Matt Black
First Post
WoW is the methadone to EverQuest's opium.
Never played EQ, but to me "World of WarCrystalMeth" would be a more accurate name, except it doesn't flow as well.
WoW is the methadone to EverQuest's opium.
No, it's not more accurate. WoW is intentionally a lot less OCD in its design than EQ.Never played EQ, but to me "World of WarCrystalMeth" would be a more accurate name, except it doesn't flow as well.
There's nothing quite like falling asleep at work after going to bed at 4 a.m. the night before after repeated naked Fear breaks trying to recover your stupid bodies.
It's my firm belief that Brad McQuaid hated his players.
Am I the only one who thinks that arguing over which illegal drug playing WoW vs. EverQuest most resembles is... uh... weird?
ANother thought occurs Mercurius.
If amateur fanfic is less imaginative than other things, where do you rate campaign setting creation? And, if they're rated differently, why?
No, what's weird is that many members of the ENWorld community, many of whom can cite issue and page number of an issue of The Strategic Review when it comes to when a D&D concept first appeared, seem to be completely unaware that WoW is not the first MMO, nor that it's built on the shoulders of EverQuest, Ultima Online, The Realm, Meridian 59 and countless MUDs.Am I the only one who thinks that arguing over which illegal drug playing WoW vs. EverQuest most resembles is... uh... weird?
So, are you playing a lot of WoW these days?![]()
You could say that there are (at least) three basic levels, in this context, of the degree of derivation, also equating with how much the creator/writer has to actually create: 1) fanfic; 2) D&D-style (or any pre-determined style) of campaign setting (or novel); and 3) what could be described as an "independent" creation. And of course it is really a greyscale, especially between the latter two levels, because even the most "independent" worlds will have elements of other worlds, and everything has its influences (nothing exists in a vacuum).
No, what's weird is that many members of the ENWorld community, many of whom can cite issue and page number of an issue of The Strategic Review when it comes to when a D&D concept first appeared, seem to be completely unaware that WoW is not the first MMO, nor that it's built on the shoulders of EverQuest, Ultima Online, The Realm, Meridian 59 and countless MUDs.
It's the equivalent of kicking Mike Mearls in the shin for something Dave Arneson came up with.