Forked Thread: "The Death of the Imagination" re: World of Warcraft


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The problem I have with WoW is that the system they designed to trigger the addict response a litltle in most people can really hit that button hard in those predisposed to addiction like me. Hell, I'm still twitchy for it a year later.
 

I'm able to put the game down any time I want. I mean as long as my wife is saying, "Quit playing WoW and come have sex."
 

www.circvsmaximvs.com

It's a fun place. Granted, because of the smaller volume, certain types of discussion doesn't get as much attention as it would here.

However, I find that the quality of the discussion is very high, and most of the posters there are also ENW posters. The place is pretty much unmoderated, but that doesn't mean that it's as wild and wooly as the "glory days" of Usenet or anything; it actually tends to be pretty well self-policed.

I've been thinking about checking the Circus out for a while now. Largely because I haven't played D&D in quite some times and many of the discussions I've been getting into aren't really game related. Speculation on 4e prior to release changed that a bit, but now I'm settling back into my old habits.

Only thing is that every time I go to the circus page, I get a log in scren. What's up with that?

Less than a century ago, it was "novels will ruin our young." Funny how the boogeyman of yesterday becomes the standard for intellectualism today.

That's because the young grow up and their entertainments become more mainstream. In 100 years, video games will be completely respectable while everyone complains about the corrupting effects of holodecks. Especially with the holoporn. (Damn, what I really need here is the perfect picture of Quark to make my point :p)

And other studies have shown that both violent entertainments actually make people less likely to behave violently overall, as though it's a cathartic sort of process to participate in them.

Associated with higher aggression, or shown to cause higher aggression? Remember that correlation does not imply causation. I haven't read these studies you allude to, but my first thought is "perhaps aggressive people like violent games more?"

Yeah, that's what I've read. Sometimes a violent game (if it's not difficult) can calm me down if I'm mad, because it serves as steam venting. I've also read that violent gamers might have underlying problems with violence. Seems shocking, because you know, there's never been any case of people using something as a scapegoat for more serious problems they don't have the brains or will to cope with.

Odd, that's the first time I have heard it. Plagiarism of "Evercrack" perhahps? Must be relatively new, as it has less google-hits than Evercrack, and what, about 50 times as many users?

Actually, now that I think about it, it is proof that WoW players are unimaginative. I mean, couldn't they have come up with something original, instead of copy-catting Evercrack?

I call it "World of Warcrack" all the time. Who cares if it's a rip-off of Evercrack? WoW itself is a rip-off of EQ, so it's appropriate.
 

The problem I have with WoW is that the system they designed to trigger the addict response a litltle in most people can really hit that button hard in those predisposed to addiction like me. Hell, I'm still twitchy for it a year later.
WoW is the methadone to EverQuest's opium.

If death in WoW meant you had to play for two more hours to make up for it, there'd be a whole lot more twitching going on.
 



Nothing will ever compare to old-school Plane of Fear wipes back when they opened it.
There's nothing quite like falling asleep at work after going to bed at 4 a.m. the night before after repeated naked Fear breaks trying to recover your stupid bodies.

It's my firm belief that Brad McQuaid hated his players.
 

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