Nyaricus
First Post
So, as introduced in From Stone to Steel (and what initially got me into this line of thought...), flails have that unique design in which they can 'reach around' a shield to smash down on an opponent. As it happens, I am completely revamping the entire 3e weapon list and I thought it would be neat to add this in as a rule. Here's what I have:
Horseman's Flail / Light Flail (light) 1d6 x2
Footman's Flail / Heavy Flail (one-handed) 1d8 x2
Great Flail (two handed) 1d12 x2
Mace-and-chain (exotic one handed) 1d10 x2
SPECIAL: Weapons in the Flail Weapon Group have the special Shield By-pass property. When fighting an opponent using a shield, their shield bonus, including any magic enhancement bonus, does not add to their AC, as the flail wraps around and completely by-passes their defense.
Does that seem reasonable?
cheers,
--N
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Now playing: Bathory - Nordland
Horseman's Flail / Light Flail (light) 1d6 x2
Footman's Flail / Heavy Flail (one-handed) 1d8 x2
Great Flail (two handed) 1d12 x2
Mace-and-chain (exotic one handed) 1d10 x2
SPECIAL: Weapons in the Flail Weapon Group have the special Shield By-pass property. When fighting an opponent using a shield, their shield bonus, including any magic enhancement bonus, does not add to their AC, as the flail wraps around and completely by-passes their defense.
Does that seem reasonable?
cheers,
--N
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Now playing: Bathory - Nordland