roguerouge
First Post
It hasn't been an issue so far. We've suffered through playing in a crowded youth center with ping-pong balls and the occational pool ball flying by and fifty people screaming in the background, in the all-too-frequent cellphone calls by another player's significant other, the occational pause to find the right music for the mood, to answer to door to get food and/or travel to get food, late players, people leaving early to elsewhere/to work/home, pets at other players homes wanting attention/to be fed/to be walked, and so on.
There are times when you can do in-depth immersive RP, and there are times when it is elusive. But that will happen regardless of whether or not children are part of the occation; players are quite capable of derailing a thrilling scene with 20 minutes of Monty Python quotes or bogging down on looking up a rule.
I don't look on other people's children as an impediment to my RP (and they have felt the same, at least those we play with) any more than I look upon the player who drank 3 two liter cokes in half an hour and has to go to the bathroom every 2 minutes, or has to check in with the spouse/SO/etc every so often, or gets easily distracted playing with their dice, or whatever.
Okay... since you brought it up again. In my experience:
The youth center setting for RPGs is not something that I'd be comfortable with. An audience, a noisy background, and lots of commotion tend to make losing oneself in the character and the adventure a tad difficult. I don't find this setting to be very typical.
The cell phone going off happens once a month at most in my sessions and the person quickly leaves the room to answer it and ends the conversation quickly in all but emergencies.
Nobody plays DJ. Either the disc spins on repeat or it doesn't play.
Food happens while you socialize before the game starts. The game starts after the meal finishes. Snacks are handled with a minimum of disruption.
Players who are going to be late call, so that the DM can minimize the disruption. Players don't leave early unless there's something that the others need to be privately role played.
20 minutes of Monty Python jokes are not acceptable. 1 minute would not be acceptable. Players do not continually break the game world to talk about Star Wars or to crack OoC puns, lest they get hit with rolled up newspapers.
Looking up rules happens, but the game moves on while you do so and the DM rules only after you've done your rules research quietly and respectfully.
All of this happens without drama and with good humor. I see no reason to regard such distractions as inevitable. Players can clearly choose to have a distraction-heavy experience if that's what they want, but it's not an argument that I'm going to find persuasive when it comes to kids being just one more distraction. My gaming groups strive to eliminate these kinds of distractions, so enjoying having babies at the game is a deliberate choice to embrace those distractions that they give us, not part of the din that accompanies every game.