as far as I know.
 

Flavour

I think whats annoying to many is that there is a cultural blurring in characters like african-looking knights. If we turn a society, which still has peasants, guilds and other european medieval stuff, into a modern multi-cultural society by changing the demographics it appears odd and forced. in medieval europe there were very sharb ethnical cleavages. A southern french was very different from a northern french, scots still had tribal societies, ... you get the idea. IMO you cant take medieval social structure and then eliminate all the underlying conditions.

I think its better (and honors the culture of other civilizations more) when we keep looking after, lets say some kind of african fighter who fits in. There are RW examples like the knights of Makuria (modern day Ethiopia). They were christian, clad in mail and black. They fill the role of a honourable mounted fighter without looking ... forced. And I could perfectly imganie some kind of knights templar travelling with Makurian knights and fighting alongside them.

A white guy in samurai armor looks wrong as does a black guy in a Merlin outfit or a japanese dressed as Dartagnan.
 

That might work. There is no reason delvers going into cooler climes couldn't wear heavier armors for protection. I am just arguing against a setting wide cultural/ethnic homogeny that exists outside the exceptions like you point out.

The thing is, it's D&D: are they exceptions? Because from what I understand, we don't know.

Black man in plate mail. Some people say "That's jarring," because they envision plate mail as a sign that he's from a European-analogue culture. Others say, "Hm, interesting," and posit that he's from a Parthian-analogue culture that advanced their armor tech further. Still others don't even think in terms of analogues: they wonder about the culture only if it gets brought up in play, or they go with thoroughly ahistorical ideas like magocracies and Parliaments of Fire and things like that.

To me, the idea of having multiple ethnicities in D&D art is not establishing one particular setting — it's implying a very loose, freeform setting that can be interpreted or rewritten however you want. Maybe the black guy in plate is the outsider in this picture. Maybe the Caucasian elf is. We don't know. But it's left up to us to decide, because that's the basic premise of the game: you build the setting you like, one brick at a time. Maybe you start with a particular preference or baggage — but I still maintain that "D&D as quasi-European" is a personal preference, not something enforced or even all that implied by the game.
 

Again, are we really claiming the exception...the very rare exception, is used as default assumption regarding the realities of the medieval period in regards to race/ethnicity.

The reality is that medieval types did not think of race the way we do and did not pay much attention to it. Nationality and religion was far more important. These things are *far* more important to the period than skin tone distribution. If you play fast and loose with those, any pretenses to authenticity are false.

The fact is that most of the folks in europe during the dark ages and medieval period were ignorant and illiterate and would believe the most outlandish things about foreigners. It is believed by many historians that creatures like ogres weaved themselves into folklore not merely from vivid imagination but from european misconceptions regarding non-europeans.

The real St. Maurice dressed in totally different, utterly Western armor, being a Roman commander and all. The point, however, is that people actually *living* in the period are apparently more openminded than some of us. This suggests to me a massive screwed up fantasy fandom.

I am not glorifying it in any way, but the european middle/dark ages were rife with supersition, ignorance and xenophobia of a degree that even most of the grittiest fantasy settings cannot emulate because they would be too disturbing to modern sensibilities.

Their xenophobia really didn't have much to do with ethnicity as we understand it.
 

I have no idea what you mean by this.

My point was that I sincerely doubt any sinister motives -- or even unconscious bias -- on the part of game designers and artists when they create a setting with a medieval European theme. These same people happily play in games set in mythical China or Japan -- and they don't clamor to play white ninja, as far as I know.

Uhm...my contention didn't start off about designers or artists...in fact if you read the original post, the artist at WotC was pushing for more diversity and R&D basically didn't want it. And again read my post about specific vs. kitchen sink settings. D&D =/= specific setting...even the artists and I assume designers realize this.
 

The Arthurian tales go from pagan tales of great warriors to Christian tales of pious knights, but, sure, you'd want a "knights in shining armor" setting to involve pious knights who fight in the name of a merciful god. That has always been the point of the D&D paladin -- although I'll agree that the polytheistic setting assumptions don't work well with it.



Some indication that it matters to the story in the least. You can't satisfy me, because it doesn't matter.

What does matter is that amazingly, actual medieval Europeans apparently had more of a taste for diversity in their stories than people who claim they're just trying to be faithful to the "spirit of the time."



They weren't really that dirty, either.



What, exactly, was the thought process that turned nonwhite peasants into "black sharecroppers?" I mean, was this an off the cuff thing to say, or did you really mean to imply that not-white=automatic analogue for a group oppressed by some disgusting history?



What, we're in Middle Earth again? It seems funny to me that people really want to conceptually teleport anywhere they can to win this thing.



It's not sinister. It's a problem with cultural attitudes that is deeply ingrained and needs to be corrected with analysis. Remember: This thread is actually about commercial representation -- or was before all the conceptual teleportation that's been invoked to keep alive the limp, sputtering flame of monoethnic ideas. Careful analysis should be *expected* of WotC, and we should *demand* an ethical, inclusive position, rather than one that simply panders to bias. This bias is a problem, but it's important to remember that it is almost never the result of malice. It's a culturally ingrained reflex.



Because the issue is not just denigration. It's assuming the power to define who other groups are in a way that denies them the same privileges (including flexibility of concept) as the assumed "default."



It's a good thing actual medieval Europeans were more openminded:

[imagel]http://upload.wikimedia.org/wikipedia/en/5/5f/Saint_maurice.jpg[/imagel]

[imagel]http://upload.wikimedia.org/wikipedia/commons/a/a7/Saint_Maurice_Magdeburg.jpg[/imagel]

That's St. Maurice, head of the Theban legion, as he was represented in the Middle Ages. They didn't have a problem with him wearing their armour.

Well your right that medieval europeans had no problems with other races, but they were not used to it and found the appearance of others very interesting. If you read the story of parcifal you will come across a part were he meets his brother. The brother is of mixed origin because parcifals father slept with a moor princess. The work takes great delight in describing the color of this brother as mixed, with white and black patches.

So racial diversity was mot known in Europe at that time.
 

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