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Is Fey Step really the best racial power?

Explain how you use Fey Step out of Encounters? It's use is once per encounter. Does your DM just let you arbitrarily use it whenever you feel like it? That is not as far as I know the ruling.

Which means it's effectively once every 5 minutes. You don't even need to have anybody near you to "encounter". You just need a 5 minute rest between teleports. So while that's not exactly any time you feel like it, as long as it's been at least a 5 minute breather since the last time you did it, it's pretty much true.
 

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I don't think there have been any fights where my eladrin fighter hasn't used her fey step. I can use it to go "through" a line of enemies or other obstructions to reach the enemy I need to reach, retreat to safety when low on hp, escape from enemy grapple, get into a good flanking position (when a shift wouldn't be enough), ignore difficult terrain...

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Which means it's effectively once every 5 minutes. You don't even need to have anybody near you to "encounter". You just need a 5 minute rest between teleports. So while that's not exactly any time you feel like it, as long as it's been at least a 5 minute breather since the last time you did it, it's pretty much true.

How does this help? You can move 5 squares out of an encounter? this lets you do what? As far as I know the limits on teleport indicate you must see the site or have seen the site you are teleporting too. That means no porting through walls you haven't seen on the other side.

Teleporting for fun outside of an encounter may be good fun. But it doesn't provide a whole lot of use.

Teleporting past enemy lines is situational. You don't want to teleport into a beat down.

Teleporting out of an immobilizing situation is good. But it doesn't work for magic immobilization, just physical.

I doubt the veracity of claims on here about the power of teleport. It once again sounds like they are overstating its benefit. And either have DMs that let them get away with abuse of the ability or design encounters specifically geared to let them take full advantage of it.

As far as I'm concerned taht wouldn't happen in my campaign. As far as teleporting about outside of combat, I might occasionally design a heist where the ability was useful or fun to imagine for the player. Other than that, I don't see how you can abuse its use.

It's a move action. You can't use it to evade enemies as was stated. At best you might be able to go behind some bushes or something, but only if the monster is chasing you.

In straight group combat, I don't see it as being more useful than many of the other racial powers save situationally. So no idea why it's power is being overstated as so much better than the other racials as to not even be a debate. I find that kind of amusing.

I say if your eladrin goes head to head with another race. He may not find his port so useful. A dwarf or elf might find their abilities fall more useful in a head to head brawl. 7 move for an elf allows them to catch that teleporter right quick. Second wind as a minor action is very nice for beating on a enemy while healing up and gaining an armor bonus.

So no idea why there is a perception of Fey Step being much more useful than other abilities. In fact, I would say Fey Step in certain situations can be an ability that will lead to a quick death, especially if you foolishly isolate yourself from your group and let the enemy surround you and you have no way out because you already used your Fey Step to get yourself in the bad situation.
 

Fey Step: Incredible. Always use it, every encounter and out-of-encounter. It leaps, it levitates, it escapes grabs and restraints, it goes through bars, it makes enemies lose track of where you are. If you aren't using this all the time, you aren't cunning enough by half.

How does this help? You can move 5 squares out of an encounter? this lets you do what? As far as I know the limits on teleport indicate you must see the site or have seen the site you are teleporting too. That means no porting through walls you haven't seen on the other side.

He didn't say porting through solid walls.

Teleporting for fun outside of an encounter may be good fun. But it doesn't provide a whole lot of use.

I think it does. You can port 25 feet up, so you can bypass a climb check or even gain heights you couldn't gain with a climb check because the wall was too smooth. You can port across some obstacles, like a 25' river or pit. You can port into a location you can see, but which would alert a guard if you actually moved there (so, for example, from the front of a store into the rear store-room bypassing the clerk, provided you can see that store-room). You can port down up to 25' without taking falling damage. And there are other uses. Teleportation outside of combat is definitely more than just "fun...not a whole lot of use".

Teleporting past enemy lines is situational. You don't want to teleport into a beat down.

It's a VERY VERY common situation. Once everyone is engaged in melee combat, it's almost always going to be an option.

Teleporting out of an immobilizing situation is good. But it doesn't work for magic immobilization, just physical.

Not quite: "Immobilized: Being immobilized doesn’t prevent you from teleporting. If you were immobilized because of a physical effect, such as a creature grabbing you, you can teleport away and are no longer immobilized or restrained, if applicable. If you were immobilized because of an effect on your mind or body, teleporting does not end that effect; you’re still immobilized when you reach your destination."

So you can still teleport even if magically immobilized. If the magic is an effect on your mind or body, you are still immobilized, but you can still teleport (which is very useful in many circumstances).

I doubt the veracity of claims on here about the power of teleport. It once again sounds like they are overstating its benefit. And either have DMs that let them get away with abuse of the ability or design encounters specifically geared to let them take full advantage of it.

Without you being specific, that seems like a pretty broad brush you're painting with there. You think he is lying (that's what "doubt the veracity of claims") but you cannot point to where or why? Probably best not to call him a liar then.

As far as I'm concerned taht wouldn't happen in my campaign. As far as teleporting about outside of combat, I might occasionally design a heist where the ability was useful or fun to imagine for the player. Other than that, I don't see how you can abuse its use.

Nobody said ABUSE. They just said very useful.

It's a move action. You can't use it to evade enemies as was stated.

You have yet to specifically refute much of anything. It can in fact be used to evade enemies. Why can it not be used like that? Or are you referring to the "lose track" claim? If that is what you mean, it definitely can be used that way, with a stealth check. You can teleport into cover or concealment, without moving (remember, it's actual movement in the open that blows a stealth check) and make a stealth check. Why couldn't you do that?

At best you might be able to go behind some bushes or something, but only if the monster is chasing you.

During combat, if you teleport into cover or concealment, why couldn't you then make a stealth check?

In straight group combat, I don't see it as being more useful than many of the other racial powers save situationally. So no idea why it's power is being overstated as so much better than the other racials as to not even be a debate. I find that kind of amusing.

I find it amusing that you constantly claim you have refuted something you never even attempted to refute. Did you think just by saying essentially "nuh uh, you're wrong" that anyone would be persuaded?
 
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I did some reading on shifts. I see that we were incorrectly using shifts.

You know what. My bad. We've been doing something wrong I think. Our DM seems to have adjudicated shifts wrongly, which lessened the power of Fey Step in our campaign.

Our Dm was allowing us to shift and attack as a standard action. It seems that a shift is a move action now. You can shift as your move action and then attack as a standard. So that makes Fey Step more useful in combat at least one time per encounter.

Fey Step allows a person to do in essence a 5 square shift once per combat. That is pretty useful. I'll have to make sure we get this used right.

That is how it is correct?
 


I did some reading on shifts. I see that we were incorrectly using shifts.

You know what. My bad. We've been doing something wrong I think. Our DM seems to have adjudicated shifts wrongly, which lessened the power of Fey Step in our campaign.

Yup. Tumble was one of the Rogue powers I had in mind. Shift 5 is better than Shift 4. And then you get Eladrin boots...

Elven Accuracy is a solid power that ties into some broken combos. Fey Step responds to inventive use. Used inventively it's an incredible power, more like several powers wrapped up in one.

That makes it stand out.

-vk
 


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